Difference between revisions of "Release Notes/Second Life Project Materials/3.6.3"

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__NOTOC__
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{{KnownIssuesHeader}}
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{{GenericDownloadBox|Project|Released on August 08, 2013.|type=project|windows=http://download.cloud.secondlife.com/projects/Second_Life_3-6-3-279651_Project_Materials_Setup.exe|macintosh=http://download.cloud.secondlife.com/projects/SecondLife_3_6_3_279651_PROJECTMATERIALS.dmg|linux=http://download.cloud.secondlife.com/projects/SecondLife-i686-3.6.3.279651.tar.bz2|version=3.6.3.279651}}
{{GenericDownloadBox|Project|Released on August 16, 2013.|type=project|windows=http://download.cloud.secondlife.com/projects/Second_Life_3-6-3-279904_Project_Materials_Setup.exe|macintosh=http://download.cloud.secondlife.com/projects/SecondLife_3_6_3_279904_PROJECTMATERIALS.dmg|linux=http://download.cloud.secondlife.com/projects/SecondLife-i686-3.6.3.279904.tar.bz2|version=3.6.3.279904}}
{{GreenCheckbox|title=Release Notes|body=This release contains some maintenance updates to the Materials viewer. }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|MATBUG-194}} Projected light shining on objects with any transparency has crazy effects
{{GreenCheckbox|title=Release Notes|body=This release contains some maintenance updates to the Materials viewer. }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|MATBUG-194}} Projected light shining on objects with any transparency has crazy effects
** {{jira|NORSPEC-284}} CLONE - Projected light shining on objects with any transparency has crazy effects
** {{jira|NORSPEC-284}} CLONE - Projected light shining on objects with any transparency has crazy effects
Line 12: Line 12:
*** {{jira|NORSPEC-274}} Overblown bloom with corrupt pixels on MacOS 10.6.8
*** {{jira|NORSPEC-274}} Overblown bloom with corrupt pixels on MacOS 10.6.8
** {{jira|MATBUG-309}} In Release 3.6.2 (278916), shadows enabled or not, colored alpha objects that are not full-value (i.e. 128) are lit vastly differently under sunlight  or point lights, than objects that are full-value (255)  (Similar to MATBUG-250 and MATBUG-108.)
** {{jira|MATBUG-309}} In Release 3.6.2 (278916), shadows enabled or not, colored alpha objects that are not full-value (i.e. 128) are lit vastly differently under sunlight  or point lights, than objects that are full-value (255)  (Similar to MATBUG-250 and MATBUG-108.)
*** {{jira|MATBUG-353}} Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch
*** {{jira|MATBUG-213}} Alpha lighting difference back (once again!) in Project Materials 3.6.1 (277673)
*** {{jira|MATBUG-213}} Alpha lighting difference back (once again!) in Project Materials 3.6.1 (277673)
*** {{jira|VWR-16972}} In Viewer 2.0, with Deferred Pipeline/New Lighting enabled, alpha texture lighting does not match non-alpha lighting.
*** {{jira|VWR-16972}} In Viewer 2.0, with Deferred Pipeline/New Lighting enabled, alpha texture lighting does not match non-alpha lighting.
Line 19: Line 20:
*** {{jira|NORSPEC-311}} WL Haze effects are inconsistent between solid and transparent objects under water.
*** {{jira|NORSPEC-311}} WL Haze effects are inconsistent between solid and transparent objects under water.
*** {{jira|SH-1427}} In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
*** {{jira|SH-1427}} In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
*** {{jira|NORSPEC-348}} CLONE - Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch
** {{jira|MATBUG-353}} Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch
** {{jira|VWR-16972}} In Viewer 2.0, with Deferred Pipeline/New Lighting enabled, alpha texture lighting does not match non-alpha lighting.
** {{jira|VWR-16972}} In Viewer 2.0, with Deferred Pipeline/New Lighting enabled, alpha texture lighting does not match non-alpha lighting.
*** {{jira|SH-1427}} In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
*** {{jira|SH-1427}} In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
Line 30: Line 33:
*** {{jira|SH-1427}} In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
*** {{jira|SH-1427}} In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
** {{jira|SH-1427}} In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
** {{jira|SH-1427}} In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
** {{jira|NORSPEC-348}} CLONE - Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch
*** {{jira|MATBUG-353}} Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch
* {{jira|NORSPEC-240}} Full bright alpha-masked faces appear non-fullbright underwater
* {{jira|NORSPEC-240}} Full bright alpha-masked faces appear non-fullbright underwater
* {{jira|NORSPEC-241}} Rigged meshes with alpha mode set to 'alpha masking' appear opaque underwater
* {{jira|NORSPEC-241}} Rigged meshes with alpha mode set to 'alpha masking' appear opaque underwater
Line 64: Line 69:
*** {{jira|IQA-1386}} Materials Maintenance Smoke Test - Project Viewer
*** {{jira|IQA-1386}} Materials Maintenance Smoke Test - Project Viewer
*** {{jira|MATBUG-309}} In Release 3.6.2 (278916), shadows enabled or not, colored alpha objects that are not full-value (i.e. 128) are lit vastly differently under sunlight  or point lights, than objects that are full-value (255)  (Similar to MATBUG-250 and MATBUG-108.)
*** {{jira|MATBUG-309}} In Release 3.6.2 (278916), shadows enabled or not, colored alpha objects that are not full-value (i.e. 128) are lit vastly differently under sunlight  or point lights, than objects that are full-value (255)  (Similar to MATBUG-250 and MATBUG-108.)
*** {{jira|MATBUG-353}} Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch
*** {{jira|VWR-16972}} In Viewer 2.0, with Deferred Pipeline/New Lighting enabled, alpha texture lighting does not match non-alpha lighting.
*** {{jira|VWR-16972}} In Viewer 2.0, with Deferred Pipeline/New Lighting enabled, alpha texture lighting does not match non-alpha lighting.
*** {{jira|NORSPEC-311}} WL Haze effects are inconsistent between solid and transparent objects under water.
*** {{jira|NORSPEC-311}} WL Haze effects are inconsistent between solid and transparent objects under water.
*** {{jira|SH-1427}} In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
*** {{jira|SH-1427}} In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
*** {{jira|NORSPEC-348}} CLONE - Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch
** {{jira|MATBUG-108}} with Advanced Lighting on, alpha objects respond to nearby lights that are not "255" (full value) or Intensity 1.0 vastly differently - Falloff is very different - New behavior from prev MATBUG-78 .
** {{jira|MATBUG-108}} with Advanced Lighting on, alpha objects respond to nearby lights that are not "255" (full value) or Intensity 1.0 vastly differently - Falloff is very different - New behavior from prev MATBUG-78 .
*** {{jira|NORSPEC-194}} CLONE - with Advanced Lighting on, alpha objects respond to nearby lights that are not "255" (full value) or Intensity 1.0 vastly differently - Falloff is very different - New behavior from prev MATBUG-78 .
*** {{jira|NORSPEC-194}} CLONE - with Advanced Lighting on, alpha objects respond to nearby lights that are not "255" (full value) or Intensity 1.0 vastly differently - Falloff is very different - New behavior from prev MATBUG-78 .
Line 109: Line 116:
*** {{jira|IQA-1386}} Materials Maintenance Smoke Test - Project Viewer
*** {{jira|IQA-1386}} Materials Maintenance Smoke Test - Project Viewer
*** {{jira|MATBUG-309}} In Release 3.6.2 (278916), shadows enabled or not, colored alpha objects that are not full-value (i.e. 128) are lit vastly differently under sunlight  or point lights, than objects that are full-value (255)  (Similar to MATBUG-250 and MATBUG-108.)
*** {{jira|MATBUG-309}} In Release 3.6.2 (278916), shadows enabled or not, colored alpha objects that are not full-value (i.e. 128) are lit vastly differently under sunlight  or point lights, than objects that are full-value (255)  (Similar to MATBUG-250 and MATBUG-108.)
*** {{jira|MATBUG-353}} Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch
*** {{jira|VWR-16972}} In Viewer 2.0, with Deferred Pipeline/New Lighting enabled, alpha texture lighting does not match non-alpha lighting.
*** {{jira|VWR-16972}} In Viewer 2.0, with Deferred Pipeline/New Lighting enabled, alpha texture lighting does not match non-alpha lighting.
*** {{jira|NORSPEC-311}} WL Haze effects are inconsistent between solid and transparent objects under water.
*** {{jira|NORSPEC-311}} WL Haze effects are inconsistent between solid and transparent objects under water.
*** {{jira|SH-1427}} In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
*** {{jira|SH-1427}} In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
*** {{jira|NORSPEC-348}} CLONE - Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch
** {{jira|MATBUG-108}} with Advanced Lighting on, alpha objects respond to nearby lights that are not "255" (full value) or Intensity 1.0 vastly differently - Falloff is very different - New behavior from prev MATBUG-78 .
** {{jira|MATBUG-108}} with Advanced Lighting on, alpha objects respond to nearby lights that are not "255" (full value) or Intensity 1.0 vastly differently - Falloff is very different - New behavior from prev MATBUG-78 .
*** {{jira|NORSPEC-194}} CLONE - with Advanced Lighting on, alpha objects respond to nearby lights that are not "255" (full value) or Intensity 1.0 vastly differently - Falloff is very different - New behavior from prev MATBUG-78 .
*** {{jira|NORSPEC-194}} CLONE - with Advanced Lighting on, alpha objects respond to nearby lights that are not "255" (full value) or Intensity 1.0 vastly differently - Falloff is very different - New behavior from prev MATBUG-78 .
Line 158: Line 167:
* {{jira|NORSPEC-336}} Glow doesn't render if diffuse map has alpha transparency.
* {{jira|NORSPEC-336}} Glow doesn't render if diffuse map has alpha transparency.
** {{jira|MATBUG-333}} Glow + Transparency/Alpha = No Glow
** {{jira|MATBUG-333}} Glow + Transparency/Alpha = No Glow
* {{jira|NORSPEC-340}} Alpha Lighting difference under all sun settings.
* {{jira|NORSPEC-341}} CLONE - Sun reflections are missing or skewed w/ ALM.
** {{jira|MATBUG-336}} Sun reflections are skewed w/ ALM Due To Curved Water/Ocean.
* {{jira|NORSPEC-342}} Rigged alpha attachments don't render for impostors.
* {{jira|NORSPEC-343}} Viewer allows user to attempt enabling alpha blending on textures with no alpha channel.
* {{jira|NORSPEC-343}} Viewer allows user to attempt enabling alpha blending on textures with no alpha channel.
** {{jira|NORSPEC-329}} CLONE - Applying 24bit TGA to face causes face to render as transparent
** {{jira|NORSPEC-329}} CLONE - Applying 24bit TGA to face causes face to render as transparent
*** {{jira|MATBUG-320}} Applying 24bit TGA to face causes face to render as transparent
*** {{jira|MATBUG-320}} Applying 24bit TGA to face causes face to render as transparent
*** {{jira|NORSPEC-330}} Objects with legacy bumpiness and new specular appear flat shaded.
*** {{jira|NORSPEC-330}} Objects with legacy bumpiness and new specular appear flat shaded.
** {{jira|NORSPEC-330}} Objects with legacy bumpiness and new specular appear flat shaded.}}
** {{jira|NORSPEC-330}} Objects with legacy bumpiness and new specular appear flat shaded.
* {{jira|NORSPEC-345}} CLONE - layered transparent items disappear and cause bad flicker when ALM is off.
** {{jira|MATBUG-345}} layered transparent items disappear and cause bad flicker when ALM is off.
* {{jira|NORSPEC-346}} CLONE - Unable to set Alpha Masking Cutoff greater than zero
** {{jira|MATBUG-348}} Unable to set Alpha Masking Cutoff greater than zero
* {{jira|NORSPEC-348}} CLONE - Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch
** {{jira|MATBUG-353}} Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch
* {{jira|NORSPEC-349}} Impostors are rendering full-bright.
* {{jira|NORSPEC-352}} Alphas rendering for rigged animated mesh attachments in Impostors.}}
{{RedInfobox|title=Known Issues|body=* {{jira|MAINT-809}} [PUBLIC]Setting 16x antialiasing crashes Viewer in Ubuntu 11.10 with GeForce 6600
{{RedInfobox|title=Known Issues|body=* {{jira|MAINT-809}} [PUBLIC]Setting 16x antialiasing crashes Viewer in Ubuntu 11.10 with GeForce 6600
* {{jira|WEB-4659}} Direct Delivery Outbox fails in Linux build
* {{jira|WEB-4659}} Direct Delivery Outbox fails in Linux build
Line 170: Line 191:
* {{jira|NORSPEC-330}} Objects with legacy bumpiness and new specular appear flat shaded.
* {{jira|NORSPEC-330}} Objects with legacy bumpiness and new specular appear flat shaded.
* {{jira|NORSPEC-340}} Alpha Lighting difference under all sun settings.
* {{jira|NORSPEC-340}} Alpha Lighting difference under all sun settings.
* {{jira|CHUI-838}} [CHUIBUG]Opening chat history for groups only works once per session, if at all
* {{jira|NORSPEC-342}} Rigged alpha attachments don't render for some impostors w/ ALM Off.
* {{jira|NORSPEC-352}} Alphas rendering for rigged animated mesh attachments in Impostors.
}}
}}

Latest revision as of 11:37, 16 August 2013

Known Issues
Please see the Known Issues for important information and limitations.

Second Life Project Viewer version 3.6.3.279904

Released on August 16, 2013.

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[ Windows | Macintosh | Linux]


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Release Notes

 

This release contains some maintenance updates to the Materials viewer.

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CheckMark.png

Resolved Issues

 
  • MATBUG-194 Projected light shining on objects with any transparency has crazy effects
    • NORSPEC-284 CLONE - Projected light shining on objects with any transparency has crazy effects
    • IQA-1386 Materials Maintenance Smoke Test - Project Viewer
      • NORSPEC-246 CLONE - Shiny objects or objects with reflections look shiny white
      • NORSPEC-274 Overblown bloom with corrupt pixels on MacOS 10.6.8
  • MATBUG-78 MATBUG-78 Alpha lighting difference back (once again!) in Second Life 3.5.1 (275004)
    • IQA-1386 Materials Maintenance Smoke Test - Project Viewer
      • NORSPEC-246 CLONE - Shiny objects or objects with reflections look shiny white
      • NORSPEC-274 Overblown bloom with corrupt pixels on MacOS 10.6.8
    • MATBUG-309 In Release 3.6.2 (278916), shadows enabled or not, colored alpha objects that are not full-value (i.e. 128) are lit vastly differently under sunlight or point lights, than objects that are full-value (255) (Similar to MATBUG-250 and MATBUG-108.)
      • MATBUG-353 Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch
      • MATBUG-213 Alpha lighting difference back (once again!) in Project Materials 3.6.1 (277673)
      • VWR-16972 In Viewer 2.0, with Deferred Pipeline/New Lighting enabled, alpha texture lighting does not match non-alpha lighting.
      • MATBUG-250 In Release 3.6.1 (278007), When shadows are enabled, colored alpha objects that are not full-value (255) are lit vastly differently under sunlight than objects that are full-value. (Similar to, but not same as MATBUG-108 and MATBUG-78.)
      • MATBUG-78 MATBUG-78 Alpha lighting difference back (once again!) in Second Life 3.5.1 (275004)
      • MATBUG-108 with Advanced Lighting on, alpha objects respond to nearby lights that are not "255" (full value) or Intensity 1.0 vastly differently - Falloff is very different - New behavior from prev MATBUG-78 .
      • NORSPEC-311 WL Haze effects are inconsistent between solid and transparent objects under water.
      • SH-1427 In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
      • NORSPEC-348 CLONE - Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch
    • MATBUG-353 Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch
    • VWR-16972 In Viewer 2.0, with Deferred Pipeline/New Lighting enabled, alpha texture lighting does not match non-alpha lighting.
      • SH-1427 In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
      • VWR-19097 RenderDeferredAlphaSoften's default value of 0.750 dislays alpha content incorrectly. Much higher values fix this.
      • EXT-6528 In Viewer 2.0, with Deferred Pipeline enabled, attachments with alpha show a "speckly" look when zoomed in close. Lighitng also behaves very differently on them.
      • NORSPEC-311 WL Haze effects are inconsistent between solid and transparent objects under water.
      • SH-1427 In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
      • VWR-12719 Meta-Issue: Deferred Rendering
      • VWR-13201 Meta-Issue: Shadow-Draft bugs & improvements
    • NORSPEC-311 WL Haze effects are inconsistent between solid and transparent objects under water.
      • SH-1427 In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
    • SH-1427 In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
    • NORSPEC-348 CLONE - Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch
      • MATBUG-353 Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch
  • NORSPEC-240 Full bright alpha-masked faces appear non-fullbright underwater
  • NORSPEC-241 Rigged meshes with alpha mode set to 'alpha masking' appear opaque underwater
  • NORSPEC-246 CLONE - Shiny objects or objects with reflections look shiny white
  • NORSPEC-262 Dragging and dropping a normal map onto an object it will apply as the diffuse texture to a single face
    • IQA-1386 Materials Maintenance Smoke Test - Project Viewer
      • NORSPEC-246 CLONE - Shiny objects or objects with reflections look shiny white
      • NORSPEC-274 Overblown bloom with corrupt pixels on MacOS 10.6.8
  • NORSPEC-265 Impostors, of mesh avatars using materials, are not displaying in Materials viewer
    • MATBUG-286 Meshes not loading on impostered avatars
  • NORSPEC-274 Overblown bloom with corrupt pixels on MacOS 10.6.8
  • NORSPEC-277 on mac with low-end GPU, the sun/moon projectors are tracking the view direction incorrectly
    • IQA-1386 Materials Maintenance Smoke Test - Project Viewer
      • NORSPEC-246 CLONE - Shiny objects or objects with reflections look shiny white
      • NORSPEC-274 Overblown bloom with corrupt pixels on MacOS 10.6.8
  • NORSPEC-278 CLONE - Some Meshes with Spec Map which appeared normal in the SL Beta Viewer are now Full Shiny in the new SL Viewer
    • IQA-1386 Materials Maintenance Smoke Test - Project Viewer
      • NORSPEC-246 CLONE - Shiny objects or objects with reflections look shiny white
      • NORSPEC-274 Overblown bloom with corrupt pixels on MacOS 10.6.8
  • NORSPEC-280 CLONE - Shader compiling error with OpenGL 3.3 card
    • IQA-1386 Materials Maintenance Smoke Test - Project Viewer
      • NORSPEC-246 CLONE - Shiny objects or objects with reflections look shiny white
      • NORSPEC-274 Overblown bloom with corrupt pixels on MacOS 10.6.8
  • NORSPEC-285 CLONE - Alpha lighting difference back (once again!) in Project Materials 3.6.1 (277673)
    • VWR-16972 In Viewer 2.0, with Deferred Pipeline/New Lighting enabled, alpha texture lighting does not match non-alpha lighting.
      • SH-1427 In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
      • VWR-19097 RenderDeferredAlphaSoften's default value of 0.750 dislays alpha content incorrectly. Much higher values fix this.
      • EXT-6528 In Viewer 2.0, with Deferred Pipeline enabled, attachments with alpha show a "speckly" look when zoomed in close. Lighitng also behaves very differently on them.
      • NORSPEC-311 WL Haze effects are inconsistent between solid and transparent objects under water.
      • SH-1427 In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
      • VWR-12719 Meta-Issue: Deferred Rendering
      • VWR-13201 Meta-Issue: Shadow-Draft bugs & improvements
    • MATBUG-78 MATBUG-78 Alpha lighting difference back (once again!) in Second Life 3.5.1 (275004)
      • IQA-1386 Materials Maintenance Smoke Test - Project Viewer
      • MATBUG-309 In Release 3.6.2 (278916), shadows enabled or not, colored alpha objects that are not full-value (i.e. 128) are lit vastly differently under sunlight or point lights, than objects that are full-value (255) (Similar to MATBUG-250 and MATBUG-108.)
      • MATBUG-353 Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch
      • VWR-16972 In Viewer 2.0, with Deferred Pipeline/New Lighting enabled, alpha texture lighting does not match non-alpha lighting.
      • NORSPEC-311 WL Haze effects are inconsistent between solid and transparent objects under water.
      • SH-1427 In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
      • NORSPEC-348 CLONE - Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch
    • MATBUG-108 with Advanced Lighting on, alpha objects respond to nearby lights that are not "255" (full value) or Intensity 1.0 vastly differently - Falloff is very different - New behavior from prev MATBUG-78 .
      • NORSPEC-194 CLONE - with Advanced Lighting on, alpha objects respond to nearby lights that are not "255" (full value) or Intensity 1.0 vastly differently - Falloff is very different - New behavior from prev MATBUG-78 .
      • NORSPEC-190 CLONE - with Advanced Lighting on, alpha objects respond to nearby lights that are not "255" (full value) or Intensity 1.0 vastly differently - Falloff is very different - New behavior from prev MATBUG-78 .
      • MATBUG-78 MATBUG-78 Alpha lighting difference back (once again!) in Second Life 3.5.1 (275004)
    • NORSPEC-311 WL Haze effects are inconsistent between solid and transparent objects under water.
      • SH-1427 In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
    • SH-1427 In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
  • NORSPEC-29 Not Release Blocker: Add max_materials_per_transaction to /simulator/features cap
  • NORSPEC-290 Optimize shaders
    • IQA-1386 Materials Maintenance Smoke Test - Project Viewer
      • NORSPEC-246 CLONE - Shiny objects or objects with reflections look shiny white
      • NORSPEC-274 Overblown bloom with corrupt pixels on MacOS 10.6.8
  • NORSPEC-291 Materials do not work underwater
  • NORSPEC-292 Lights don't change back to point lights if you assign and then remove a projected texture.
    • IQA-1386 Materials Maintenance Smoke Test - Project Viewer
      • NORSPEC-246 CLONE - Shiny objects or objects with reflections look shiny white
      • NORSPEC-274 Overblown bloom with corrupt pixels on MacOS 10.6.8
  • NORSPEC-293 CLONE - Textured items appear washed out with glow and advanced lighting
    • MATBUG-165 Rigged meshes with glow appear brighter under deferred rendering / advanced lighting model
  • NORSPEC-296 CLONE - Unable to change media settings for an already applied media texture unless media texture is removed and reapplied.
    • IQA-1386 Materials Maintenance Smoke Test - Project Viewer
      • NORSPEC-246 CLONE - Shiny objects or objects with reflections look shiny white
      • NORSPEC-274 Overblown bloom with corrupt pixels on MacOS 10.6.8
  • NORSPEC-298 CLONE - In Release 3.6.1 (278007), When shadows are enabled, colored alpha objects that are not full-value (255) are lit vastly differently under sunlight than objects that are full-value. (Similar to, but not same as MATBUG-108 and MATBUG-78.)
    • MATBUG-213 Alpha lighting difference back (once again!) in Project Materials 3.6.1 (277673)
      • NORSPEC-285 CLONE - Alpha lighting difference back (once again!) in Project Materials 3.6.1 (277673)
      • VWR-16972 In Viewer 2.0, with Deferred Pipeline/New Lighting enabled, alpha texture lighting does not match non-alpha lighting.
      • MATBUG-78 MATBUG-78 Alpha lighting difference back (once again!) in Second Life 3.5.1 (275004)
      • MATBUG-108 with Advanced Lighting on, alpha objects respond to nearby lights that are not "255" (full value) or Intensity 1.0 vastly differently - Falloff is very different - New behavior from prev MATBUG-78 .
      • NORSPEC-311 WL Haze effects are inconsistent between solid and transparent objects under water.
      • SH-1427 In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
    • VWR-16972 In Viewer 2.0, with Deferred Pipeline/New Lighting enabled, alpha texture lighting does not match non-alpha lighting.
      • SH-1427 In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
      • VWR-19097 RenderDeferredAlphaSoften's default value of 0.750 dislays alpha content incorrectly. Much higher values fix this.
      • EXT-6528 In Viewer 2.0, with Deferred Pipeline enabled, attachments with alpha show a "speckly" look when zoomed in close. Lighitng also behaves very differently on them.
      • NORSPEC-311 WL Haze effects are inconsistent between solid and transparent objects under water.
      • SH-1427 In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
      • VWR-12719 Meta-Issue: Deferred Rendering
      • VWR-13201 Meta-Issue: Shadow-Draft bugs & improvements
    • MATBUG-78 MATBUG-78 Alpha lighting difference back (once again!) in Second Life 3.5.1 (275004)
      • IQA-1386 Materials Maintenance Smoke Test - Project Viewer
      • MATBUG-309 In Release 3.6.2 (278916), shadows enabled or not, colored alpha objects that are not full-value (i.e. 128) are lit vastly differently under sunlight or point lights, than objects that are full-value (255) (Similar to MATBUG-250 and MATBUG-108.)
      • MATBUG-353 Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch
      • VWR-16972 In Viewer 2.0, with Deferred Pipeline/New Lighting enabled, alpha texture lighting does not match non-alpha lighting.
      • NORSPEC-311 WL Haze effects are inconsistent between solid and transparent objects under water.
      • SH-1427 In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
      • NORSPEC-348 CLONE - Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch
    • MATBUG-108 with Advanced Lighting on, alpha objects respond to nearby lights that are not "255" (full value) or Intensity 1.0 vastly differently - Falloff is very different - New behavior from prev MATBUG-78 .
      • NORSPEC-194 CLONE - with Advanced Lighting on, alpha objects respond to nearby lights that are not "255" (full value) or Intensity 1.0 vastly differently - Falloff is very different - New behavior from prev MATBUG-78 .
      • NORSPEC-190 CLONE - with Advanced Lighting on, alpha objects respond to nearby lights that are not "255" (full value) or Intensity 1.0 vastly differently - Falloff is very different - New behavior from prev MATBUG-78 .
      • MATBUG-78 MATBUG-78 Alpha lighting difference back (once again!) in Second Life 3.5.1 (275004)
    • NORSPEC-311 WL Haze effects are inconsistent between solid and transparent objects under water.
      • SH-1427 In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
    • SH-1427 In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
  • NORSPEC-304 CLONE - Transparent/Alphas Appear Black w/ Glow Under Advanced Lighting
    • MATBUG-175 Non-texture transparency rendering as black
      • NORSPEC-250 CLONE - Non-texture transparency rendering as black
      • NORSPEC-294 CLONE - Non-texture transparency rendering as black
      • NORSPEC-333 CLONE - CLONE - Transparent/Alphas Appear Black w/ Glow Under Advanced Lighting
      • NORSPEC-304 CLONE - Transparent/Alphas Appear Black w/ Glow Under Advanced Lighting
  • NORSPEC-305 CLONE - HUD animations broken
  • NORSPEC-312 Full Bright textures aren't effected by the underwater color.
  • NORSPEC-314 Materials Viewers crashing on Macs
  • NORSPEC-315 CLONE - Sky showing underwater in Linden ocean when ALM is enabled.
    • MATBUG-296 Sky showing underwater in Linden ocean when ALM is enabled.
  • NORSPEC-316 Gamma is too bright on water surface
  • NORSPEC-318 CLONE - textures that have transparency and specular are too dark when ALM is enabled.
    • MATBUG-294 textures that have transparency and specular are too dark when ALM is enabled.
  • NORSPEC-319 CLONE - Full bright textures that have transparency are too pale when ALM is enabled.
    • MATBUG-295 Full bright textures that have transparency are too pale when ALM is enabled.
  • NORSPEC-320 CLONE - Multiple issues with 278882 - Transparancy completely broken
  • NORSPEC-321 Alpha channel rendering opaquely with Full Bright enabled on alpha-masked objects.
  • NORSPEC-322 CLONE - Avatar Impostors are black when ALM & Local Lights are enabled.
    • MATBUG-303 Avatar Impostors are black when ALM & Local Lights are enabled.
  • NORSPEC-323 CLONE - lighting of flexy object endcaps changed in SL 3.6.0
    • MATBUG-311 lighting of flexy object endcaps changed in SL 3.6.0
  • NORSPEC-324 Avatar eyelashes are rendering white.
  • NORSPEC-326 Cannot enable ALM on OSX 10.8.6 Mac
  • NORSPEC-327 The display is completely corrupt with ALM on OSX 10.8.6 Mac
  • NORSPEC-328 Regression: As of 279076 glow is no longer working with ALM disabled.
  • NORSPEC-329 CLONE - Applying 24bit TGA to face causes face to render as transparent
    • MATBUG-320 Applying 24bit TGA to face causes face to render as transparent
    • NORSPEC-330 Objects with legacy bumpiness and new specular appear flat shaded.
  • NORSPEC-332 CLONE - texture indexing wrong when some faces have 100% vertex transparency
    • MATBUG-324 Transfer of faces to other faces with transparancy
  • NORSPEC-335 CLONE - object scale changes no longer morph in SL 3.6.0
  • NORSPEC-336 Glow doesn't render if diffuse map has alpha transparency.
  • NORSPEC-340 Alpha Lighting difference under all sun settings.
  • NORSPEC-341 CLONE - Sun reflections are missing or skewed w/ ALM.
    • MATBUG-336 Sun reflections are skewed w/ ALM Due To Curved Water/Ocean.
  • NORSPEC-342 Rigged alpha attachments don't render for impostors.
  • NORSPEC-343 Viewer allows user to attempt enabling alpha blending on textures with no alpha channel.
    • NORSPEC-329 CLONE - Applying 24bit TGA to face causes face to render as transparent
      • MATBUG-320 Applying 24bit TGA to face causes face to render as transparent
      • NORSPEC-330 Objects with legacy bumpiness and new specular appear flat shaded.
    • NORSPEC-330 Objects with legacy bumpiness and new specular appear flat shaded.
  • NORSPEC-345 CLONE - layered transparent items disappear and cause bad flicker when ALM is off.
    • MATBUG-345 layered transparent items disappear and cause bad flicker when ALM is off.
  • NORSPEC-346 CLONE - Unable to set Alpha Masking Cutoff greater than zero
    • MATBUG-348 Unable to set Alpha Masking Cutoff greater than zero
  • NORSPEC-348 CLONE - Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch
    • MATBUG-353 Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch
  • NORSPEC-349 Impostors are rendering full-bright.
  • NORSPEC-352 Alphas rendering for rigged animated mesh attachments in Impostors.


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Known Issues

 
  • MAINT-809 [PUBLIC]Setting 16x antialiasing crashes Viewer in Ubuntu 11.10 with GeForce 6600
  • WEB-4659 Direct Delivery Outbox fails in Linux build
  • NORSPEC-273 Legacy bumpiness renders funny on HUD faces with custom alpha mode
  • NORSPEC-275 Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
  • NORSPEC-311 WL Haze effects are inconsistent between solid and transparent objects under water.
  • NORSPEC-330 Objects with legacy bumpiness and new specular appear flat shaded.
  • NORSPEC-340 Alpha Lighting difference under all sun settings.
  • NORSPEC-342 Rigged alpha attachments don't render for some impostors w/ ALM Off.
  • NORSPEC-352 Alphas rendering for rigged animated mesh attachments in Impostors.