Difference between revisions of "Category talk:Wizardry and Steamworks"
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m (→3-Term Logical Disjunction Using Vectors: Changed deprecated <lsl> tag to <syntaxhighlight> (LSL code was unreadable otherwise!); added user link to Kira Komarov) |
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== 3-Term Logical Disjunction Using Vectors == | |||
I'm a bit confused why there is so much extra logic in the Universal NOR, the following gives the same value to Q. | |||
<syntaxhighlight lang="lsl2">integer Q = !((integer)I.x || (integer)I.y || (integer)I.z); | |||
//or even | |||
integer Q = !(integer)(I * I);//this is a cheat and computationally more expensive but oh so elegant.</syntaxhighlight> | |||
-- '''[[User:Strife_Onizuka|Strife]]''' <sup><small>([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])</small></sup> 23:19, 26 November 2011 (PST) | |||
=== Cool === | |||
Added, thanks! | |||
{{u|Kira Komarov}} 12:56, 14 January 2012 (PST) |
Latest revision as of 15:19, 10 June 2023
3-Term Logical Disjunction Using Vectors
I'm a bit confused why there is so much extra logic in the Universal NOR, the following gives the same value to Q.
integer Q = !((integer)I.x || (integer)I.y || (integer)I.z);
//or even
integer Q = !(integer)(I * I);//this is a cheat and computationally more expensive but oh so elegant.
-- Strife (talk|contribs) 23:19, 26 November 2011 (PST)
Cool
Added, thanks!
Kira Komarov 12:56, 14 January 2012 (PST)