Difference between revisions of "Release Notes/Second Life Project Materials/3.6.3"
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(Created page with "__NOTOC__ {{KnownIssuesHeader}} {{GenericDownloadBox|Project|Released on August 08, 2013.|type=project|windows=http://download.cloud.secondlife.com/projects/Second_Life_3-6-3-279…") |
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{{KnownIssuesHeader}} | {{KnownIssuesHeader}} | ||
{{GenericDownloadBox|Project|Released on August | {{GenericDownloadBox|Project|Released on August 16, 2013.|type=project|windows=http://download.cloud.secondlife.com/projects/Second_Life_3-6-3-279904_Project_Materials_Setup.exe|macintosh=http://download.cloud.secondlife.com/projects/SecondLife_3_6_3_279904_PROJECTMATERIALS.dmg|linux=http://download.cloud.secondlife.com/projects/SecondLife-i686-3.6.3.279904.tar.bz2|version=3.6.3.279904}} | ||
{{GreenCheckbox|title=Release Notes|body=This release contains some maintenance updates to the Materials viewer. }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|MATBUG-194}} Projected light shining on objects with any transparency has crazy effects | {{GreenCheckbox|title=Release Notes|body=This release contains some maintenance updates to the Materials viewer. }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|MATBUG-194}} Projected light shining on objects with any transparency has crazy effects | ||
** {{jira|NORSPEC-284}} CLONE - Projected light shining on objects with any transparency has crazy effects | ** {{jira|NORSPEC-284}} CLONE - Projected light shining on objects with any transparency has crazy effects | ||
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*** {{jira|NORSPEC-274}} Overblown bloom with corrupt pixels on MacOS 10.6.8 | *** {{jira|NORSPEC-274}} Overblown bloom with corrupt pixels on MacOS 10.6.8 | ||
** {{jira|MATBUG-309}} In Release 3.6.2 (278916), shadows enabled or not, colored alpha objects that are not full-value (i.e. 128) are lit vastly differently under sunlight or point lights, than objects that are full-value (255) (Similar to MATBUG-250 and MATBUG-108.) | ** {{jira|MATBUG-309}} In Release 3.6.2 (278916), shadows enabled or not, colored alpha objects that are not full-value (i.e. 128) are lit vastly differently under sunlight or point lights, than objects that are full-value (255) (Similar to MATBUG-250 and MATBUG-108.) | ||
*** {{jira|MATBUG-353}} Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch | |||
*** {{jira|MATBUG-213}} Alpha lighting difference back (once again!) in Project Materials 3.6.1 (277673) | *** {{jira|MATBUG-213}} Alpha lighting difference back (once again!) in Project Materials 3.6.1 (277673) | ||
*** {{jira|VWR-16972}} In Viewer 2.0, with Deferred Pipeline/New Lighting enabled, alpha texture lighting does not match non-alpha lighting. | *** {{jira|VWR-16972}} In Viewer 2.0, with Deferred Pipeline/New Lighting enabled, alpha texture lighting does not match non-alpha lighting. | ||
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*** {{jira|NORSPEC-311}} WL Haze effects are inconsistent between solid and transparent objects under water. | *** {{jira|NORSPEC-311}} WL Haze effects are inconsistent between solid and transparent objects under water. | ||
*** {{jira|SH-1427}} In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay. | *** {{jira|SH-1427}} In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay. | ||
*** {{jira|NORSPEC-348}} CLONE - Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch | |||
** {{jira|MATBUG-353}} Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch | |||
** {{jira|VWR-16972}} In Viewer 2.0, with Deferred Pipeline/New Lighting enabled, alpha texture lighting does not match non-alpha lighting. | ** {{jira|VWR-16972}} In Viewer 2.0, with Deferred Pipeline/New Lighting enabled, alpha texture lighting does not match non-alpha lighting. | ||
*** {{jira|SH-1427}} In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay. | *** {{jira|SH-1427}} In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay. | ||
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*** {{jira|SH-1427}} In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay. | *** {{jira|SH-1427}} In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay. | ||
** {{jira|SH-1427}} In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay. | ** {{jira|SH-1427}} In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay. | ||
** {{jira|NORSPEC-348}} CLONE - Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch | |||
*** {{jira|MATBUG-353}} Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch | |||
* {{jira|NORSPEC-240}} Full bright alpha-masked faces appear non-fullbright underwater | * {{jira|NORSPEC-240}} Full bright alpha-masked faces appear non-fullbright underwater | ||
* {{jira|NORSPEC-241}} Rigged meshes with alpha mode set to 'alpha masking' appear opaque underwater | * {{jira|NORSPEC-241}} Rigged meshes with alpha mode set to 'alpha masking' appear opaque underwater | ||
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*** {{jira|IQA-1386}} Materials Maintenance Smoke Test - Project Viewer | *** {{jira|IQA-1386}} Materials Maintenance Smoke Test - Project Viewer | ||
*** {{jira|MATBUG-309}} In Release 3.6.2 (278916), shadows enabled or not, colored alpha objects that are not full-value (i.e. 128) are lit vastly differently under sunlight or point lights, than objects that are full-value (255) (Similar to MATBUG-250 and MATBUG-108.) | *** {{jira|MATBUG-309}} In Release 3.6.2 (278916), shadows enabled or not, colored alpha objects that are not full-value (i.e. 128) are lit vastly differently under sunlight or point lights, than objects that are full-value (255) (Similar to MATBUG-250 and MATBUG-108.) | ||
*** {{jira|MATBUG-353}} Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch | |||
*** {{jira|VWR-16972}} In Viewer 2.0, with Deferred Pipeline/New Lighting enabled, alpha texture lighting does not match non-alpha lighting. | *** {{jira|VWR-16972}} In Viewer 2.0, with Deferred Pipeline/New Lighting enabled, alpha texture lighting does not match non-alpha lighting. | ||
*** {{jira|NORSPEC-311}} WL Haze effects are inconsistent between solid and transparent objects under water. | *** {{jira|NORSPEC-311}} WL Haze effects are inconsistent between solid and transparent objects under water. | ||
*** {{jira|SH-1427}} In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay. | *** {{jira|SH-1427}} In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay. | ||
*** {{jira|NORSPEC-348}} CLONE - Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch | |||
** {{jira|MATBUG-108}} with Advanced Lighting on, alpha objects respond to nearby lights that are not "255" (full value) or Intensity 1.0 vastly differently - Falloff is very different - New behavior from prev MATBUG-78 . | ** {{jira|MATBUG-108}} with Advanced Lighting on, alpha objects respond to nearby lights that are not "255" (full value) or Intensity 1.0 vastly differently - Falloff is very different - New behavior from prev MATBUG-78 . | ||
*** {{jira|NORSPEC-194}} CLONE - with Advanced Lighting on, alpha objects respond to nearby lights that are not "255" (full value) or Intensity 1.0 vastly differently - Falloff is very different - New behavior from prev MATBUG-78 . | *** {{jira|NORSPEC-194}} CLONE - with Advanced Lighting on, alpha objects respond to nearby lights that are not "255" (full value) or Intensity 1.0 vastly differently - Falloff is very different - New behavior from prev MATBUG-78 . | ||
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*** {{jira|IQA-1386}} Materials Maintenance Smoke Test - Project Viewer | *** {{jira|IQA-1386}} Materials Maintenance Smoke Test - Project Viewer | ||
*** {{jira|MATBUG-309}} In Release 3.6.2 (278916), shadows enabled or not, colored alpha objects that are not full-value (i.e. 128) are lit vastly differently under sunlight or point lights, than objects that are full-value (255) (Similar to MATBUG-250 and MATBUG-108.) | *** {{jira|MATBUG-309}} In Release 3.6.2 (278916), shadows enabled or not, colored alpha objects that are not full-value (i.e. 128) are lit vastly differently under sunlight or point lights, than objects that are full-value (255) (Similar to MATBUG-250 and MATBUG-108.) | ||
*** {{jira|MATBUG-353}} Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch | |||
*** {{jira|VWR-16972}} In Viewer 2.0, with Deferred Pipeline/New Lighting enabled, alpha texture lighting does not match non-alpha lighting. | *** {{jira|VWR-16972}} In Viewer 2.0, with Deferred Pipeline/New Lighting enabled, alpha texture lighting does not match non-alpha lighting. | ||
*** {{jira|NORSPEC-311}} WL Haze effects are inconsistent between solid and transparent objects under water. | *** {{jira|NORSPEC-311}} WL Haze effects are inconsistent between solid and transparent objects under water. | ||
*** {{jira|SH-1427}} In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay. | *** {{jira|SH-1427}} In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay. | ||
*** {{jira|NORSPEC-348}} CLONE - Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch | |||
** {{jira|MATBUG-108}} with Advanced Lighting on, alpha objects respond to nearby lights that are not "255" (full value) or Intensity 1.0 vastly differently - Falloff is very different - New behavior from prev MATBUG-78 . | ** {{jira|MATBUG-108}} with Advanced Lighting on, alpha objects respond to nearby lights that are not "255" (full value) or Intensity 1.0 vastly differently - Falloff is very different - New behavior from prev MATBUG-78 . | ||
*** {{jira|NORSPEC-194}} CLONE - with Advanced Lighting on, alpha objects respond to nearby lights that are not "255" (full value) or Intensity 1.0 vastly differently - Falloff is very different - New behavior from prev MATBUG-78 . | *** {{jira|NORSPEC-194}} CLONE - with Advanced Lighting on, alpha objects respond to nearby lights that are not "255" (full value) or Intensity 1.0 vastly differently - Falloff is very different - New behavior from prev MATBUG-78 . | ||
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* {{jira|NORSPEC-336}} Glow doesn't render if diffuse map has alpha transparency. | * {{jira|NORSPEC-336}} Glow doesn't render if diffuse map has alpha transparency. | ||
** {{jira|MATBUG-333}} Glow + Transparency/Alpha = No Glow | ** {{jira|MATBUG-333}} Glow + Transparency/Alpha = No Glow | ||
* {{jira|NORSPEC-340}} Alpha Lighting difference under all sun settings. | |||
* {{jira|NORSPEC-341}} CLONE - Sun reflections are missing or skewed w/ ALM. | |||
** {{jira|MATBUG-336}} Sun reflections are skewed w/ ALM Due To Curved Water/Ocean. | |||
* {{jira|NORSPEC-342}} Rigged alpha attachments don't render for impostors. | |||
* {{jira|NORSPEC-343}} Viewer allows user to attempt enabling alpha blending on textures with no alpha channel. | * {{jira|NORSPEC-343}} Viewer allows user to attempt enabling alpha blending on textures with no alpha channel. | ||
** {{jira|NORSPEC-329}} CLONE - Applying 24bit TGA to face causes face to render as transparent | ** {{jira|NORSPEC-329}} CLONE - Applying 24bit TGA to face causes face to render as transparent | ||
*** {{jira|MATBUG-320}} Applying 24bit TGA to face causes face to render as transparent | *** {{jira|MATBUG-320}} Applying 24bit TGA to face causes face to render as transparent | ||
*** {{jira|NORSPEC-330}} Objects with legacy bumpiness and new specular appear flat shaded. | *** {{jira|NORSPEC-330}} Objects with legacy bumpiness and new specular appear flat shaded. | ||
** {{jira|NORSPEC-330}} Objects with legacy bumpiness and new specular appear flat shaded.}} | ** {{jira|NORSPEC-330}} Objects with legacy bumpiness and new specular appear flat shaded. | ||
* {{jira|NORSPEC-345}} CLONE - layered transparent items disappear and cause bad flicker when ALM is off. | |||
** {{jira|MATBUG-345}} layered transparent items disappear and cause bad flicker when ALM is off. | |||
* {{jira|NORSPEC-346}} CLONE - Unable to set Alpha Masking Cutoff greater than zero | |||
** {{jira|MATBUG-348}} Unable to set Alpha Masking Cutoff greater than zero | |||
* {{jira|NORSPEC-348}} CLONE - Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch | |||
** {{jira|MATBUG-353}} Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch | |||
* {{jira|NORSPEC-349}} Impostors are rendering full-bright. | |||
* {{jira|NORSPEC-352}} Alphas rendering for rigged animated mesh attachments in Impostors.}} | |||
{{RedInfobox|title=Known Issues|body=* {{jira|MAINT-809}} [PUBLIC]Setting 16x antialiasing crashes Viewer in Ubuntu 11.10 with GeForce 6600 | {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-809}} [PUBLIC]Setting 16x antialiasing crashes Viewer in Ubuntu 11.10 with GeForce 6600 | ||
* {{jira|WEB-4659}} Direct Delivery Outbox fails in Linux build | * {{jira|WEB-4659}} Direct Delivery Outbox fails in Linux build | ||
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* {{jira|NORSPEC-330}} Objects with legacy bumpiness and new specular appear flat shaded. | * {{jira|NORSPEC-330}} Objects with legacy bumpiness and new specular appear flat shaded. | ||
* {{jira|NORSPEC-340}} Alpha Lighting difference under all sun settings. | * {{jira|NORSPEC-340}} Alpha Lighting difference under all sun settings. | ||
* {{jira| | * {{jira|NORSPEC-342}} Rigged alpha attachments don't render for some impostors w/ ALM Off. | ||
* {{jira|NORSPEC-352}} Alphas rendering for rigged animated mesh attachments in Impostors. | |||
}} | }} |
Latest revision as of 11:37, 16 August 2013
Second Life Project Viewer version 3.6.3.279904
Released on August 16, 2013.
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