Difference between revisions of "Client sounds"

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{{multi-lang}}
{{multi-lang}}
This is a listing of the sounds built into Second Life.  
This is a listing of the sounds built into Second Life. Most of these can be customized with UISnd* [[Debug Settings#U|debug settings]].
 
{| class="sortable" {{Prettytable}}
|-{{Hl2}}
!Sound Name||UUID Key||Description
|-
| avatar walk on ground||e8af4a28-aa83-4310-a7c4-c047e15ea0df||
|-
| avatar walk on stone||25a863e8-dc42-4e8a-a357-e76422ace9b5||SND_STONE_RUBBER
|-
| avatar walk on metal||8761f73f-6cf9-4186-8aaa-0948ed002db1||SND_METAL_RUBBER
|-
| avatar walk on glass||2de4da5a-faf8-46be-bac6-c4d74f1e5767||SND_GLASS_RUBBER
|-
| avatar walk on wood||7d1826f4-24c4-4aac-8c2e-eff45df37783||SND_WOOD_RUBBER
|-
| avatar walk on flesh||68d62208-e257-4d0c-bbe2-20c9ea9760bb||SND_FLESH_RUBBER
|-
| avatar walk on plastic||75cf3ade-9a5b-4c4d-bb35-f9799bda7fb2||SND_RUBBER_PLASTIC
|-
| avatar walk on rubber||25a863e8-dc42-4e8a-a357-e76422ace9b5||SND_RUBBER_RUBBER
|-
| alert || ed124764-705d-d497-167a-182cd9fa2e6c || bell ting
|-
| click || 4c8c3c77-de8d-bde2-b9b8-32635e0fd4a6 ||
|-
| error || cb58f920-5b52-8a49-b81c-e532adbbe6f1 || (chord) ''no longer used''
|-
| health reduction (female) || 219c5d93-6c09-31c5-fb3f-c5fe7495c115 ||
|-
| health reduction (male) || e057c244-5768-1056-c37e-1537454eeb62 ||
|-
| IM session, new incoming  || 67cc2844-00f3-2b3c-b991-6418d01e1bb7 ||(2 bells)
|-
| IM start || c825dfbc-9827-7e02-6507-3713d18916c1 ||
|-
| instant message notification || 67cc2844-00f3-2b3c-b991-6418d01e1bb7 ||
|-
| invalid operation || 4174f859-0d3d-c517-c424-72923dc21f65 ||
|-
| keyboard loop || 5e191c7b-8996-9ced-a177-b2ac32bfea06 ||
|-
| money increase  || 77a018af-098e-c037-51a6-178f05877c6f ||(coins)
|-
| money reduction  || 104974e3-dfda-428b-99ee-b0d4e748d3a3 ||(cash register bell)
|-
| invalid keystroke || 2ca849ba-2885-4bc3-90ef-d4987a5b983a ||
|-
| object collision || be582e5d-b123-41a2-a150-454c39e961c8 || SND_WOOD_FLESH
|-
| object collision  || 212b6d1e-8d9c-4986-b3aa-f3c6df8d987d ||(rubber)
|-
| object collision || d55c7f3c-e1c3-4ddc-9eff-9ef805d9190e ||(plastic)
|-
| object collision || 2d8c6f51-149e-4e23-8413-93a379b42b67 ||(flesh)
|-
| object collision  || 6f00669f-15e0-4793-a63e-c03f62fee43a ||(wood splintering)
|-
| object collision  || 85cda060-b393-48e6-81c8-2cfdfb275351 ||(glass break)
|-
| object collision  || d1375446-1c4d-470b-9135-30132433b678 ||(metal clunk)
|-
| object create  || 3c8fc726-1fd6-862d-fa01-16c5b2568db6 ||(rattle)
|-
| object delete || 0cb7b00a-4c10-6948-84de-a93c09af2ba9 ||(stopped cymbal)
|-
| object rez  || f4a0660f-5446-dea2-80b7-6482a082803c || (earthquake rumble)
|-
| pie menu appear  || 8eaed61f-92ff-6485-de83-4dcc938a478e ||(ding) ''pie effects no longer used in LL viewers''
|-
| pie menu slice highlight || d9f73cf8-17b4-6f7a-1565-7951226c305d || (different pitch for each slice)
|-
| pie menu slice highlight1  || f6ba9816-dcaf-f755-7b67-51b31b6233e5 ||
|-
| pie menu slice highlight2  || 7aff2265-d05b-8b72-63c7-dbf96dc2f21f ||
|-
| pie menu slice highlight3  || 09b2184e-8601-44e2-afbb-ce37434b8ba1 ||
|-
| pie menu slice highlight4  || bbe4c7fc-7044-b05e-7b89-36924a67593c ||
|-
| pie menu slice highlight5  || d166039b-b4f5-c2ec-4911-c85c727b016c ||
|-
| pie menu slice highlight6  || 242af82b-43c2-9a3b-e108-3b0c7e384981 ||
|-
| pie menu slice highlight7  || c1f334fb-a5be-8fe7-22b3-29631c21cf0b ||
|-
| snapshot || 3d09f582-3851-c0e0-f5ba-277ac5c73fb4 ||
|-
| teleport || d7a9a565-a013-2a69-797d-5332baa1a947 ||
|-
| thunder || e95c96a5-293c-bb7a-57ad-ce2e785ad85f ||
|-
| warning || 449bc80c-91b6-6365-8fd1-95bd91016624 || (ding) ''no longer used''
|-
| window close || 2c346eda-b60c-ab33-1119-b8941916a499 || (lower pitch)
|-
| window open  || c80260ba-41fd-8a46-768a-6bf236360e3a ||
|-
|appearance animation|| 6cf2be26-90cb-2669-a599-f5ab7698225f ||(zipper) ''no longer used''
|}


<table class="sortable" {{prettytable}}>
<tr {{hl2}}><th>Sound Name</th><th>UUID Key</th><th>Description</th><th>Filename</th></tr>
<tr><td> bell ting </td><td> ed124764-705d-d497-167a-182cd9fa2e6c </td><td></td><td></td></tr>
<tr><td> click </td><td> 4c8c3c77-de8d-bde2-b9b8-32635e0fd4a6 </td><td></td><td></td></tr>
<tr><td> health reduction (female) </td><td> 219c5d93-6c09-31c5-fb3f-c5fe7495c115 </td><td></td><td></td></tr>
<tr><td> health reduction (male) </td><td> e057c244-5768-1056-c37e-1537454eeb62 </td><td></td><td></td></tr>
<tr><td> IM session, new incoming  </td><td> 67cc2844-00f3-2b3c-b991-6418d01e1bb7 </td><td>(2 bells)</td><td></td></tr>
<tr><td> IM start </td><td> c825dfbc-9827-7e02-6507-3713d18916c1 </td><td></td><td></td></tr>
<tr><td> instant message notification </td><td> 67cc2844-00f3-2b3c-b991-6418d01e1bb7 </td><td></td><td></td></tr>
<tr><td> invalid operation </td><td> 4174f859-0d3d-c517-c424-72923dc21f65 </td><td></td><td></td></tr>
<tr><td> keyboard loop </td><td> 5e191c7b-8996-9ced-a177-b2ac32bfea06 </td><td></td><td></td></tr>
<tr><td> money increase  </td><td> 77a018af-098e-c037-51a6-178f05877c6f </td><td>(coins)</td><td></td></tr>
<tr><td> money reduction  </td><td> 104974e3-dfda-428b-99ee-b0d4e748d3a3 </td><td>(cash register bell)</td><td></td></tr>
<tr><td> null keystroke </td><td> 2ca849ba-2885-4bc3-90ef-d4987a5b983a </td><td></td><td></td></tr>
<tr><td> object collision </td><td> be582e5d-b123-41a2-a150-454c39e961c8 </td><td></td><td></td></tr>
<tr><td> object collision  </td><td> 212b6d1e-8d9c-4986-b3aa-f3c6df8d987d </td><td>(rubber)</td><td></td></tr>
<tr><td> object collision </td><td> d55c7f3c-e1c3-4ddc-9eff-9ef805d9190e </td><td>(plastic)</td><td></td></tr>
<tr><td> object collision </td><td> 2d8c6f51-149e-4e23-8413-93a379b42b67 </td><td>(flesh)</td><td></td></tr>
<tr><td> object collision  </td><td> 6f00669f-15e0-4793-a63e-c03f62fee43a </td><td>(wood splintering?)</td><td></td></tr>
<tr><td> object collision  </td><td> 85cda060-b393-48e6-81c8-2cfdfb275351 </td><td>(glass break)</td><td></td></tr>
<tr><td> object collision  </td><td> d1375446-1c4d-470b-9135-30132433b678 </td><td>(metal clunk)</td><td></td></tr>
<tr><td> object create  </td><td> 3c8fc726-1fd6-862d-fa01-16c5b2568db6 </td><td>(whoosh)</td><td></td></tr>
<tr><td> object delete </td><td> 0cb7b00a-4c10-6948-84de-a93c09af2ba9 </td><td>(shake)</td><td></td></tr>
<tr><td> object rez  </td><td> f4a0660f-5446-dea2-80b7-6482a082803c </td><td></td><td></td></tr>
<tr><td> pie menu appear  </td><td> 8eaed61f-92ff-6485-de83-4dcc938a478e </td><td>(ding)</td><td></td></tr>
<tr><td> pie menu slice highlight </td><td> d9f73cf8-17b4-6f7a-1565-7951226c305d </td><td></td><td></td></tr>
<tr><td> pie menu slice highlight1  </td><td> f6ba9816-dcaf-f755-7b67-51b31b6233e5 </td><td>(same as above)</td><td></td></tr>
<tr><td> pie menu slice highlight2  </td><td> 7aff2265-d05b-8b72-63c7-dbf96dc2f21f </td><td>(same as above)</td><td></td></tr>
<tr><td> pie menu slice highlight3  </td><td> 09b2184e-8601-44e2-afbb-ce37434b8ba1 </td><td>(same as above)</td><td></td></tr>
<tr><td> pie menu slice highlight4  </td><td> bbe4c7fc-7044-b05e-7b89-36924a67593c </td><td>(same as above)</td><td></td></tr>
<tr><td> pie menu slice highlight5  </td><td> d166039b-b4f5-c2ec-4911-c85c727b016c </td><td>(same as above)</td><td></td></tr>
<tr><td> pie menu slice highlight6  </td><td> 242af82b-43c2-9a3b-e108-3b0c7e384981 </td><td>(same as above)</td><td></td></tr>
<tr><td> pie menu slice highlight7  </td><td> c1f334fb-a5be-8fe7-22b3-29631c21cf0b </td><td>(same as above)</td><td></td></tr>
<tr><td> snapshot </td><td> 3d09f582-3851-c0e0-f5ba-277ac5c73fb4 </td><td></td><td></td></tr>
<tr><td> teleport/texture apply </td><td> d7a9a565-a013-2a69-797d-5332baa1a947 </td><td></td><td></td></tr>
<tr><td> thunder </td><td> e95c96a5-293c-bb7a-57ad-ce2e785ad85f </td><td></td><td></td></tr>
<tr><td> window close </td><td> 2c346eda-b60c-ab33-1119-b8941916a499 </td><td></td><td></td></tr>
<tr><td> window open  </td><td> c80260ba-41fd-8a46-768a-6bf236360e3a </td><td>(same as above)</td><td></td></tr>
<tr><td> zipper</td><td> 6cf2be26-90cb-2669-a599-f5ab7698225f </td><td></td><td></td></tr>
</table>


Additional standard sounds defined in the viewer source, most are stored on LL servers:
Additional sounds defined in [https://bitbucket.org/lindenlab/viewer-release/src/default/indra/llmessage/sound_ids.cpp sound_ids.cpp], most are stored on LL servers. Most of these were used with now-defunct features in early test versions of LindenWorld/Second Life.


{| class="sortable" {{Prettytable}}
{| class="sortable" {{Prettytable}}
Line 59: Line 118:
|SND_EXPLOSION||00000000-0000-0000-0000-000000000104||LindenWorld grenade hit
|SND_EXPLOSION||00000000-0000-0000-0000-000000000104||LindenWorld grenade hit
|-
|-
|SND_BOING||00000000-0000-0000-0000-000000000105||LindenWorld object spawn
|SND_BOING||00000000-0000-0000-0000-000000000105||LindenWorld object spawn (rez)
|-
|-
|SND_OBJECT_CREATE||9f1bc096-3592-411e-9b0b-c447a9ff054c||?
|SND_OBJECT_CREATE||9f1bc096-3592-411e-9b0b-c447a9ff054c||
|-
|-
|SND_CHIRP||00000000-0000-0000-0000-000000000106||LindenWorld bird
|SND_CHIRP||00000000-0000-0000-0000-000000000106||LindenWorld bird, flying
|-
|-
|SND_CHIRP2||828a9526-175b-455d-8af0-0e3c0fb602b2||bird call
|SND_CHIRP2||828a9526-175b-455d-8af0-0e3c0fb602b2||LindenWorld bird, spooked by user
|-
|-
|SND_CHIRP3||f99772d6-1ce6-4a39-a28b-06d26c94c9e3||bird call
|SND_CHIRP3||f99772d6-1ce6-4a39-a28b-06d26c94c9e3||LindenWorld bird, spooked by object
|-
|-
|SND_CHIRP4||54472ca4-7fc9-42cb-b7d5-99ad5b12bd50||bird call
|SND_CHIRP4||54472ca4-7fc9-42cb-b7d5-99ad5b12bd50||LindenWorld bird, chasing other bird
|-
|-
|SND_CHIRP5||2929964f-fac5-40d7-9179-2864a8fa9ace||bird call
|SND_CHIRP5||2929964f-fac5-40d7-9179-2864a8fa9ace||LindenWorld bird, hopping
|-
|-
|SND_CHIRPDEAD||9abff1d3-863a-4e04-bd83-3834fd7fcff4||male whispering "death"
|SND_CHIRPDEAD||9abff1d3-863a-4e04-bd83-3834fd7fcff4||LindenWorld bird, shot (male whispering "death")
|-
|-
|SND_MUNCH||00000000-0000-0000-0000-000000000107||LindenWorld ator eating bird
|SND_MUNCH||00000000-0000-0000-0000-000000000107||LindenWorld ator eating bird
Line 120: Line 179:
|}
|}


Collision sounds
See [https://bitbucket.org/lindenlab/viewer-release/src/default/indra/llmessage/sound_ids.cpp sound_ids.cpp] for a variety of collision sounds. Object collision usage in [https://bitbucket.org/lindenlab/viewer-release/src/default/indra/llprimitive/llmaterialtable.cpp llmaterialtable.cpp], avatar usage in [https://bitbucket.org/lindenlab/viewer-release/src/default/indra/newview/llvoavatar.cpp llvoavatar.cpp]
 
{| class="sortable" {{Prettytable}}
|-{{Hl2}}
!name||key
|-
|-
|SND_FLESH_FLESH||dce5fdd4-afe4-4ea1-822f-dd52cac46b08
|-
|SND_FLESH_PLASTIC||51011582-fbca-4580-ae9e-1a5593f094ec
|-
|SND_FLESH_RUBBER||68d62208-e257-4d0c-bbe2-20c9ea9760bb
|-
|(much more to add)||
|}
 


[[Category:LSL_Sound|*{{FULLPAGENAME}}]]
[[Category:LSL_Sound|*{{FULLPAGENAME}}]]

Latest revision as of 03:33, 31 March 2014

This is a listing of the sounds built into Second Life. Most of these can be customized with UISnd* debug settings.

Sound Name UUID Key Description
avatar walk on ground e8af4a28-aa83-4310-a7c4-c047e15ea0df
avatar walk on stone 25a863e8-dc42-4e8a-a357-e76422ace9b5 SND_STONE_RUBBER
avatar walk on metal 8761f73f-6cf9-4186-8aaa-0948ed002db1 SND_METAL_RUBBER
avatar walk on glass 2de4da5a-faf8-46be-bac6-c4d74f1e5767 SND_GLASS_RUBBER
avatar walk on wood 7d1826f4-24c4-4aac-8c2e-eff45df37783 SND_WOOD_RUBBER
avatar walk on flesh 68d62208-e257-4d0c-bbe2-20c9ea9760bb SND_FLESH_RUBBER
avatar walk on plastic 75cf3ade-9a5b-4c4d-bb35-f9799bda7fb2 SND_RUBBER_PLASTIC
avatar walk on rubber 25a863e8-dc42-4e8a-a357-e76422ace9b5 SND_RUBBER_RUBBER
alert ed124764-705d-d497-167a-182cd9fa2e6c bell ting
click 4c8c3c77-de8d-bde2-b9b8-32635e0fd4a6
error cb58f920-5b52-8a49-b81c-e532adbbe6f1 (chord) no longer used
health reduction (female) 219c5d93-6c09-31c5-fb3f-c5fe7495c115
health reduction (male) e057c244-5768-1056-c37e-1537454eeb62
IM session, new incoming 67cc2844-00f3-2b3c-b991-6418d01e1bb7 (2 bells)
IM start c825dfbc-9827-7e02-6507-3713d18916c1
instant message notification 67cc2844-00f3-2b3c-b991-6418d01e1bb7
invalid operation 4174f859-0d3d-c517-c424-72923dc21f65
keyboard loop 5e191c7b-8996-9ced-a177-b2ac32bfea06
money increase 77a018af-098e-c037-51a6-178f05877c6f (coins)
money reduction 104974e3-dfda-428b-99ee-b0d4e748d3a3 (cash register bell)
invalid keystroke 2ca849ba-2885-4bc3-90ef-d4987a5b983a
object collision be582e5d-b123-41a2-a150-454c39e961c8 SND_WOOD_FLESH
object collision 212b6d1e-8d9c-4986-b3aa-f3c6df8d987d (rubber)
object collision d55c7f3c-e1c3-4ddc-9eff-9ef805d9190e (plastic)
object collision 2d8c6f51-149e-4e23-8413-93a379b42b67 (flesh)
object collision 6f00669f-15e0-4793-a63e-c03f62fee43a (wood splintering)
object collision 85cda060-b393-48e6-81c8-2cfdfb275351 (glass break)
object collision d1375446-1c4d-470b-9135-30132433b678 (metal clunk)
object create 3c8fc726-1fd6-862d-fa01-16c5b2568db6 (rattle)
object delete 0cb7b00a-4c10-6948-84de-a93c09af2ba9 (stopped cymbal)
object rez f4a0660f-5446-dea2-80b7-6482a082803c (earthquake rumble)
pie menu appear 8eaed61f-92ff-6485-de83-4dcc938a478e (ding) pie effects no longer used in LL viewers
pie menu slice highlight d9f73cf8-17b4-6f7a-1565-7951226c305d (different pitch for each slice)
pie menu slice highlight1 f6ba9816-dcaf-f755-7b67-51b31b6233e5
pie menu slice highlight2 7aff2265-d05b-8b72-63c7-dbf96dc2f21f
pie menu slice highlight3 09b2184e-8601-44e2-afbb-ce37434b8ba1
pie menu slice highlight4 bbe4c7fc-7044-b05e-7b89-36924a67593c
pie menu slice highlight5 d166039b-b4f5-c2ec-4911-c85c727b016c
pie menu slice highlight6 242af82b-43c2-9a3b-e108-3b0c7e384981
pie menu slice highlight7 c1f334fb-a5be-8fe7-22b3-29631c21cf0b
snapshot 3d09f582-3851-c0e0-f5ba-277ac5c73fb4
teleport d7a9a565-a013-2a69-797d-5332baa1a947
thunder e95c96a5-293c-bb7a-57ad-ce2e785ad85f
warning 449bc80c-91b6-6365-8fd1-95bd91016624 (ding) no longer used
window close 2c346eda-b60c-ab33-1119-b8941916a499 (lower pitch)
window open c80260ba-41fd-8a46-768a-6bf236360e3a
appearance animation 6cf2be26-90cb-2669-a599-f5ab7698225f (zipper) no longer used


Additional sounds defined in sound_ids.cpp, most are stored on LL servers. Most of these were used with now-defunct features in early test versions of LindenWorld/Second Life.

name key notes
SND_RIDE 00000000-0000-0000-0000-000000000100 (missing)
SND_SHOT 00000000-0000-0000-0000-000000000101 LindenWorld rifle shot
SND_MORTAR 00000000-0000-0000-0000-000000000102 LindenWorld grenade launch
SND_HIT 00000000-0000-0000-0000-000000000103 LindenWorld rifle hit
SND_EXPLOSION 00000000-0000-0000-0000-000000000104 LindenWorld grenade hit
SND_BOING 00000000-0000-0000-0000-000000000105 LindenWorld object spawn (rez)
SND_OBJECT_CREATE 9f1bc096-3592-411e-9b0b-c447a9ff054c
SND_CHIRP 00000000-0000-0000-0000-000000000106 LindenWorld bird, flying
SND_CHIRP2 828a9526-175b-455d-8af0-0e3c0fb602b2 LindenWorld bird, spooked by user
SND_CHIRP3 f99772d6-1ce6-4a39-a28b-06d26c94c9e3 LindenWorld bird, spooked by object
SND_CHIRP4 54472ca4-7fc9-42cb-b7d5-99ad5b12bd50 LindenWorld bird, chasing other bird
SND_CHIRP5 2929964f-fac5-40d7-9179-2864a8fa9ace LindenWorld bird, hopping
SND_CHIRPDEAD 9abff1d3-863a-4e04-bd83-3834fd7fcff4 LindenWorld bird, shot (male whispering "death")
SND_MUNCH 00000000-0000-0000-0000-000000000107 LindenWorld ator eating bird
SND_PUNCH 00000000-0000-0000-0000-000000000108
SND_SPLASH 00000000-0000-0000-0000-000000000109 collision with LindenWorld physical water
SND_CLICK 00000000-0000-0000-0000-000000000110
SND_WHISTLE ab858f9a-1f44-4d39-9b33-351543d03ccb "come here" whistle
SND_TYPING 5e191c7b-8996-9ced-a177-b2ac32bfea06 used with chat typing animation
SND_ARROW_SHOT 00000000-0000-0000-0000-000000000111
SND_ARROW_THUD 00000000-0000-0000-0000-000000000112
SND_LASER_SHOT 00000000-0000-0000-0000-000000000113
SND_JET_THRUST 67f5e4f0-0534-4d97-bc01-f297648d20e0 LindenWorld Primitar jet pack
SND_SILENCE 00000000-0000-0000-0000-000000000114 Hello darkness, my old friend.
SND_BUBBLES 00000000-0000-0000-0000-000000000115 bubbles from water
SND_WELCOME 00000000-0000-0000-0000-000000000116 female voice "welcome"
SND_SQUISH 00000000-0000-0000-0000-000000000117 same as library popgun shot
SND_SUBPOD 00000000-0000-0000-0000-000000000118 sci fi engine throb
SND_FOOTSTEPS 00000000-0000-0000-0000-000000000119 SND_STEP_LEFT + SND_STEP_RIGHT
SND_STEP_LEFT 00000000-0000-0000-0000-000000000124
SND_STEP_RIGHT 00000000-0000-0000-0000-000000000125
SND_BALL_COLLISION 00000000-0000-0000-0000-000000000120
SND_OOOH_SCARE_ME 00000000-0000-0000-0000-000000000121 female voice "Oo, you scare me."
SND_PAYBACK_TIME 00000000-0000-0000-0000-000000000122 female voice "Payback time."
SND_READY_FOR_BATTLE 00000000-0000-0000-0000-000000000123 female voice "Ready for battle?"

See sound_ids.cpp for a variety of collision sounds. Object collision usage in llmaterialtable.cpp, avatar usage in llvoavatar.cpp