Difference between revisions of "Template:LSL Constants/llGetClosestNavPoint"
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Frionil Fang (talk | contribs) (deprecated template) |
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<noinclude>{{Pathfinding | <noinclude>{{LSLC|Pathfinding}}</noinclude> | ||
{| class="sortable" {{Prettytable}} | {| id="Options" class="sortable" {{Prettytable}} | ||
|-{{Hl2}} | |-{{Hl2}} | ||
! class="sortable" | | ! class="sortable" | Options | ||
! class="sortable" title="Value" | V | ! class="sortable" style="min-width:35px;" title="Value"|V | ||
! class="unsortable" | Parameters | ! class="unsortable" | Parameters | ||
! class="unsortable" | Default | ! class="unsortable" | Default |
Latest revision as of 15:46, 28 October 2023
Options | V | Parameters | Default | Description |
---|---|---|---|---|
[ GCNP_RADIUS ] | 0 | [ float distance ] | [ 20.0 ] | Limits how far out to search for a navigation point. |
[ GCNP_STATIC ] | 1 | [ integer use_static_mesh ] | [ FALSE ] | Specifies whether the test should use the static or dynamic nav mesh. In the static case, all dynamic obstacles are ignored. |
[ CHARACTER_TYPE ] | 6 | [ integer type ] | [ CHARACTER_TYPE_NONE ] | Filters nav points by eliminating nav mesh faces which are 0% walkable for the specified character type. In the default CHARACTER_TYPE_NONE case, all nav mesh faces are included. |