Difference between revisions of "Mesh/Prerequisites"

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Before you can upload mesh objects, you must:
Before you can upload mesh objects, you must:
* Have payment information on file.  You can add payment information by visiting the [https://secondlife.com/my/account/billing.php Billing Information] section of your Second Life account page.
* Have payment information on file.  You can add payment information by visiting the [https://secondlife.com/my/account/billing.php Billing Information] section of your Second Life account page.
* Complete the [https://secondlife.com/my/account/mesh.php Mesh IP Tutorial] (if you're using the Aditi beta grid, [https://secondlife.aditi.lindenlab.com/my/account/mesh.php click here] instead), which verifies your knowledge of intellectual property rules. Violation of intellectual property rights can result in the permanent revocation of your ability to upload mesh objects!
* Accept the [https://secondlife.com/my/account/ip/accept.php IP Terms] (if you're using the Aditi beta grid, [https://secondlife.aditi.lindenlab.com/my/account/ip/accept.php click here] instead), which verifies your knowledge of intellectual property rules. Be sure you own the rights or have permission from the rights owner before uploading your mesh content.  Violations of intellectual property rights can result in the suspension or termination of your Second Life account and may even cause the permanent revocation of your ability to upload mesh objects!
* Have at least one compatible [http://collada.org/mediawiki/index.php/COLLADA_-_Digital_Asset_and_FX_Exchange_Schema COLLADA] (.dae) file on your computer.  You can [[Mesh/Creating a mesh|create your own]] by using most popular 3D software packages, or, if you have the appropriate rights, you can download models created by other 3D artists from online repositories. Try our [[Mesh/Sample Content|sample content]] page for a free model if you're just getting started.
* Have at least one compatible [http://collada.org/mediawiki/index.php/COLLADA_-_Digital_Asset_and_FX_Exchange_Schema COLLADA] (.dae) file on your computer.  You can [[Mesh/Creating a mesh|create your own]] by using most popular 3D software packages, or, if you have the appropriate rights, you can download models created by other 3D artists from online repositories. Try our [[Mesh/Sample Content|sample content]] page for a free model if you're just getting started.


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=== Cost to upload ===
=== Cost to upload ===
During the beta period, there is no Linden dollar (L$) cost to upload mesh models. After the feature leaves the beta phase, we will be charging a Linden dollar fee for each model (amount to be announced).
There is a Linden dollar fee to upload a model; the fee depends on the model's complexity. During the beta period the fee is discounted.

Latest revision as of 14:02, 24 May 2017

Prerequisites

Before you can upload mesh objects, you must:

  • Have payment information on file. You can add payment information by visiting the Billing Information section of your Second Life account page.
  • Accept the IP Terms (if you're using the Aditi beta grid, click here instead), which verifies your knowledge of intellectual property rules. Be sure you own the rights or have permission from the rights owner before uploading your mesh content. Violations of intellectual property rights can result in the suspension or termination of your Second Life account and may even cause the permanent revocation of your ability to upload mesh objects!
  • Have at least one compatible COLLADA (.dae) file on your computer. You can create your own by using most popular 3D software packages, or, if you have the appropriate rights, you can download models created by other 3D artists from online repositories. Try our sample content page for a free model if you're just getting started.

You may check your mesh upload status at any time by visiting your account page on the Second Life website.

Cost to upload

There is a Linden dollar fee to upload a model; the fee depends on the model's complexity. During the beta period the fee is discounted.