Difference between revisions of "SculptGenMax"

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== Overview ==
== Description ==


Here's a 3ds Max 9 script to create sculptie textures.
SculptGenMax is a lightweight script that allows users to create sculptie prims in 3ds Max and export them to Second Life.


The forum thread for this is [http://forums.secondlife.com/showthread.php?t=185426 here].
=== Current Version ===


NOTE: I'm not saying that this is a better way to do it. If you are using a method that bakes textures and it's working for you, there is no reason to try this.
SculptGenMax will no longer be released as a standalone product.  


This algorithm generates the texture from the vertices. In contrast to most baking methods which generate the texture from the faces. It's not clear to me yet if one method is better than the other.
It is now a part of [http://liferain.com/downloads/primcomposer/ Prim Composer].


Anyway, instructions are in the script. It will *not* work on an arbitrary mesh. To simplify things, I used a particular cylinder or sphere mesh as my starting point. Instructions for creating the mesh are in the script.
Prim Composer is complete offline building environment for Second Life and OpenSim. Build in 3ds Max; Deploy to either Second Life or OpenSim. Both prims and sculpties supported.


Feel free to modify it for your own personal use and post bugs and fixes in the forum thread or the comments section below.
=== Features ===
=== Features ===


=== Revision History ===
* Roundtrip workflow from 3ds Max to Second Life and back
* Load sculptmaps from disk to import sculpties into 3ds Max
* Create sculpties in 3ds Max and export them to Second Life
* All sculptmap topologies supported: sphere, torus, plane, and cylinder
* Editable Poly, Editable Mesh, and NURBS supported
* Preserves UV Mapping — Baked textures work seamlessly


=== Links to Related Threads ===
=== License ===


3ds Max - Sculpted Prims exporter Petition / pledges
* SculptGenMax is licensed under GPL3
[http://forums.secondlife.com/showthread.php?t=182461]
* Copyright 2008 Shack Dougall


sculpts + quad/vertex duality question w/ blender
=== Screenshot ===
[http://forums.secondlife.com/showthread.php?t=186099]


3DsMax Tutorial for sculpt prim
[[Image:Sculptgenmax-in-3dsmax.jpg]]
[http://forums.secondlife.com/showthread.php?t=182540]
 
3DS Max Tutorial: Sculptie Egg
[http://forums.secondlife.com/showthread.php?t=186315]
 
== The Script ==
 
== Comments ==

Latest revision as of 20:48, 7 July 2008

Description

SculptGenMax is a lightweight script that allows users to create sculptie prims in 3ds Max and export them to Second Life.

Current Version

SculptGenMax will no longer be released as a standalone product.

It is now a part of Prim Composer.

Prim Composer is complete offline building environment for Second Life and OpenSim. Build in 3ds Max; Deploy to either Second Life or OpenSim. Both prims and sculpties supported.

Features

  • Roundtrip workflow from 3ds Max to Second Life and back
  • Load sculptmaps from disk to import sculpties into 3ds Max
  • Create sculpties in 3ds Max and export them to Second Life
  • All sculptmap topologies supported: sphere, torus, plane, and cylinder
  • Editable Poly, Editable Mesh, and NURBS supported
  • Preserves UV Mapping — Baked textures work seamlessly

License

  • SculptGenMax is licensed under GPL3
  • Copyright 2008 Shack Dougall

Screenshot

Sculptgenmax-in-3dsmax.jpg