Difference between revisions of "User:Cow Taurog/Prim owner board"
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==Prim tracker== | ==Prim tracker== | ||
< | <lsl> | ||
// This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. | // This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. | ||
// To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ or send a letter to | // To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ or send a letter to |
Latest revision as of 02:21, 22 April 2014
Prim poller
<lsl> // This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ or send a letter to // Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA. // // Cow Taurog's prim owner info fetcher // Last edited on 08/27/2010 // // This script will grab a list of people that have prims on the parcel, prim count, and online status. // The list will be sorted by descending prim count, and their names resolved, then sent over chat and/or link message. // You can use the output provided in your own script, or drop in the display scripts. // // This will not work if you aren't in the same sim unless: // -The land is owned by a group, not an individual. // -This object is deeded to (owned by) the group, not an individual. // You will need to set full perms, and share with the group if you want to be able to edit // the server once it is deeded. You will also need to share with group again after it is deeded. // Group names cannot be resolved from their key, so any group owned objects will show as unknown. // This whole "not working when the owner is gone" thing is why we need this to act by itself as a server.
// -Settings-
float gfPoll=90; // How often to update in seconds. Depends on how fast the display you will use refreshes.
integer giLinkMsgChan=43; // Channel to output the data over link message on (0 to disable).
integer giChatChan=643; // Channel to output the data over chat on (0 to disable).
// The data is output as a pipe seperated list of the key, name, prim count, and presence of all prim owners. // The parcel key is the first item in the list, useful for making sure we get the right info. // <parcel key>|<owner1 key>|<owner1 name>|<owner1 primcount>|<owner1 in sim (1/0)>|<owner2 key>...
list glExcludeKeys=["38429ab1-2d0a-4535-962f-a909cee910e0","83b1a9ee-d1fa-1e11-486c-1aa470872db5"]; // You can choose to exclude any person or group from being shown on the list. I have myself and my group in this list.
float gfDataTimeout=3.0; // How long before giving up on response from the name resolution (owner is a group or <1 day old)
// // There are no more settings past this line. //
list glRaw; // Stores raw data so we can sort and add to it key gkAct; // Target's key integer giCount; // Target's prim count integer giRawLen; // Length of the raw data list integer giExcLen; // Length of the key exclusion list list glData; // Sorted and completed data integer i; // Counter integer k; // Counter key gkReq; // Dataserver request handle integer DEBUG=0; // Debug level. 0=none, 1=minimal, 2-verbose key gkDebugTo=""; // Key to IM debug messages to. Blank to disable. debug2(string mess){if(DEBUG==2){if(gkDebugTo==""){llInstantMessage(gkDebugTo,"Debug: "+mess);}}} // Verbose debug function debug1(string mess){if(DEBUG>0){if(gkDebugTo==""){llInstantMessage(gkDebugTo,"Debug: "+mess);}}} // Minimal debug function default{
on_rez(integer param){llResetScript();} //Reset when rezzed changed(integer change){if(change&CHANGED_OWNER){llResetScript();}} // Reset when owner changes state_entry(){ glData=[]; // Clear data from the last run glRaw=llGetParcelPrimOwners(llGetPos()); // Get keys and prim counts from the parcel giRawLen=llGetListLength(glRaw); // Calculate length of the raw data giExcLen=llGetListLength(glExcludeKeys); // Calculate length of the exclusion list debug1("glRaw: "+llList2CSV(glRaw)); // Remove anyone on the exclusion list for(i=0;i<giExcLen;i++){ // Check every entry in the exclusion list string sF=llList2String(glExcludeKeys,i); // Store target key debug2("sF: "+sF); integer iAt=llListFindList(glRaw,[(key)sF]); // Store location of target key debug2("iAt: "+(string)iAt); if(iAt!=-1){ glRaw=llDeleteSubList(glRaw,iAt,iAt+1);} // If the target is in the list, remove it } debug2("glRaw after exclusion: "+llList2CSV(glRaw)); // We can only sort by the first item in a strided list, so we need to reverse the list. // Put the prim count first, and make sure it is casted as an integer instead of a string. for(i=0;i<giRawLen;i=i+2){ // Loop through the entire list (stride of 2, note the i=i+2 instead of i++) integer iCount=llList2Integer(glRaw,i+1); // Store prim count as integer to ensure proper typecasting string sOwner=llList2String(glRaw,i); // Store owner key glData=glData+[iCount,sOwner]; // Add these to the new data list in reverse order } // Sort the data by prim count integer iDL=llGetListLength(glData)-4; // There is one blank stride on the list for some reason, note the -4. debug2("glData before chop: "+llList2CSV(glData)); glData=llDeleteSubList(glData,iDL,-1); // Chop off the extra entry debug2("glData before sort: "+llList2CSV(glData)); glRaw=[]; // Blank out the raw info from earlier, we don't need it glRaw=llListSort(glData,2,FALSE); // Sort data and store it into the empty list glData=[]; // Blank out the data we just sorted from debug2("glRaw after sort: "+llList2CSV(glRaw)); i=0; // Set i to zero so we can use it // The script now has a sorted list of keys and prim counts. We now resolve their names, and find if they are here // We will toggle back and forth between two identical states to resolve the names from the dataserver. state fillA; // Go to the first state }
} state fillA{
on_rez(integer param){llResetScript();} changed(integer change){if(change&CHANGED_OWNER){llResetScript();}} timer(){ // If the timer event is triggered, the name could not be found, either it is a group or <1 day old. debug1("Timeout."); glData=glData+[gkAct,"(unknown)",giCount,1]; // Store their info into the final list i=i+2; // Increment i by 2 since the list is strided if(i+4<giRawLen){state fillB;} // If there is is still more to resolve, go to the next state else{debug2("show");state show;} // Otherwise finish and show the results } state_entry(){ llSetTimerEvent(gfDataTimeout); // Set request timeout gkAct=llList2Key(glRaw,i+1); // Store target's key (these are global since they are used in dataserver too) giCount=llList2Integer(glRaw,i); // Store target's prim count gkReq=llRequestAgentData(gkAct,DATA_NAME); // Request the name from the dataserver debug2("Requested (A)"); } dataserver(key req,string mess){if(req==gkReq){ // Make sure this is our request, and not some random one llSetTimerEvent(0); // Keep the timeout event from triggering since we got our result debug2("Dataserver (A): "+mess); vector vO=llGetAgentSize(gkAct); // Store the target's size (will be <0,0,0> if they are a group, or aren't in the sim) if(vO!=ZERO_VECTOR){glData=glData+[gkAct,mess,giCount,1];} // Put their info into the final list, and a 1 for presence else{glData=glData+[gkAct,mess,giCount,0];} // Put their info into the final list, and a 0 for presence llSleep(0.1); // Wait for a tiny bit to prevent weirdness i=i+2; // Increment i by 2 to advance to the next entry if(i+4<giRawLen){state fillB;} // If there is still more to resolve, go to the next state else{debug2("show");state show;} // Otherwise finish and show the results }}
} state fillB{ // Second verse, same as the first. Only this one goes to state fillA instead.
on_rez(integer param){llResetScript();} changed(integer change){if(change&CHANGED_OWNER){llResetScript();}} timer(){ debug1("Timeout."); glData=glData+[gkAct,"(unknown)",giCount,1]; llSleep(0.1); i=i+2; if(i+4<giRawLen){state fillA;}else{debug2("show");state show;} } state_entry(){ llSetTimerEvent(gfDataTimeout); gkAct=llList2Key(glRaw,i+1); giCount=llList2Integer(glRaw,i); gkReq=llRequestAgentData(gkAct,DATA_NAME); debug2("Requested (B)"); } dataserver(key req,string mess){if(req==gkReq){ llSetTimerEvent(0); debug2("Dataserver (B): "+mess); vector vO=llGetAgentSize(gkAct); if(vO!=ZERO_VECTOR){glData=glData+[gkAct,mess,giCount,1];} else{glData=glData+[gkAct,mess,giCount,0];} llSleep(0.1); i=i+2; if(i+4<giRawLen){state fillA;}else{debug2("show");state show;} }}
} state show{
on_rez(integer param){llResetScript();} changed(integer change){if(change&CHANGED_OWNER){llResetScript();}} state_entry(){ llSetTimerEvent(gfPoll); // Start the timer so we can do this all over again llListen(giChatChan+1,"","",""); // Listen for a reset message debug1("glData: "+llList2CSV(glData)); string sD=llDumpList2String(glData,"|"); // Dump the whole thing into a string seperated with "|" string sI=llList2Key(llGetParcelDetails(llGetPos(),[PARCEL_DETAILS_ID]),0); // Store the parcel key if(giLinkMsgChan!=0){llMessageLinked(LINK_SET,giLinkMsgChan,sD,(key)sI);} // Output data on linkmsg if(giChatChan!=0){llRegionSay(giChatChan,sI+"|"+sD);debug2((string)giChatChan+": "+sI+"|"+sD);} // Output on chat } timer(){i=0;glData=[];state default;} // Time to poll again, reset the list and the counter, and start over. listen(integer chan,string name,key id,string mess){ if(llSameGroup(id)==TRUE){if(mess=="refresh"){i=0;glData=[];state default;}} // Refresh if told to }
} </lsl>
Hovertext prim owner display
<lsl> // This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ or send a letter to // Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA. // //This script is meant to provide a easy and fast display that shows the parcel's prim owner info as hovertext. //You can drop this into any object on the parcel. integer giInputChan=643; // Chat channel to listen for data on vector gvColor=<0.3,0.6,1>; // Text color float gfAlpha=1; // Text transparency (0=transparent, 1=opaque) // // There are no more settings past this line. // string gsOutput; // Stores final output key gkParcel; // Stores the parcel's key list glKeys; // Stores prim owner's keys list glNames; // Stores prim owner's names list glCounts; // Stores prim counts list glPresences; // Stores presence status list glRaw; // Stores raw data integer i; // Counter integer DEBUG=0; // Debug level. 0=none, 1=minimal, 2-verbose debug2(string mess){if(DEBUG==2){llOwnerSay("Debug: "+mess);}} // Verbose debug function default{
on_rez(integer param){llResetScript();} changed(integer change){if(change&CHANGED_OWNER){llResetScript();}} touch_start(integer num){if(llDetectedKey(num-1)==llGetOwner()){ llSetText("",gvColor,gfAlpha);llRegionSay(giInputChan+1,"refresh"); }} state_entry(){ llSetText("",gvColor,gfAlpha); gkParcel=llList2Key(llGetParcelDetails(llGetPos(),[PARCEL_DETAILS_ID]),0); llListen(giInputChan,"","",""); } listen(integer chan,string name,key id,string mess){if(llSameGroup(id)==TRUE){ debug2("mess: "+mess); glRaw=llParseString2List(mess,["|"],[]); debug2("glRaw: "+llList2CSV(glRaw)); if(llList2Key(glRaw,0)!=gkParcel){state default;} glRaw=llDeleteSubList(glRaw,0,0); debug2("glRaw after removed parcel: "+llList2CSV(glRaw)); integer iRawLen=llGetListLength(glRaw); for(i=0;i<iRawLen;i=i+4){ glKeys=glKeys+[llList2Key(glRaw,0)]; glNames=glNames+[llList2String(glRaw,1)]; glCounts=glCounts+[llList2Integer(glRaw,2)]; glPresences=glPresences+[llList2Integer(glRaw,3)]; glRaw=llDeleteSubList(glRaw,0,3); debug2("glRaw entry removal: "+llList2CSV(glRaw)); } glRaw=[]; debug2("glKeys: "+llList2CSV(glKeys)); debug2("glNames: "+llList2CSV(glNames)); debug2("glCounts: "+llList2CSV(glCounts)); debug2("glPresences: "+llList2CSV(glPresences)); float fClock=llGetGMTclock(); integer iHours=((integer)fClock/3600); integer iMinutes=((integer)fClock/60)-(iHours*60); string sHours=(string)iHours; if(iHours<10){sHours="0"+sHours;} string sMinutes=(string)iMinutes; if(iMinutes<10){sMinutes="0"+sMinutes;} gsOutput= " Updated "+sHours+sMinutes+"Z\n"+ (string)(llGetParcelMaxPrims(llGetPos(),1)-llGetParcelPrimCount(llGetPos(),PARCEL_COUNT_TOTAL,1))+ " prims remain\n"; for(i=1;i<=llGetListLength(glKeys);i++){ key kL=(key)((string)i); gsOutput=gsOutput+" "+llList2String(glNames,i-1)+" ("+llList2String(glCounts,i-1)+")"; if(llList2String(glPresences,i-1)=="1"){gsOutput=gsOutput+"\n";} else{gsOutput=gsOutput+" (not here)\n";} } llSetText(gsOutput,gvColor,gfAlpha); glKeys=[]; glNames=[]; glCounts=[]; glPresences=[]; }}
} </lsl>
Xyzzy text prim owner display
<lsl> // This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ or send a letter to // Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA. // // This script will make a xyzzytext display show info about the prim owners on your parcel. // Drop this and the xyzzy controller into your display, and set the number of lines to match yours. integer giInputChan=643; // Chat channel to listen for data on. integer giScreenRows=10; // Number of rows in your xytext display. vector gvOnColor=<0,0.25,0.5>; // Font color for people who are here. vector gvOffColor=<0.5,0.25,0>; // Font color for people who aren't here. vector gvTextColor=<0,0.25,0>; // Font color for normal text float gfDelay=90; // How often to poll for changes // // There are no more settings past this line. // integer giLinesShown; // Counts number of lines used so we don't have to blank all of them key gkParcel; // Stores the parcel's key list glKeys; // Stores prim owner's keys list glNames; // Stores prim owner's names list glCounts; // Stores prim counts list glPresences; // Stores presence status list glRaw; // Stores raw data integer i; // Counter integer DEBUG=0; // Debug level. 0=none, 1=minimal, 2-verbose debug2(string mess){if(DEBUG==2){llOwnerSay("Debug: "+mess);}} // Verbose debug function default{
on_rez(integer param){llResetScript();} changed(integer change){if(change&CHANGED_OWNER){llResetScript();}} touch_start(integer num){if(llDetectedKey(num-1)==llGetOwner()){ //for(i=0;i<=giLinesShown+2;i++){llMessageLinked(LINK_SET,204000,"",(string)i);} llRegionSay(giInputChan+1,"refresh"); llMessageLinked(LINK_SET,99292,"poll",""); }} //timer(){llMessageLinked(LINK_SET,99292,"poll","");} state_entry(){ giScreenRows++; // Rows start at zero, so add 1 to use normal human numbers //llSetTimerEvent(gfDelay); llMessageLinked(LINK_SET,204000,"","0"); llMessageLinked(LINK_SET,204006,(string)gvOnColor,(string)i); for(i=4;i<giScreenRows;i++){ llMessageLinked(LINK_SET,204000,"",(string)i); llMessageLinked(LINK_SET,204006,(string)gvOnColor,(string)i); } //for(i=0;i<giScreenRows;i++){llMessageLinked(LINK_SET,204000,"XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX",(string)i);} gkParcel=llList2Key(llGetParcelDetails(llGetPos(),[PARCEL_DETAILS_ID]),0); llListen(giInputChan,"","",""); llRegionSay(giInputChan+1,"refresh"); llMessageLinked(LINK_SET,99292,"poll",""); } listen(integer chan,string name,key id,string mess){if(llSameGroup(id)==TRUE){ debug2("raw mess: "+mess); if(llGetSubString(mess,36,-1)=="||(unknown)|0|1"){ float fClock=llGetGMTclock(); integer iHours=((integer)fClock/3600); integer iMinutes=((integer)fClock/60)-(iHours*60); string sHours=(string)iHours; if(iHours<10){sHours="0"+sHours;} string sMinutes=(string)iMinutes; if(iMinutes<10){sMinutes="0"+sMinutes;} llMessageLinked(LINK_SET,204000, " Updated "+sHours+sMinutes+"Z "+ (string)(llGetParcelMaxPrims(llGetPos(),1)-llGetParcelPrimCount(llGetPos(),PARCEL_COUNT_TOTAL,1))+ " prims remain ","0"); //for(i=4;i<=giScreenRows;i++){llMessageLinked(LINK_SET,204000,"",(string)i);} llMessageLinked(LINK_SET,204006,(string)gvOnColor,"4"); llMessageLinked(LINK_SET,204000,"* Welcome! No prims are in use","4"); }else{ debug2("mess: "+mess); glRaw=llParseString2List(mess,["|"],[]); debug2("glRaw: "+llList2CSV(glRaw)); if(llList2Key(glRaw,0)!=gkParcel){state default;} glRaw=llDeleteSubList(glRaw,0,0); debug2("glRaw after removed parcel: "+llList2CSV(glRaw)); integer iRawLen=llGetListLength(glRaw); for(i=0;i<iRawLen;i=i+4){ glKeys=glKeys+[llList2Key(glRaw,0)]; glNames=glNames+[llList2String(glRaw,1)]; glCounts=glCounts+[llList2Integer(glRaw,2)]; glPresences=glPresences+[llList2Integer(glRaw,3)]; glRaw=llDeleteSubList(glRaw,0,3); debug2("glRaw entry removal: "+llList2CSV(glRaw)); } giLinesShown=llGetListLength(glKeys); for(i=4;i<=giLinesShown+1;i++){llMessageLinked(LINK_SET,204000,"",(string)i);} glRaw=[]; debug2("glKeys: "+llList2CSV(glKeys)); debug2("glNames: "+llList2CSV(glNames)); debug2("glCounts: "+llList2CSV(glCounts)); debug2("glPresences: "+llList2CSV(glPresences)); float fClock=llGetGMTclock(); integer iHours=((integer)fClock/3600); integer iMinutes=((integer)fClock/60)-(iHours*60); string sHours=(string)iHours; if(iHours<10){sHours="0"+sHours;} string sMinutes=(string)iMinutes; if(iMinutes<10){sMinutes="0"+sMinutes;} llMessageLinked(LINK_SET,204000, " Updated "+sHours+sMinutes+"Z "+ (string)(llGetParcelMaxPrims(llGetPos(),1)-llGetParcelPrimCount(llGetPos(),PARCEL_COUNT_TOTAL,1))+ " prims remain ","0"); for(i=4;i<giScreenRows;i++){ string sM; sM=" "+llList2String(glNames,i-4)+" ("+llList2String(glCounts,i-4)+")"; debug2("sM: "+sM); if(llList2String(glKeys,i-4)!=""){ if(llList2Integer(glPresences,i)==0){ sM=sM+" (not here)"; llMessageLinked(LINK_SET,204006,(string)gvOffColor,(key)((string)i)); llMessageLinked(LINK_SET,204000,sM,(key)((string)i)); }else{ llMessageLinked(LINK_SET,204006,(string)gvOnColor,(key)((string)i)); llMessageLinked(LINK_SET,204000,sM,(key)((string)i)); } } } } glKeys=[]; glNames=[]; glCounts=[]; glPresences=[]; }}
} </lsl>
Prim tracker
<lsl> // This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ or send a letter to // Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA. // // This script will track who rezzes new prims, removes all their prims, and leaves without cleaning up. // integer giInputChan=643; // Chat channel to listen for data on integer giLeftBehindTol=125; // Don't nag someone unless they have more than this // // There are no more settings past this line. // key gkParcel; // Stores the parcel's key list glKeys; // Stores prim owner's keys list glNames; // Stores prim owner's names list glCounts; // Stores prim counts list glPresences; // Stores presence status list glOldKeys; list glOldNames; list glOldCounts; list glOldPresences; list glWarnList; list glRaw; // Stores raw data integer i; // Counter integer DEBUG=0; // Debug level. 0=none, 1=minimal, 2-verbose say(string mess, string hours, string minutes){llOwnerSay(hours+minutes+"Z: "+mess);} debug2(string mess){if(DEBUG==2){llOwnerSay("Debug: "+mess);}} // Verbose debug function debug1(string mess){if(DEBUG>0){llOwnerSay("Debug: "+mess);}} // Minimal debug function default{
on_rez(integer param){llResetScript();} changed(integer change){if(change&CHANGED_OWNER){llResetScript();}} touch_start(integer num){if(llDetectedKey(num-1)==llGetOwner()){ llRegionSay(giInputChan+1,"refresh"); }} state_entry(){ llSetColor(<1,0,0>,-1); gkParcel=llList2Key(llGetParcelDetails(llGetPos(),[PARCEL_DETAILS_ID]),0); llListen(giInputChan,"","",""); } listen(integer chan,string name,key id,string mess){if(llSameGroup(id)==TRUE){ debug2("mess: "+mess); glRaw=llParseString2List(mess,["|"],[]); debug2("glRaw: "+llList2CSV(glRaw)); if(llList2Key(glRaw,0)!=gkParcel){state default;} glRaw=llDeleteSubList(glRaw,0,0); debug2("glRaw after removed parcel: "+llList2CSV(glRaw)); integer iRawLen=llGetListLength(glRaw); for(i=0;i<iRawLen;i=i+4){ glKeys=glKeys+[llList2Key(glRaw,i)]; glNames=glNames+[llList2String(glRaw,i+1)]; glCounts=glCounts+[llList2Integer(glRaw,i+2)]; glPresences=glPresences+[llList2Integer(glRaw,i+3)]; } glRaw=[]; debug2("glKeys: "+llList2CSV(glKeys)); debug2("glNames: "+llList2CSV(glNames)); debug2("glCounts: "+llList2CSV(glCounts)); debug2("glPresences: "+llList2CSV(glPresences)); glOldKeys=glKeys; glOldNames=glNames; glOldCounts=glCounts; glOldPresences=glPresences; debug2("glOldKeys: "+llList2CSV(glOldKeys)); debug2("glOldNames: "+llList2CSV(glOldNames)); debug2("glOldCounts: "+llList2CSV(glOldCounts)); debug2("glOldPresences: "+llList2CSV(glOldPresences)); glKeys=[]; glNames=[]; glCounts=[]; glPresences=[]; state running; }}
} state running{
on_rez(integer param){llResetScript();} changed(integer change){if(change&CHANGED_OWNER){llResetScript();}} touch_start(integer num){if(llDetectedKey(num-1)==llGetOwner()){ llRegionSay(giInputChan+1,"refresh"); }} state_entry(){ llSetColor(<0,1,0>,-1); gkParcel=llList2Key(llGetParcelDetails(llGetPos(),[PARCEL_DETAILS_ID]),0); llListen(giInputChan,"","",""); } listen(integer chan,string name,key id,string mess){if(llSameGroup(id)==TRUE){ debug2("mess: "+mess); glRaw=llParseString2List(mess,["|"],[]); debug2("glRaw: "+llList2CSV(glRaw)); if(llList2Key(glRaw,0)!=gkParcel){state running;} glRaw=llDeleteSubList(glRaw,0,0); debug2("glRaw after removed parcel: "+llList2CSV(glRaw)); integer iRawLen=llGetListLength(glRaw); for(i=0;i<iRawLen;i=i+4){ glKeys=glKeys+[llList2Key(glRaw,i)]; glNames=glNames+[llList2String(glRaw,i+1)]; glCounts=glCounts+[llList2Integer(glRaw,i+2)]; glPresences=glPresences+[llList2Integer(glRaw,i+3)]; //glRaw=llDeleteSubList(glRaw,0,3); //debug2("glRaw entry removal: "+llList2CSV(glRaw)); } glRaw=[]; debug2("glKeys: "+llList2CSV(glKeys)); debug2("glNames: "+llList2CSV(glNames)); debug2("glCounts: "+llList2CSV(glCounts)); debug2("glPresences: "+llList2CSV(glPresences)); debug2("glOldKeys: "+llList2CSV(glOldKeys)); debug2("glOldNames: "+llList2CSV(glOldNames)); debug2("glOldCounts: "+llList2CSV(glOldCounts)); debug2("glOldPresences: "+llList2CSV(glOldPresences)); float fClock=llGetGMTclock(); integer iHours=((integer)fClock/3600); integer iMinutes=((integer)fClock/60)-(iHours*60); string sHours=(string)iHours; if(iHours<10){sHours="0"+sHours;} string sMinutes=(string)iMinutes; if(iMinutes<10){sMinutes="0"+sMinutes;} integer iOL=llGetListLength(glOldKeys); debug2("iOL: "+(string)iOL); integer iKL=llGetListLength(glKeys); debug2("iKL: "+(string)iKL); for(i=0;i<iKL;i++){ key kT=llList2Key(glKeys,i); string sN=llList2String(glNames,i); integer iNC=llList2Integer(glCounts,i); integer iOC; integer iOCAt=llListFindList(glOldKeys,[kT]); if(iOCAt==-1){iOC=-1;}else{iOC=llList2Integer(glOldCounts,iOCAt);} integer iNP=llList2Integer(glPresences,i); integer iOP; integer iOPAt=llListFindList(glOldKeys,[kT]); if(iOPAt==-1){iOP=0;}else{iOP=llList2Integer(glOldPresences,iOPAt);} debug1("kT: "+(string)kT); debug1("sN: "+sN); debug1("iNC: "+(string)iNC); debug1("iOC: "+(string)iOC); debug1("iNP: "+(string)iNP); debug1("iOP: "+(string)iOP); debug1("\n"); if(kT!="(unknown)"){if(iOCAt==-1){ if(iNC==1){say(sN+" rezzed 1 prim.",sHours,sMinutes);} else{say(sN+" rezzed "+(string)iNC+" prims.",sHours,sMinutes);} }} if(iOP==0){if(iNP==1){if(iOPAt!=-1){ say(sN+" came back.",sHours,sMinutes); }}} if(iNC>iOC){if(kT!="(unknown)"){ if(iNC-iOC==1){say(sN+" rezzed 1 more prim.",sHours,sMinutes);} else{say(sN+" rezzed "+(string)(iNC-iOC)+" more prims.",sHours,sMinutes);} }} if(iOC>iNC){if(kT!="(unknown)"){ if(iOC-iNC==1){say(sN+" removed 1 prim.",sHours,sMinutes);} else{say(sN+" removed "+(string)(iOC-iNC)+" prims.",sHours,sMinutes);} }} if(iOP==1){if(iNP==0){if(kT!="(unknown)"){ say(sN+" left "+(string)iNC+" prims behind.",sHours,sMinutes); if(iNC>giLeftBehindTol){ //llInstantMessage(kT,"You have left "+(string)iNC+" prims behind in "+llGetRegionName()+". Please go back and clean up after yourself so other people can use them."); say(sN+" was warned for not cleaning up.",sHours,sMinutes); } }}} } for(i=0;i<iKL;i++){ key kT=llList2Key(glOldKeys,i); string sN=llList2String(glOldNames,i); integer iOC=llList2Integer(glOldCounts,i); integer iNKAt=llListFindList(glKeys,[kT]); if(iNKAt==-1){if(iOC>0){if(kT!="(unknown)"){ say(sN+" removed all "+(string)iOC+" of their prims.",sHours,sMinutes); }}} } glOldKeys=[]; glOldNames=[]; glOldCounts=[]; glOldPresences=[]; glOldKeys=glKeys; glOldNames=glNames; glOldCounts=glCounts; glOldPresences=glPresences; glKeys=[]; glNames=[]; glCounts=[]; glPresences=[]; }}
} </lsl>
Info Fetcher
<lsl> // This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ or send a letter to // Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA. // key gkReq; integer giRate; vector gvColor=<0,0.25,0>; default{
//touch_start(integer num){if(llDetectedKey(0)==llGetOwner()){llResetScript();}} state_entry(){ llMessageLinked(LINK_SET,204006,(string)gvColor,"1"); llMessageLinked(LINK_SET,204006,(string)gvColor,"2"); llMessageLinked(LINK_SET,204006,(string)gvColor,"3"); llMessageLinked(LINK_SET,204000,"","1"); llMessageLinked(LINK_SET,204000,"","2"); llMessageLinked(LINK_SET,204000,"","3"); state poll; }
} state poll{
state_entry(){giRate=0;llSetTimerEvent(60);gkReq=llHTTPRequest("http://secondlife.com/httprequest/homepage.php",[],"");} http_response(key req,integer status,list meta,string mess){if(status==200){ list lT=llParseString2List(mess,["\n"],[]); llMessageLinked(LINK_SET,204000,"* Sim population: "+(string)llGetRegionAgentCount(),"1"); llMessageLinked(LINK_SET,204000,"* Grid population: "+llList2String(lT,17),"2"); llMessageLinked(LINK_SET,204000,"* Exchange rate: L$"+(string)llRound(llList2Float(lT,11))+" per USD","3"); }} link_message(integer sender,integer num,string mess,key id){if(num==99292){ if(mess=="poll"){state poll;} }} timer(){ giRate++; llMessageLinked(LINK_SET,204000,"* Sim population: "+(string)llGetRegionAgentCount(),"1"); if(giRate>30){state poll;} }
} </lsl>