Difference between revisions of "Play and Loop Sound"
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(New page: == What does this mean? == This is a very short and simple script. Just put it in an object along with a sound and it will loop the sound over and over again. == Let's see the script the...) |
m (<lsl> tag to <source>) |
||
Line 7: | Line 7: | ||
Okay, here we go :D. | Okay, here we go :D. | ||
< | <source lang="lsl2">//Bella all the way xD | ||
// | // | ||
Line 16: | Line 16: | ||
llLoopSound(llGetInventoryName(INVENTORY_SOUND,0), 1.0); | llLoopSound(llGetInventoryName(INVENTORY_SOUND,0), 1.0); | ||
} | } | ||
}</ | }</source> |
Latest revision as of 07:32, 25 January 2015
What does this mean?
This is a very short and simple script. Just put it in an object along with a sound and it will loop the sound over and over again.
Let's see the script then!
Okay, here we go :D.
//Bella all the way xD
//
default
{
state_entry()
{
llLoopSound(llGetInventoryName(INVENTORY_SOUND,0), 1.0);
}
}