Difference between revisions of "Talk:LlDetectedTouchST"
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[[User:Tali Rosca|Tali Rosca]] 16:00, 13 April 2012 (PDT) | [[User:Tali Rosca|Tali Rosca]] 16:00, 13 April 2012 (PDT) | ||
:I have confirmed it as being [0.0, 1.0] inclusive. Took a 64x64 side to actually be able to touch the edge; any smaller and your mouse resolution won't let you make finegrained jumps. | :I have confirmed it as being [0.0, 1.0] inclusive. Took a 64x64 side to actually be able to touch the edge; any smaller and your mouse resolution won't let you make finegrained jumps. -- [[User:Will Webb|Will Webb]] 16:16, 13 April 2012 (PDT) | ||
[[User:Will Webb|Will Webb]] 16:16, 13 April 2012 (PDT) |
Latest revision as of 15:16, 13 April 2012
Regarding the phrase "Each component is in the interval [0.0, 1.0]." - what scale is that? Metres? Or do you mean that 0.0 is the bottom/left and 1.0 is the top/right? (Or 0.0 is top, or 1.0 is left.. I don't know.) I can't log in to SL right now or I'd test it and find out, but anyone who knows, please update the wiki.
- The bottom left corner of a vertical forward facing surface I think will return <0.0, 0.0, 0.0>. The top right corner would be <1.0, 1.0, 0.0>. The size of the face has no bearing on the value returned by llDetectedTouchST (so there is no "scale"). -- Strife (talk|contribs) 02:20, 7 September 2008 (PDT)
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Yes, Bottom Left would be <0,0,0> and Top Right would be <1,1,0>
- Eeb Voom 06:52, 7 September 2008 (PDT)
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Is it [0.0, 1.0] or actually [0.0, 1.0[ ? Tali Rosca 16:00, 13 April 2012 (PDT)
- I have confirmed it as being [0.0, 1.0] inclusive. Took a 64x64 side to actually be able to touch the edge; any smaller and your mouse resolution won't let you make finegrained jumps. -- Will Webb 16:16, 13 April 2012 (PDT)