Difference between revisions of "International Inputs Test/Standard Test"

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These tests can't be used alone. They are call at various steps of parts  of [[International Inputs Test/Easy Level]], [[International Inputs Test/Mid Level]], [[International Inputs Test/Higher Level]].
These tests can't be used alone. They are call at various steps of parts  of [[International Inputs Test/Easy Level]], [[International Inputs Test/Mid Level]], [[International Inputs Test/Higher Level]].


=== Instructions ===
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# Create a username on your Operating System (your MacOS or WinXP username) which contains non-English characters.  Run Second Life after switching to this user on your Operating System.
# Create a username on your Operating System (your MacOS or WinXP username) which contains non-English characters.  Run Second Life after switching to this user on your Operating System.
# Create a folder on your hard drive which is named using non-English characters.  You will use this folder many times in the Test, wherever the Test refers to <font color="green">\YOURFOLDER</font>.
# Create a folder on your hard drive which is named using non-English characters.  You will use this folder many times in the Test, wherever the Test refers to <font color="green">\YOURFOLDER</font>.
# Prepare a sample sentence (or just a collection of words) that use many different non-English characters.  You will use this sentence many times whenever you are typing words into the SL viewer.
# Prepare a sample sentence (or just a collection of words) that use many different non-English characters. This is your <font color="green">SAMPLE STRING</font>.  You will use this sentence many times whenever you are typing words into the SL viewer.
#* Strings proposed for tests :
#* Strings proposed for tests :
#*# String 1: -12345697890 (figures)
#*# String 1: -12345697890 (figures)
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==== '''TEXTURE''' Test ====
==== '''TEXTURE''' Test ====
*Open the texture tab (double clik on the texture)
* Open the texture tab (double-click on the texture swatch)
*Modify object's name from your 'inventory' and search the char (in the texture window)
* Modify object's name from your 'Inventory' and search the <font color="green">SAMPLE STRING</font> (in the texture window)
** OBSERVED:
** OBSERVED:
*** String 1, 2, 3 : OK  
*** String 1, 2, 3 : OK  
*** String 4 - 5 : KO (available for the search fields but unavailable for item's name (as ²))  
*** String 4 - 5 : KO (available for the search fields but unavailable for item's name (as ²))  
*Modify object's name from your ''texture window'' and search the new name
*Modify object's name from your ''texture window'' and search the new name
**Some special char (♂☺) remains visible once item's name have been edited but the update is not visible in the inventory and the search fails, it's allow to create object without name.
**Some special char (♂☺) remains visible once item's name have been edited, but the update is not visible in the inventory and the search fails, it's allow to create object without name.


==== '''NUMERICAL''' test====
==== '''NUMERICAL''' test====
*enter in the fields and type char
*enter in the fields and type the <font color="green">SAMPLE STRING</font>
*only figures (0-9) are possible
*only figures (0-9) are possible
*- is possible, if negative value are not possible, - is ignored
*- is possible.  If negative value are not possible, - is ignored
*² is replaced by the lowest value
*² is replaced by the lowest value


===='''COLOR''' test====
===='''COLOR''' test====
*Open the "Color window"
*Open the "Color Picker" window
*Control that only numerical values are possible in Red, Green, Blue, Hue, Sat, Lum
*Control that only numerical values are possible in Red, Green, Blue, Hue, Sat, Lum
**² is replaced by the lowest value  
**² is replaced by the lowest value  
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===='''NAME-DESCRIPTION''' test====
===='''NAME-DESCRIPTION''' test====
*Enter in the name field and type char :
*Enter in the name field and type the <font color="green">SAMPLE STRING</font>
** OBSERVED:
** OBSERVED:
***String 1-2-3 are possible (² is not possible)
***String 1, 2, 3 are possible (² is not possible)
***String 4 : possible but char are automatically deteted (ex : ² and ☺)
***String 4 : possible but char are automatically deleted (ex : ² and ☺)
***String 5 aren't possible
***String 5 : not possible
*Enter in the Description field and type char :
*Enter in the Description field and type the <font color="green">SAMPLE STRING</font>
** OBSERVED:
** OBSERVED:
***String 1-2-3 are possible (² is not possible)
***String 1, 2, 3 are possible (² is not possible)
***String 4-5 aren't possible
***String 4-5 aren't possible


===='''RESIDENT''' test====
===='''RESIDENT''' test====
*type char in the search field
*type the <font color="green">SAMPLE STRING</font> in the input field
** OBSERVED:
** OBSERVED:
***Only string 1&2 are recognized
***Only string 1-2 are accepeted


====General notes :====
====General notes :====

Latest revision as of 11:16, 17 March 2009

Standard test

These tests can't be used alone. They are call at various steps of parts of International Inputs Test/Easy Level, International Inputs Test/Mid Level, International Inputs Test/Higher Level.

INSTRUCTIONS FOR TESTER: For all of these tests, you will want to try to discover bugs in the viewer by using characters in your language which are non-English characters, including accent marks, diacritical consonants, etc):

  1. Create a username on your Operating System (your MacOS or WinXP username) which contains non-English characters. Run Second Life after switching to this user on your Operating System.
  2. Create a folder on your hard drive which is named using non-English characters. You will use this folder many times in the Test, wherever the Test refers to \YOURFOLDER.
  3. Prepare a sample sentence (or just a collection of words) that use many different non-English characters. This is your SAMPLE STRING. You will use this sentence many times whenever you are typing words into the SL viewer.
    • Strings proposed for tests :
      1. String 1: -12345697890 (figures)
      2. String 2: ABC..Zabc...z (letters)
      3. String 3: &"'(-_@$*%!:;,² (symbols)
      4. String 4: ☺♫☼►↨◙♀ (very special characters)
      5. String 5: àéèùâëÂç (french characters)
      6. String 6: äÄöÖüÜß (german characters)
      7. String 7: àśłåíőűø (e. europe characters)
      8. String 8: オーナー (double-byte characters - japanese)
      9. String 9: (double-byte characters - chinese)
      10. String 10: Владелец (cyrillic characters)

TEXTURE Test

  • Open the texture tab (double-click on the texture swatch)
  • Modify object's name from your 'Inventory' and search the SAMPLE STRING (in the texture window)
    • OBSERVED:
      • String 1, 2, 3 : OK
      • String 4 - 5 : KO (available for the search fields but unavailable for item's name (as ²))
  • Modify object's name from your texture window and search the new name
    • Some special char (♂☺) remains visible once item's name have been edited, but the update is not visible in the inventory and the search fails, it's allow to create object without name.

NUMERICAL test

  • enter in the fields and type the SAMPLE STRING
  • only figures (0-9) are possible
  • - is possible. If negative value are not possible, - is ignored
  • ² is replaced by the lowest value

COLOR test

  • Open the "Color Picker" window
  • Control that only numerical values are possible in Red, Green, Blue, Hue, Sat, Lum
    • ² is replaced by the lowest value
    • - is ignored

NAME-DESCRIPTION test

  • Enter in the name field and type the SAMPLE STRING
    • OBSERVED:
      • String 1, 2, 3 are possible (² is not possible)
      • String 4 : possible but char are automatically deleted (ex : ² and ☺)
      • String 5 : not possible
  • Enter in the Description field and type the SAMPLE STRING
    • OBSERVED:
      • String 1, 2, 3 are possible (² is not possible)
      • String 4-5 aren't possible

RESIDENT test

  • type the SAMPLE STRING in the input field
    • OBSERVED:
      • Only string 1-2 are accepeted

General notes :

  • A special folder (with corrupted user name) have been created in the folder Documents and Settings, VWR-10153