Difference between revisions of "Pathfinding LSL functions"

From Second Life Wiki
Jump to navigation Jump to search
m (added link to LlGetStaticPath)
(deprecated template)
 
(One intermediate revision by one other user not shown)
Line 17: Line 17:


* [[path_update]] - Informs the script of events that happen within the pathfinding system.
* [[path_update]] - Informs the script of events that happen within the pathfinding system.
{{LSLC|Pathfinding}}

Latest revision as of 15:40, 28 October 2023


LSL functions

  • llCreateCharacter - Convert the current linkset to an AI character. By default, the character's shape will be an upright capsule approximately the size of the linkset, adjustable via the options list. The linkset must use mesh accounting.
  • llDeleteCharacter - Convert the current linkset back to a standard object
  • llEvade - Causes the character to keep away from the object or avatar identified by the key.
  • llExecCharacterCmd - Send a command to the pathing system.
  • llFleeFrom - Attempt to get at least 'distance' away from 'source' - provided in region-local coordinates.
  • llGetClosestNavPoint - Accepts a point in region-local space and returns either an empty list or a list containing a single vector which is the closest point on the navmesh to the point provided.
  • llGetStaticPath - Request a path for an object other than a pathfinding character.
  • llNavigateTo - Navigate to a destination provided in region coordinates. The destination may be in another region.
  • llPatrolPoints - Patrol a provided set of points provided as vectors.
  • llPursue - Causes the character to chase after the object or avatar identified by the key.
  • llUpdateCharacter - Update character properties.
  • llWanderWithin - Wander within an area approximately 'scale' in radius centered at 'origin'. Wandering means choosing a random point in the area and navigating to it. After arrival, a new random point will be chosen and navigated to.

LSL events

  • path_update - Informs the script of events that happen within the pathfinding system.