Difference between revisions of "MultiUser Dialog Handler"
m (→The Script) |
m (<lsl> tag to <source>) |
||
(One intermediate revision by one other user not shown) | |||
Line 15: | Line 15: | ||
In the script that is calling the menu I use a function something like this. | In the script that is calling the menu I use a function something like this. | ||
< | <source lang="lsl2"> | ||
// Link Commands | // Link Commands | ||
integer LINK_MENU_DISPLAY = 300; | integer LINK_MENU_DISPLAY = 300; | ||
Line 31: | Line 31: | ||
llMessageLinked(LINK_THIS, LINK_MENU_DISPLAY, menuDescripter+"|"+menuNavigate+"|"+menuText+"|"+ menuButtons, id); | llMessageLinked(LINK_THIS, LINK_MENU_DISPLAY, menuDescripter+"|"+menuNavigate+"|"+menuText+"|"+ menuButtons, id); | ||
} | } | ||
</ | </source> | ||
This will display a menu that looks something like | This will display a menu that looks something like | ||
Line 48: | Line 48: | ||
In this case we now add navigation buttons to the bottom of the script. Back and Exit buttons are added to the bottom and if necessary >> and << buttons. In the script that is calling the menu I use a function something like this. | In this case we now add navigation buttons to the bottom of the script. Back and Exit buttons are added to the bottom and if necessary >> and << buttons. In the script that is calling the menu I use a function something like this. | ||
< | <source lang="lsl2"> | ||
// Link Commands | // Link Commands | ||
integer LINK_MENU_DISPLAY = 300; | integer LINK_MENU_DISPLAY = 300; | ||
Line 64: | Line 64: | ||
llMessageLinked(LINK_THIS, LINK_MENU_DISPLAY, menuDescripter+"|"+menuNavigate+"|"+menuText+"|"+ menuButtons, id); | llMessageLinked(LINK_THIS, LINK_MENU_DISPLAY, menuDescripter+"|"+menuNavigate+"|"+menuText+"|"+ menuButtons, id); | ||
} | } | ||
</ | </source> | ||
Line 80: | Line 80: | ||
In the following case we will have 10 buttons that are going to be displayed. Because we will also display the bottom 3 buttons this will be spanned across 2 menus. We will also include 2 fixed buttons that always display at the top of the menu, PLUS each button has a unique descriptor that is displayed. Here is the menu call. | In the following case we will have 10 buttons that are going to be displayed. Because we will also display the bottom 3 buttons this will be spanned across 2 menus. We will also include 2 fixed buttons that always display at the top of the menu, PLUS each button has a unique descriptor that is displayed. Here is the menu call. | ||
< | <source lang="lsl2"> | ||
// Link Commands | // Link Commands | ||
integer LINK_MENU_DISPLAY = 300; | integer LINK_MENU_DISPLAY = 300; | ||
Line 97: | Line 97: | ||
llMessageLinked(LINK_THIS, LINK_MENU_DISPLAY, menuDescripter+"|"+menuNavigate+"|"+menuText+"|"+ menuButtons+"|"+menuFixedButtons, id); | llMessageLinked(LINK_THIS, LINK_MENU_DISPLAY, menuDescripter+"|"+menuNavigate+"|"+menuText+"|"+ menuButtons+"|"+menuFixedButtons, id); | ||
} | } | ||
</ | </source> | ||
This will display the following 2 menus | This will display the following 2 menus | ||
Line 141: | Line 141: | ||
The script that expects the response back from the menu has the following | The script that expects the response back from the menu has the following | ||
< | <source lang="lsl2"> | ||
// Link Commands | // Link Commands | ||
integer LINK_MENU_DISPLAY = 300; | integer LINK_MENU_DISPLAY = 300; | ||
Line 174: | Line 174: | ||
} | } | ||
} | } | ||
</ | </source> | ||
==The Script== | ==The Script== | ||
< | <source lang="lsl2"> | ||
// ******************************************************************** | // ******************************************************************** | ||
// | // | ||
Line 200: | Line 200: | ||
// 2014/04/28 - Clarified licence | // 2014/04/28 - Clarified licence | ||
// | // | ||
// NOTE: This script is licenced using the | // NOTE: This script is licenced using the Creative Commons Attribution-Share Alike 3.0 license | ||
// | // | ||
// ******************************************************************** | // ******************************************************************** | ||
Line 476: | Line 476: | ||
} | } | ||
</ | </source> | ||
==See also== | ==See also== | ||
*[[ Script_Library | Script Library ]] | *[[ Script_Library | Script Library ]] | ||
[[Category:LSL Library|Dialog Handler (MultiUser)]] | [[Category:LSL Library|Dialog Handler (MultiUser)]] |
Latest revision as of 18:57, 24 January 2015
Introduction
I found that i was constantly rewriting a pile of dialog handling functions in my scrips so i decided to write a single dialog handler script. It needed to have the following features;
- Support multiple simultaneous menus from different users, scripts and prims.
- Support fixed top buttons that will persist on lists.
- Support fixed bottom buttons with include Back and Exit buttons.
- Handle item lists > 12 and automatically insert << and >> buttons to scroll through the lists.
- Handle timeouts and communicate timeout back to calling script.
- Handles truncation of the buttons and text to stop errors in llDialog
Using The Script
Calling a Simple Menu
In the script that is calling the menu I use a function something like this.
// Link Commands
integer LINK_MENU_DISPLAY = 300;
integer LINK_MENU_RETURN = 320;
integer LINK_MENU_TIMEOUT = 330;
DisplayMenu(key id)
{ // Menu Functions
string menuDescripter = "mymenu"; //An identifier to show what menu called the script. I often include the script name plus menu name.
string menuNavigate = "FALSE"; //Navigation buttons not displayed
string menuText = "This is the menu text that will be displayed."; // The text will be trimmed to 510 characters
string menuButtons = "TopLeft~Top~TopRight~Left~Center~Right~BottomLeft~Bottom~BottomRight"; // The buttons, each button separated by a '~'.
llMessageLinked(LINK_THIS, LINK_MENU_DISPLAY, menuDescripter+"|"+menuNavigate+"|"+menuText+"|"+ menuButtons, id);
}
This will display a menu that looks something like
This is the menu text that will be displayed.
TopLeft | Top | TopRight |
Left | Center | Right |
BottomLeft | Bottom | BottomRight |
In this case we now add navigation buttons to the bottom of the script. Back and Exit buttons are added to the bottom and if necessary >> and << buttons. In the script that is calling the menu I use a function something like this.
// Link Commands
integer LINK_MENU_DISPLAY = 300;
integer LINK_MENU_RETURN = 320;
integer LINK_MENU_TIMEOUT = 330;
DisplayMenu(key id)
{ // Menu Functions
string menuDescripter = "mymenu"; //An identifier to show what menu called the script. I often include the script name plus menu name.
string menuNavigate = "TRUE"; //The display of the bottom navigation buttons is set to TRUE
string menuText = "This is the menu text that will be displayed."; // The text will be trimmed to 510 characters
string menuButtons = "Owner~Group~All"; // The buttons, each button separated by a '~'. Buttons will be trimmed to 24 characters
llMessageLinked(LINK_THIS, LINK_MENU_DISPLAY, menuDescripter+"|"+menuNavigate+"|"+menuText+"|"+ menuButtons, id);
}
This will display a menu that looks something like this.
This is the menu text that will be displayed.
Owner | Group | All |
Back | Exit |
Calling a Complex Menu
In the following case we will have 10 buttons that are going to be displayed. Because we will also display the bottom 3 buttons this will be spanned across 2 menus. We will also include 2 fixed buttons that always display at the top of the menu, PLUS each button has a unique descriptor that is displayed. Here is the menu call.
// Link Commands
integer LINK_MENU_DISPLAY = 300;
integer LINK_MENU_RETURN = 320;
integer LINK_MENU_TIMEOUT = 330;
DisplayMenu(key id)
{ // Menu Functions
string menuDescripter = "mymenu"
string menuNavigate = "TRUE";
string menuText = "Main text displayed.~text1~text2~text3~text4~text5~text6~text7~text8~text9~text10";
string menuButtons = "B1~B2~B3~B4~B5~B6~B7~B8~B9~B10";
string menuFixedButtons = "FIXED1~FIXED2"
llMessageLinked(LINK_THIS, LINK_MENU_DISPLAY, menuDescripter+"|"+menuNavigate+"|"+menuText+"|"+ menuButtons+"|"+menuFixedButtons, id);
}
This will display the following 2 menus
Menu1
Main text displayed. item1 item2 item3 item4 item5 item6 item7
FIXED1 | FIXED2 | B1 |
B2 | B3 | B4 |
B5 | B6 | B7 |
Back | >> |
Menu2 (on clicking the >> button)
Main text displayed. item8 item9 item10
FIXED1 | FIXED2 | B8 |
B9 | B10 | |
<< | Back | Exit |
Parsing the returning Menu information
Note that if the user clicks on the << or >> buttons the calling script WILL NOT see any response. The correct menu is displayed. The calling script only receives a response when one of the buttons or Back/Exit are clicked. Clicking on a space button will cause the menu to redisplay.
The script that expects the response back from the menu has the following
// Link Commands
integer LINK_MENU_DISPLAY = 300;
integer LINK_MENU_RETURN = 320;
integer LINK_MENU_TIMEOUT = 330;
default
{
link_message(integer intSenderNum, integer num, string message, key id)
{
if (num == LINK_MENU_RETURN)
{
list returnMenu = llParseString2List(message, ["|"], []);
string menuDescriptor = llList2String(returnMenu,0); // The idenfifying descriptor. I sometimes use the name of the script plus menu and parent menu name
if (menuDescriptor == "mymenu")
{ // Is this a response to "mymenu" from the dialog script?
string item = llList2String(returnMenu,1); // The actual button pushed
// id == the key of the menu user.
// The button pressed in the menu is 'item', so now do something with it
}
}
else if (num == LINK_MENU_TIMEOUT)
{
if (message == "mymenu")
{
// We received a timeout (don't worry the listens are all dealt with) so you might want to IM the menu user.
}
}
}
}
The Script
// ********************************************************************
//
// Menu Display Script
//
// Menu command format
// string = menuidentifier | display navigate? TRUE/FALSE | menuMaintitle~subtitle1~subtitle2~subtitle3 | button1~button2~button3 {| fixedbutton1~fixedbutton2~fixedbutton3 optional}
// key = menuuser key
//
// Return is in the format
// "menuidentifier | item"
//
// menusDescription [menuchannel, key, menu & parent, return link, nav?, titles, buttons, fixed buttons]
// menusActive [menuchannel, menuhandle, time, page]
//
// by SimonT Quinnell
//
// CHANGES
// 2010/10/14 - Timeout message now gets sent to the prim that called the menu, not LINK_THIS. Also includes menuidentifier
// 2010/11/29 - Fixed Bug in RemoveUser function. Thanks for Virtouse Lilienthal for pointing it out.
// 2010/11/29 - Tidied up a little and removed functions NewMenu and RemoveUser that are only called once
// 2014/04/28 - Clarified licence
//
// NOTE: This script is licenced using the Creative Commons Attribution-Share Alike 3.0 license
//
// ********************************************************************
// ********************************************************************
// CONSTANTS
// ********************************************************************
// Link Commands
integer LINK_MENU_DISPLAY = 300;
integer LINK_MENU_CLOSE = 310;
integer LINK_MENU_RETURN = 320;
integer LINK_MENU_TIMEOUT = 330;
// Main Menu Details
string BACK = "<<";
string FOWARD = ">>";
list MENU_NAVIGATE_BUTTONS = [ " ", "Back", "Exit"];
float MENU_TIMEOUT_CHECK = 10.0;
integer MENU_TIMEOUT = 120;
integer MAX_TEXT = 510;
integer STRIDE_DESCRIPTION = 8;
integer STRIDE_ACTIVE = 4;
integer DEBUG = FALSE;
// ********************************************************************
// Variables
// ********************************************************************
list menusDescription;
list menusActive;
// ********************************************************************
// Functions - General
// ********************************************************************
debug(string debug)
{
if (DEBUG) llSay(DEBUG_CHANNEL,"DEBUG:"+llGetScriptName()+":"+debug+" : Free("+(string)llGetFreeMemory()+")");
}
integer string2Bool (string test)
{
if (test == "TRUE") return TRUE;
else return FALSE;
}
// ********************************************************************
// Functions - Menu Helpers
// ********************************************************************
integer NewChannel()
{ // generates unique channel number
integer channel;
do channel = -(llRound(llFrand(999999)) + 99999);
while (~llListFindList(menusDescription, [channel]));
return channel;
}
string CheckTitleLength(string title)
{
if (llStringLength(title) > MAX_TEXT) title = llGetSubString(title, 0, MAX_TEXT-1);
return title;
}
list FillMenu(list buttons)
{ //adds empty buttons until the list length is multiple of 3, to max of 12
integer i;
list listButtons;
for(i=0;i<llGetListLength(buttons);i++)
{
string name = llList2String(buttons,i);
if (llStringLength(name) > 24) name = llGetSubString(name, 0, 23);
listButtons = listButtons + [name];
}
while (llGetListLength(listButtons) != 3 && llGetListLength(listButtons) != 6 && llGetListLength(listButtons) != 9 && llGetListLength(listButtons) < 12)
{
listButtons = listButtons + [" "];
}
buttons = llList2List(listButtons, 9, 11);
buttons = buttons + llList2List(listButtons, 6, 8);
buttons = buttons + llList2List(listButtons, 3, 5);
buttons = buttons + llList2List(listButtons, 0, 2);
return buttons;
}
RemoveMenu(integer channel, integer echo)
{
integer index = llListFindList(menusDescription, [channel]);
if (index != -1)
{
key menuId = llList2Key(menusDescription, index+1);
string menuDetails = llList2String(menusDescription, index+2);
integer menuLink = llList2Integer(menusDescription, index+3);
menusDescription = llDeleteSubList(menusDescription, index, index + STRIDE_DESCRIPTION - 1);
RemoveListen(channel);
if (echo) llMessageLinked(menuLink, LINK_MENU_TIMEOUT, menuDetails, menuId);
}
}
RemoveListen(integer channel)
{
integer index = llListFindList(menusActive, [channel]);
if (index != -1)
{
llListenRemove(llList2Integer(menusActive, index + 1));
menusActive = llDeleteSubList(menusActive, index, index + STRIDE_ACTIVE - 1);
}
}
// ********************************************************************
// Functions - Menu Main
// ********************************************************************
DisplayMenu(key id, integer channel, integer page)
{
string menuTitle;
list menuSubTitles;
list menuButtonsAll;
list menuButtons;
list menuNavigateButtons;
list menuFixedButtons;
integer max = 12;
// Populate values
integer index = llListFindList(menusDescription, [channel]);
menuButtonsAll = llParseString2List(llList2String(menusDescription, index+6), ["~"], []);
if (llList2String(menusDescription, index+7) != "") menuFixedButtons = llParseString2List(llList2String(menusDescription, index+7), ["~"], []);
// Set up the menu buttons
if (llList2Integer(menusDescription, index+4)) menuNavigateButtons= MENU_NAVIGATE_BUTTONS;
else if (llGetListLength(menuButtonsAll) > (max-llGetListLength(menuFixedButtons))) menuNavigateButtons = [" ", " ", " "];
// FIXME: add sanity check for menu page
max = max - llGetListLength(menuFixedButtons) - llGetListLength(menuNavigateButtons);
integer start = page*max;
integer stop = (page+1)*max - 1;
menuButtons = FillMenu(menuFixedButtons + llList2List(menuButtonsAll, start, stop));
// Generate the title
list tempTitle = llParseString2List(llList2String(menusDescription, index+5), ["~"], []);
menuTitle = llList2String(tempTitle,0);
if (llGetListLength(tempTitle) > 1) menuSubTitles = llList2List(tempTitle, 1, -1);
if (llGetListLength(menuSubTitles) > 0)
{
integer i;
for(i=start;i<(stop+1);++i)
{
if (llList2String(menuSubTitles, i) != "") menuTitle += "\n"+llList2String(menuSubTitles, i);
}
}
menuTitle = CheckTitleLength(menuTitle);
// Add navigate buttons if necessary
if (page > 0) menuNavigateButtons = llListReplaceList(menuNavigateButtons, [BACK], 0, 0);
if (llGetListLength(menuButtonsAll) > (page+1)*max) menuNavigateButtons = llListReplaceList(menuNavigateButtons, [FOWARD], 2, 2);
// Set up listen and add the row details
integer menuHandle = llListen(channel, "", id, "");
menusActive = [channel, menuHandle, llGetUnixTime(), page] + menusActive;
llSetTimerEvent(MENU_TIMEOUT_CHECK);
// Display menu
llDialog(id, menuTitle, menuNavigateButtons + menuButtons, channel);
}
// ********************************************************************
// Event Handlers
// ********************************************************************
default
{
listen(integer channel, string name, key id, string message)
{
if (message == BACK)
{
integer index = llListFindList(menusActive, [channel]);
integer page = llList2Integer(menusActive, index+3)-1;
RemoveListen(channel);
DisplayMenu(id, channel, page);
}
else if (message == FOWARD)
{
integer index = llListFindList(menusActive, [channel]);
integer page = llList2Integer(menusActive, index+3)+1;
RemoveListen(channel);
DisplayMenu(id, channel, page);
}
else if (message == " ")
{
integer index = llListFindList(menusActive, [channel]);
integer page = llList2Integer(menusActive, index+3);
RemoveListen(channel);
DisplayMenu(id, channel, page);
}
else
{
integer index = llListFindList(menusDescription, [channel]);
llMessageLinked(llList2Integer(menusDescription, index+3), LINK_MENU_RETURN, llList2String(menusDescription, index+2)+"|"+message, id);
RemoveMenu(channel, FALSE);
}
}
link_message(integer senderNum, integer num, string message, key id)
{
if (num == LINK_MENU_DISPLAY)
{ // Setup New Menu
list temp = llParseString2List(message, ["|"], []);
integer channel = NewChannel();
if (llGetListLength(temp) > 2)
{
menusDescription = [channel, id, llList2String(temp, 0), senderNum, string2Bool(llList2String(temp, 1)), llList2String(temp, 2), llList2String(temp, 3), llList2String(temp, 4)] + menusDescription;
DisplayMenu(id, channel, 0);
}
else llSay (DEBUG_CHANNEL, "ERROR in "+llGetScriptName()+": Dialog Script. Incorrect menu format");
}
else if (num == LINK_MENU_CLOSE)
{ // Will remove all menus that have the user id.
integer index_id = llListFindList(menusDescription, [id]);
while (~index_id)
{
integer channel = llList2Integer(menusDescription, index_id-1);
RemoveMenu(channel, FALSE);
// Check for another menu by same user
index_id = llListFindList(menusDescription, [id]);
}
}
}
timer()
{ // Check through timers and close if necessary
integer i;
list toRemove;
integer currentTime = llGetUnixTime();
integer length = llGetListLength(menusActive);
for(i=0;i<length;i+=STRIDE_ACTIVE)
{
if (currentTime - llList2Integer(menusActive, i+2) > MENU_TIMEOUT) toRemove = [llList2Integer(menusActive, i)] + toRemove;
}
length = llGetListLength(toRemove);
if (length > 0)
{
for(i=0;i<length;i++)
{
RemoveMenu(llList2Integer(toRemove, i), TRUE);
}
}
}
}