Difference between revisions of "Telehub Tools Test"
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Written January 11, 2005. Stale, needs a run through. | |||
* Go to a region where you are the owner (in your estate), where there is currently no telehub. | |||
* Open Region/Estate | |||
* Under General, click "Manage Telehub..." | |||
o The Region/Estate floater should go away. | |||
o You should be switched into build mode, with the edit tool selected. | |||
o A floater should be under the build tools floater, called "Telehub" | |||
o The floater should say "no telehub". | |||
* Make sure no objects are selected. | |||
o Connect and Disconnect buttons should be disabled. | |||
o Add and Remove spawnpoints should be disabled. | |||
* Make a big cylinder. Name it "Cylinder". | |||
* Select the cylinder. | |||
o "Connect" should be enabled. | |||
* Click "Connect". | |||
o The floater should say the telehub is connected to object "Cylinder". | |||
o Disconnect should become enabled. | |||
o Add Spawn should become enabled. | |||
o A yellow beacon should appear on the cylinder. | |||
* Close the telehub tool. Fly away from the cylinder. | |||
* Open the world map. | |||
* Make sure telehub icons are enabled in the map legend. | |||
o The world map should show the telehub. (You have to fly away from the cylinder to see it, as your icon is pasted on top of the telehub icon.) | |||
* Fly back to the cylinder. Bring up the Telehub floater again. | |||
* Make a default box near the cylinder. Select it. | |||
* Click "Add Spawn" | |||
* A new spawn point should be added to the list. | |||
o The box should have an orange beacon on it. | |||
* Move the box. | |||
o The beacon should stay in its same position. | |||
* Delete the box. | |||
o The beacon should stay in its same position. | |||
* Move the cylinder. | |||
o The beacon should move, maintaining the same relative position. | |||
* Make another default box. Add it as a spawn point. | |||
o The new spawn point should be selected in the list, and its orange beacon should show. | |||
* Delete the box. | |||
* Click back and forth on the two spawn points in the list. | |||
o The orange beacon should move to show each spawn point's position. | |||
* Make sure "Allow Direct Teleport" is turned off for this estate. | |||
* With another avatar, teleport to this region. | |||
o The avatar should be placed at the first spawn point. | |||
* Teleport the avatar away. | |||
* Teleport back to the telehub. | |||
o The avatar should be placed at the next spawn point. | |||
* Delete one of the spawn points. | |||
o It should disappear from the list. | |||
* Log out, then back in. | |||
* Bring up the Telehub floater again. | |||
o You should still see telehub attached to "Cylinder" and one spawn point. | |||
o The map should show the telehub. | |||
* Click "Disconnect". | |||
o The floater should say "no telehub" | |||
* Fly away from that position and open the world map. | |||
o The telehub should no longer be on the world map. |
Latest revision as of 13:11, 5 May 2008
Written January 11, 2005. Stale, needs a run through.
- Go to a region where you are the owner (in your estate), where there is currently no telehub.
- Open Region/Estate
- Under General, click "Manage Telehub..."
o The Region/Estate floater should go away. o You should be switched into build mode, with the edit tool selected. o A floater should be under the build tools floater, called "Telehub" o The floater should say "no telehub".
- Make sure no objects are selected.
o Connect and Disconnect buttons should be disabled. o Add and Remove spawnpoints should be disabled.
- Make a big cylinder. Name it "Cylinder".
- Select the cylinder.
o "Connect" should be enabled.
- Click "Connect".
o The floater should say the telehub is connected to object "Cylinder". o Disconnect should become enabled. o Add Spawn should become enabled. o A yellow beacon should appear on the cylinder.
- Close the telehub tool. Fly away from the cylinder.
- Open the world map.
- Make sure telehub icons are enabled in the map legend.
o The world map should show the telehub. (You have to fly away from the cylinder to see it, as your icon is pasted on top of the telehub icon.)
- Fly back to the cylinder. Bring up the Telehub floater again.
- Make a default box near the cylinder. Select it.
- Click "Add Spawn"
- A new spawn point should be added to the list.
o The box should have an orange beacon on it.
- Move the box.
o The beacon should stay in its same position.
- Delete the box.
o The beacon should stay in its same position.
- Move the cylinder.
o The beacon should move, maintaining the same relative position.
- Make another default box. Add it as a spawn point.
o The new spawn point should be selected in the list, and its orange beacon should show.
- Delete the box.
- Click back and forth on the two spawn points in the list.
o The orange beacon should move to show each spawn point's position.
- Make sure "Allow Direct Teleport" is turned off for this estate.
- With another avatar, teleport to this region.
o The avatar should be placed at the first spawn point.
- Teleport the avatar away.
- Teleport back to the telehub.
o The avatar should be placed at the next spawn point.
- Delete one of the spawn points.
o It should disappear from the list.
- Log out, then back in.
- Bring up the Telehub floater again.
o You should still see telehub attached to "Cylinder" and one spawn point. o The map should show the telehub.
- Click "Disconnect".
o The floater should say "no telehub"
- Fly away from that position and open the world map.
o The telehub should no longer be on the world map.