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| {{Multi-lang}}
| | #REDIRECT [[Mesh/Uploading a model]] |
| {{Navbox/Mesh|basics}}
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| __NOTOC__
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| [[Image:MeshWalkthrough-Simple_Mesh_Upload-Splash.png|300px]]
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| Uploading a mesh is a straightforward process, similar to uploading an animation or texture. This tutorial covers the workflow for uploading a basic object with basic properties. If you're new to mesh, this is where you'll want to get started. This tutorial bypasses a lot of the more complex customization and advanced features of mesh; we'll get into some of those advanced features in a later tutorial.
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| == Get a Second Life compatible mesh file ==
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| Second Life's mesh import is able to read [http://collada.org/mediawiki/index.php/COLLADA_-_Digital_Asset_and_FX_Exchange_Schema COLLADA] ('''.dae''') files.
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| # Grab your favorite 3D editor, create your model and export it as a Collada (.dae) file.
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| # You are impatient and just want to try ? Then check out the [http://collada.org/owl/download.php?sess=0&parent=126&expand=1&order=name&curview=0&binary=1&id=698/ duck.dae] from collada.org.
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| # Save the file to your hard drive in a folder where you can find it later.
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| == Upload the mesh file to Second Life ==
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| [[File:Mesh_upload_model.png|right|300px|thumb|Upload Model window]]
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| Next, take the file that you downloaded to your computer and upload it to Second Life:
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| # Select '''Build''' > '''Upload''' > '''Model''' from the menu at the top of the Second Life Viewer.
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| #: Alternatively, open '''My Inventory''', click '''+''' at the bottom, and select '''Upload''' > '''Model'''.
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| #: A file upload window opens.
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| # Find and select the <code>duck.dae</code> file from your computer.
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| #: The Upload Model window opens.
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| # Enter a name for your model in the '''Name''' field.
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| # Click the '''Upload''' button.
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| #: Two new assets appear in your inventory: one in the '''Meshes''' folder, the other in the '''Objects''' folder.
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| #: For the duck object, these new assets are named '''LOD3spShape'''.
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| #: Note: For this tutorial, we only care about the asset in your '''Object''' folder.
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| == Add your mesh object to the world ==
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| [[File:MeshWalkthrough-Rez_Object.png|right|300px|thumb|Rezzed object]]
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| You can now manipulate your mesh like any other object in your inventory:
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| # Find the '''LOD3spShape''' object in your inventory's '''Objects''' folder.
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| #: If you're having trouble finding the object or have a large inventory, use your inventory's '''RECENT''' tab view.
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| # Drag the new object from your '''Objects''' folder to any place on the ground inworld where you have permissions to build.
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| #: A duck model appears on the ground.
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| You can use the duck mesh as you would any other object -- scale it, texture it, attach it, script it, whatever you like.
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| == Experiment with other Mesh files ==
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| [[File:MeshWalkthrough-Download_File.png|right|300px|thumb|Download menu from [https://collada.org/owl/browse.php?sess=0&parent=126&expand=1&order=name&curview=0&sortname=ASC COLLADA Test Model Bank] ]]
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| You can also experiment uploading other files from COLLADA's repository. Due to the fact that Mesh is still in beta, you may not have success with all of these:
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| # Download any '''.dae''' file from the [https://collada.org/owl/browse.php?sess=0&parent=28&expand=1&order=name&curview=0&sortname=ASC COLLADA public repository].
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| [[Category:Mesh]]
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| # Follow the above steps to upload this file to Second Life. | |
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| == A video tutorial ==
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| Check out the video tutorial [http://blog.machinimatrix.org/3d-creation/blender-meshes-trail/meshes-ii/ Meshes II] which is about "Howto upload a Collada file to Second Life"
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| Continue on to '''[[Mesh/Uploading a multi-face mesh|Uploading a multi-face mesh]]'''.
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