Difference between revisions of "Template:LSL Constants/llGetClosestNavPoint"

From Second Life Wiki
Jump to navigation Jump to search
(deprecated template)
 
(5 intermediate revisions by 2 users not shown)
Line 1: Line 1:
<noinclude>{{Pathfinding alpha}}</noinclude>
<noinclude>{{LSLC|Pathfinding}}</noinclude>
{| class="sortable" {{Prettytable}}
{| id="Options" class="sortable" {{Prettytable}}
|-{{Hl2}}
|-{{Hl2}}
! class="sortable" | Option
! class="sortable" | Options
! class="sortable" title="Value" | V
! class="sortable" style="min-width:35px;" title="Value"|V
! class="unsortable" | Parameters
! class="unsortable" | Parameters
! class="unsortable" | Default
! class="unsortable" | Default

Latest revision as of 15:46, 28 October 2023

Options V Parameters Default Description
GCNP_RADIUS ] 0 float distance ] 20.0 ] Limits how far out to search for a navigation point.
GCNP_STATIC ] 1 integer use_static_mesh ] FALSE ] Specifies whether the test should use the static or dynamic nav mesh. In the static case, all dynamic obstacles are ignored.
CHARACTER_TYPE ] 6 integer type ] CHARACTER_TYPE_NONE ] Filters nav points by eliminating nav mesh faces which are 0% walkable for the specified character type. In the default CHARACTER_TYPE_NONE case, all nav mesh faces are included.