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__NOTOC__
__NOTOC__
[[Category:Release Notes]]
[[Category:Release Notes]]
==Release Notes for v6.1.0 (522614) - Second Life Viewer==
==Release Notes for v6.0.2 (524367) - Second Life Viewer==
{{Generic64BitDownloadBox|Project BakesOnMesh|Released on February 15, 2019.|type=release|windows=http://download.cloud.secondlife.com/Viewer_6/Second_Life_Project_BakesOnMesh_6_0_2_524367_i686_Setup.exe|win64=http://download.cloud.secondlife.com/Viewer_6/Second_Life_Project_BakesOnMesh_6_0_2_524367_x86_64_Setup.exe|macintosh=http://download.cloud.secondlife.com/Viewer_6/Second_Life_Project_BakesOnMesh_6_0_2_524367_x86_64.dmg|linux=|version=6.0.2.524367}}
{{Generic64BitDownloadBox|Project BakesOnMesh|Released on February 15, 2019.|type=project|windows=http://download.cloud.secondlife.com/Viewer_6/Second_Life_Project_BakesOnMesh_6_0_2_524367_i686_Setup.exe|win64=http://download.cloud.secondlife.com/Viewer_6/Second_Life_Project_BakesOnMesh_6_0_2_524367_x86_64_Setup.exe|macintosh=http://download.cloud.secondlife.com/Viewer_6/Second_Life_Project_BakesOnMesh_6_0_2_524367_x86_64.dmg|linux=|version=6.0.2.524367}}
{{GreenCheckbox|title=Release Notes|body===Bakes on Mesh==
<h3> Update changes</h3>
Bakes on Mesh is a new feature to allow system avatar baked textures to be shown on mesh attachments. Currently you will need a special project viewer to use it. Bakes on Mesh also requires updates to the simulator, baking service and inventory service to support the new universal wearable type, so it will only work in some regions on some grids: currently everything is enabled in the "Bakes on Mesh" region of Aditi. Creating universal wearables will be disabled if you are in an unsupported region.
This viewer introduces a revised updater, replacing the current Viewer Manager Process (VMP). Instead of running the VMP before every viewer session, we now run the updater as a child process of the viewer. Viewer notifications are used to alert the user to a pending update.
This viewer starts more quickly than with the VMP. It displays only one Taskbar or Dock viewer icon. Pinning that icon should behave exactly as expected, going forward.
===Basic features===
* Any face of a mesh object can be textured using one of the server baked textures.
* The corresponding region of the system avatar is hidden if an attached mesh is using a baked texture.
* 5 new bake channels - leftarm,leftleg,aux1,aux2,aux3. You can use the new bake channels on face of a mesh
* A universal wearable type
* New tattoos for universal wearable type -
HEAD_TATTOO, -> baked to head
UPPER_TATTOO -> baked to upper
LOWER_TATTOO, -> baked to lower
SKIRT_TATTOO, -> baked to skirt
HAIR_TATTOO, -> baked to hair
EYES_TATTOO, -> baked to eyes
LEFT_ARM_TATTOO, -> baked to leftarm
LEFT_LEG_TATTOO, -> baked to leftleg
AUX1_TATTOO, -> baked to aux1
AUX2_TATTOO, -> baked to aux2
AUX3_TATTOO, -> baked to aux3
Pinned icons for the VMP or the VMP-mediated viewer may need to be deleted and recreated.
===Benefits===
* Avoid the need for appliers -> easier customization workflow
* Avoid the need for onion avatars -> fewer meshes, fewer textures at display time
* Avoid the need to sell full-perm meshes. You can customize any mesh you have modify permissions for simply by setting the flags and equipping the appropriate wearables.
We still run the updater before _first_ launching a newly-installed Windows viewer, to address the potential problem of installing a 64-bit viewer on a Windows system that does not support it. Similarly, if you install a 32-bit viewer on a Windows system that can support the 64-bit viewer, it retrieves the 64-bit viewer instead.
Avatar wearables are baked into eleven different textures (BAKE_HEAD, BAKE_UPPER, BAKE_LOWER, BAKE_EYES, BAKE_SKIRT, BAKE_HAIR, BAKE_LEFTARM,BAKE_LEFTLEG, BAKE_AUX1, BAKE_AUX2, BAKE_AUX3) by the baking service. You can now apply these textures to your avatar’s object attachments' diffuse texture slot. Right click on the attachment, click edit and from the edit face menu select textures. Click the diffuse texture icon to open up the texture picker. The texture picker has an extra radio button mode called 'bake' for selecting server bakes. The 'bake' radio button mode has a dropdown for selecting BAKE_HEAD, BAKE_UPPER, BAKE_LOWER, BAKE_EYES, BAKE_SKIRT, BAKE_HAIR, BAKE_LEFTARM, BAKE_LEFTLEG, BAKE_AUX1, BAKE_AUX2, BAKE_AUX3 server bake textures. When an attachment is using a baked texture, the corresponding base mesh region of the system avatar is hidden.
<h3>Bugsplat</h3>
If a mesh face is set to show a baked texture but is not attached to an avatar, you will see a default baked texture. If you are using an older viewer without bakes on mesh support, then faces set to show baked textures will also display as the default baked texture, and base mesh regions will not be hidden.
If this viewer crashes, the crash report is sent to BugSplat rather than to Linden's internal crash reporting system.
(Third party developers: the existing Breakpad crash-reporting code is still present in the code base. BugSplat integration is enabled by a CMake variable.)}}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|INTL-318}} New translations for Windows viewer installer messages
The new bake channels and tattoos can be tested on "Bakes on Mesh" region on Aditi.
* {{jira|SL-10010}} [BugSplat] [Win] 64-bit viewer installs under "Program Files (x86)" rather than "Program Files"
* {{jira|SL-10017}} [BugSplat] Windows viewer does not start after installation
* {{jira|SL-10077}} Windows Uninstaller may uninstall the wrong viewer if both are the same channel name
* {{jira|SL-1519}} Add default textures to Bakes on Mesh
* {{jira|SL-1014}} [bugsplat] mac 10.13.5 installing viewer requests adding HockeySDK to keychain
* {{jira|SL-9727}} The Bake texture on linked objects is shown with a delay of 5-7 seconds when linked objects are added from the ground}}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|SL-10079}} BoM attachment handli
* {{jira|SL-10146}} The SLVersionChecker doesn't start background download of update if last login failed
* {{jira|SL-10179}} [BOM] Observers on a BOM viewer will always see you bake failed each time you change bake.
* {{jira|SL-10147}} [Bugsplat] [Windows] The installer window is empty in any non-English locale
* {{jira|SL-1048}} [Bakes on Mesh] The eye dropper is still active and working after checking "bake" radio-button
* {{jira|SL-10153}} BugSplat viewer fails to start after installation for Windows user accounts that contain non-ascii characters.
* {{jira|SL-1095}} [Bakes on Mesh] Users can drag&drop non-bake textures to the Bake texture pick
* {{jira|SL-10252}} [Bugsplat] [Win] The UI does not display hieroglyphs in Japanese and Chinese localizations
* {{jira|SL-1136}} [BOM] The 'Add more...' panel with the selected 'Physics' drop-down is opened when clicking '+' button near a 'Universal not worm' menu in the 'Edit Outfit' f
* {{jira|SL-10319}} [Bugsplat] [Win] Viewer update for Admin user prompts to install for all users or for current user only
* {{jira|SL-1147}} [Bakes on Mesh] Color/Tint box does not affect the color of the tattoos
* {{jira|SL-10341}} [Bugsplat] [Mac Mojave] SL does not have OS level permissions to use the microphone
* {{jira|SL-1172}} [Bakes on Mesh] The 'Cancel' button in the Texture picker cancels all changes made while editing textures
* {{jira|SL-10396}} [BugSplat] There is no Application handler for secondlife:// links when viewer is installed in Local
* {{jira|SL-1262}} [BAKES ON MESH] Avatar Shows as Untextured Gray Between Bakes
* {{jira|SL-10469}} [Bugsplat] BugSplat update does not add a usable shortcut to Start menu for Win7 Standard users.
* {{jira|SL-1323}} [Bakes on Mesh] Wearing 'dress top' outfit crash the Viewer
* {{jira|SL-10506}} [Bugsplat] [Win] Installation path is wrong when updating to the 64-bit version Viewer
* {{jira|SL-1332}} [Bakes on Mesh] Hair does not reappear after BAKED_HAIR is removed.
* {{jira|SL-1145}} [Bugsplat-RC] Bugsplat viewer appears to misreport viewer crashes as freezes & other assorted annoyances
* {{jira|SL-1351}} [Bakes on Mesh] Changing texture from "Bake" to "Inventory" does not make corresponding base mesh regions visible.
* {{jira|SL-1170}} [MAC] Launching viewer is blocked by the cert warning
* {{jira|SL-1358}} [Bakes on Mesh] Base mesh regions are not hidden to an observer after teleporting away and back
* {{jira|SL-1375}} [bugsplat] CEF is not installed on Windows 7, 10
* {{jira|SL-1394}} [Bakes on Mesh] Baked textures on the child prim of the linkset does not change the base avatar bake.
* {{jira|SL-1403}} [Mac] No crash description in Bugsplat from crashes in OSX
* {{jira|SL-1398}} [Bakes on Mesh] The "Apply Now" setting in the Bake texture picker is ignored and always applies the texture inworld
* {{jira|SL-1643}} [bugsplat] mac 10.13.5 viewer crashes offer to send crash report to apple too
* {{jira|SL-1461}} [BOM] When a default universal tattoo is worn, all observers see a long black skirt you cannot see yourself
* {{jira|SL-820}} Integrate the BugSplat crash reporting SDK into the viewer
* {{jira|SL-1510}} [Bakes on Mesh] Baked textures on attachments changed after relog
* {{jira|SL-821}} Integrate macOS version of BugSplat into the viewer
* {{jira|SL-1511}} [Bakes on Mesh] The different rendering of avatars on all agent viewers
* {{jira|SL-932}} add settings.xml to files uploaded to bugsplat
* {{jira|SL-1618}} [Bakes on Mesh] Setting attachment bake texture to None does not refresh the base avatar bake.
* {{jira|SL-939}} Set bugsplat database name
* {{jira|SL-1646}} [Bakes on Mesh] The Universal displays on the avatar after taking it off
* {{jira|SL-940}} [BugSplat] Mac viewer fails to populate BugSplat crash metadata
* {{jira|SL-1664}} [Bakes on Mesh] The Bake texture value for the second object shows the value for the first object
* {{jira|SL-955}} Bugsplat symbol file uploads from TeamCity should use distinct credentials
* {{jira|SL-1721}} [Bakes on Mesh] The Bake Texture dropdown is active for unattached objects in edit mode
* {{jira|SL-9760}} [Bugsplat] [MAC] Failed to launch error prevents Second Life from launching
* {{jira|SL-1743}} [Bakes on Mesh] Multiple object edit is possible for baked textures and the radio button is enabled.
* {{jira|SL-9952}} Windows BugSplat viewer crashes on second run
* {{jira|SL-1786}} [Bake On Mesh] Base eyelashes hide/show is tied to eyeball texture rather than head texture
* {{jira|SL-9964}} [Bugsplat][Mac] Mouse icon is not displayed when dragging an object
* {{jira|SL-1798}} [Bakes on Mesh] The Bake texture is shown in the dropped object
* {{jira|SL-9980}} Windows Viewer runs with Admin settings after installation for a Standard user.}}
* {{jira|SL-9814}} Create documentation for Bakes on Mesh
* {{jira|SL-9858}} [Bakes on Mesh] The horizontal scrollbar is overlapped by buttons in the Editing Universal floater
* {{jira|SL-993}} [Bakes on Mesh] The white blank texture is shown in the attached object
* {{jira|SL-996}} [Bakes on Mesh] "Edit My Outfit" Changes Don't Update
* {{jira|SL-9974}} [Bakes on Mesh] Bake Attachments can't be selected after closing the Appearance floater}}
Latest revision as of 16:12, 15 February 2019
Release Notes for v6.0.2 (524367) - Second Life Viewer
Second Life Project BakesOnMesh Viewer version 6.0.2.524367
Bakes on Mesh is a new feature to allow system avatar baked textures to be shown on mesh attachments. Currently you will need a special project viewer to use it. Bakes on Mesh also requires updates to the simulator, baking service and inventory service to support the new universal wearable type, so it will only work in some regions on some grids: currently everything is enabled in the "Bakes on Mesh" region of Aditi. Creating universal wearables will be disabled if you are in an unsupported region.
Basic features
Any face of a mesh object can be textured using one of the server baked textures.
The corresponding region of the system avatar is hidden if an attached mesh is using a baked texture.
5 new bake channels - leftarm,leftleg,aux1,aux2,aux3. You can use the new bake channels on face of a mesh
A universal wearable type
New tattoos for universal wearable type -
HEAD_TATTOO, -> baked to head
UPPER_TATTOO -> baked to upper
LOWER_TATTOO, -> baked to lower
SKIRT_TATTOO, -> baked to skirt
HAIR_TATTOO, -> baked to hair
EYES_TATTOO, -> baked to eyes
LEFT_ARM_TATTOO, -> baked to leftarm
LEFT_LEG_TATTOO, -> baked to leftleg
AUX1_TATTOO, -> baked to aux1
AUX2_TATTOO, -> baked to aux2
AUX3_TATTOO, -> baked to aux3
Benefits
Avoid the need for appliers -> easier customization workflow
Avoid the need for onion avatars -> fewer meshes, fewer textures at display time
Avoid the need to sell full-perm meshes. You can customize any mesh you have modify permissions for simply by setting the flags and equipping the appropriate wearables.
Avatar wearables are baked into eleven different textures (BAKE_HEAD, BAKE_UPPER, BAKE_LOWER, BAKE_EYES, BAKE_SKIRT, BAKE_HAIR, BAKE_LEFTARM,BAKE_LEFTLEG, BAKE_AUX1, BAKE_AUX2, BAKE_AUX3) by the baking service. You can now apply these textures to your avatar’s object attachments' diffuse texture slot. Right click on the attachment, click edit and from the edit face menu select textures. Click the diffuse texture icon to open up the texture picker. The texture picker has an extra radio button mode called 'bake' for selecting server bakes. The 'bake' radio button mode has a dropdown for selecting BAKE_HEAD, BAKE_UPPER, BAKE_LOWER, BAKE_EYES, BAKE_SKIRT, BAKE_HAIR, BAKE_LEFTARM, BAKE_LEFTLEG, BAKE_AUX1, BAKE_AUX2, BAKE_AUX3 server bake textures. When an attachment is using a baked texture, the corresponding base mesh region of the system avatar is hidden.
If a mesh face is set to show a baked texture but is not attached to an avatar, you will see a default baked texture. If you are using an older viewer without bakes on mesh support, then faces set to show baked textures will also display as the default baked texture, and base mesh regions will not be hidden.
The new bake channels and tattoos can be tested on "Bakes on Mesh" region on Aditi.
SL-10179 [BOM] Observers on a BOM viewer will always see you bake failed each time you change bake.
SL-1048 [Bakes on Mesh] The eye dropper is still active and working after checking "bake" radio-button
SL-1095 [Bakes on Mesh] Users can drag&drop non-bake textures to the Bake texture pick
SL-1136 [BOM] The 'Add more...' panel with the selected 'Physics' drop-down is opened when clicking '+' button near a 'Universal not worm' menu in the 'Edit Outfit' f
SL-1147 [Bakes on Mesh] Color/Tint box does not affect the color of the tattoos
SL-1172 [Bakes on Mesh] The 'Cancel' button in the Texture picker cancels all changes made while editing textures
SL-1262 [BAKES ON MESH] Avatar Shows as Untextured Gray Between Bakes
SL-1323 [Bakes on Mesh] Wearing 'dress top' outfit crash the Viewer
SL-1332 [Bakes on Mesh] Hair does not reappear after BAKED_HAIR is removed.
SL-1351 [Bakes on Mesh] Changing texture from "Bake" to "Inventory" does not make corresponding base mesh regions visible.
SL-1358 [Bakes on Mesh] Base mesh regions are not hidden to an observer after teleporting away and back
SL-1394 [Bakes on Mesh] Baked textures on the child prim of the linkset does not change the base avatar bake.
SL-1398 [Bakes on Mesh] The "Apply Now" setting in the Bake texture picker is ignored and always applies the texture inworld
SL-1461 [BOM] When a default universal tattoo is worn, all observers see a long black skirt you cannot see yourself
SL-1510 [Bakes on Mesh] Baked textures on attachments changed after relog
SL-1511 [Bakes on Mesh] The different rendering of avatars on all agent viewers
SL-1618 [Bakes on Mesh] Setting attachment bake texture to None does not refresh the base avatar bake.
SL-1646 [Bakes on Mesh] The Universal displays on the avatar after taking it off
SL-1664 [Bakes on Mesh] The Bake texture value for the second object shows the value for the first object
SL-1721 [Bakes on Mesh] The Bake Texture dropdown is active for unattached objects in edit mode
SL-1743 [Bakes on Mesh] Multiple object edit is possible for baked textures and the radio button is enabled.
SL-1786 [Bake On Mesh] Base eyelashes hide/show is tied to eyeball texture rather than head texture
SL-1798 [Bakes on Mesh] The Bake texture is shown in the dropped object