Difference between revisions of "Talk:Path update"
Jump to navigation
Jump to search
Sandry Logan (talk | contribs) (Created page with "When wandering, for example using the example script, I don't see the "near" (0x00) event being raised. Is that expected too? ~~~~") |
Sandry Logan (talk | contribs) |
||
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
When wandering, for example using the example script, I don't see the "near" (0x00) event being raised. Is that expected too? [[User:Sandry Logan|Sandry Logan]] 14:26, 21 February 2012 (PST) | When wandering, for example using the example script, I don't see the "near" (0x00) event being raised. Is that expected too? [[User:Sandry Logan|Sandry Logan]] 14:26, 21 February 2012 (PST) | ||
:Yes, it is. A wandering character doesn't have a goal, so there's no point in reporting that it's near a goal. [[User:Falcon Linden|Falcon Linden]] 15:53, 25 February 2012 (PST) | |||
::My question stems from something I asked in one of the discussions just before the beta came out. I'd like to be able to have animals that wander around in the garden and stop to eat or look around. While llWanderWhithin() is great in that the characters continually wander to random places and don't crash into anything, there is no mechanism to have them pause to do something else, which I think would create a more realistic looking behaviour. When I first brought this up, the suggestion was made to use the path_update event, but neither type 0 or type 1 are triggered while wandering. Is it possible to trigger one of those events while wandering? Should I be creating a JIRA to request it? [[User:Sandry Logan|Sandry Logan]] 16:12, 25 February 2012 (PST) |
Latest revision as of 16:12, 25 February 2012
When wandering, for example using the example script, I don't see the "near" (0x00) event being raised. Is that expected too? Sandry Logan 14:26, 21 February 2012 (PST)
- Yes, it is. A wandering character doesn't have a goal, so there's no point in reporting that it's near a goal. Falcon Linden 15:53, 25 February 2012 (PST)
- My question stems from something I asked in one of the discussions just before the beta came out. I'd like to be able to have animals that wander around in the garden and stop to eat or look around. While llWanderWhithin() is great in that the characters continually wander to random places and don't crash into anything, there is no mechanism to have them pause to do something else, which I think would create a more realistic looking behaviour. When I first brought this up, the suggestion was made to use the path_update event, but neither type 0 or type 1 are triggered while wandering. Is it possible to trigger one of those events while wandering? Should I be creating a JIRA to request it? Sandry Logan 16:12, 25 February 2012 (PST)