Difference between revisions of "User:TonyH Wrangler/Beta"

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m (→‎10:56AM PDT: lsl code tagging)
 
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Hey, finnally, everyone (well nearly everyone) has been waiting for this. And I'll say this: It is EPIC. The physics caluclations and the way objects react is a beautiful thing to see. Just shooting a box and watching the reaction of it flying into the air in the same way you'd expect a mega laser gun to make a box react in the real world, is so satisfying!
Hey, finnally, everyone (well nearly everyone) has been waiting for this. And I'll say this: It is EPIC. The physics caluclations and the way objects react is a beautiful thing to see. Just shooting a box and watching the reaction of it flying into the air in the same way you'd expect a mega laser gun to make a box react in the real world, is so satisfying!


----
VERSION USED DURING TESTING
'''''Second Life 1.18.3 (70780) Sep 28 2007 14:42:57 (Second Life Beta Havok)
You are at 297514.4, 256659.3, 23.0 in Nix located at sim4.aditi.lindenlab.com (72.5.15.197:13008)
Second Life Server 1.18.2.70739
CPU: Intel Core Series Processor (1729 MHz)
Memory: 2038 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: Intel
Graphics Card: Intel 945GM
OpenGL Version: 1.4.0 - Build 4.14.10.4543
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)
Packets Lost: 0/761 (0.0%)
Viewer Digest: 882a9d08-7f4b-59d6-b269-4733c4719c52'''''


==== Issues ====
==== Issues ====
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===== Update 8:07PM PDT =====
====== Update 8:07PM PDT ======


Server handled first launch of the catapult, no problem. Second launch attempt caused Avatar to go up to 164 meters before being logged off <s>and the sim going down.</s>
Server handled first launch of the catapult, no problem. Second launch attempt caused Avatar to go up to 164 meters before being logged off <s>and the sim going down.</s>
Line 23: Line 41:




===== Update 8:11PM PDT =====
====== Update 8:11PM PDT ======


<s>Login server is not receiving the packet sent. Login failed repeatedly. For now I'm unable to access Second Life Beta.</s>
<s>Login server is not receiving the packet sent. Login failed repeatedly. For now I'm unable to access Second Life Beta.</s>
Line 30: Line 48:




===== Update 8:18PM PDT =====
====== Update 8:18PM PDT ======


Catapult working fine with single objects, physical. Sim physics go down from 45.0 FPS to 44.9 FPS, so no impairment.
Catapult working fine with single objects, physical. Sim physics go down from 45.0 FPS to 44.9 FPS, so no impairment.
Line 39: Line 57:




===== Update 8:22PM PDT =====
====== Update 8:22PM PDT ======


Avatar launching failed. Reaction is immediate "go through the ground" phenomenon, and then SL logs the account off <s>while the sim restarts.</s> Havok is not handling the avatars reaction along with all the reactions and calculations in the catapult I would guesstimate.
Avatar launching failed. Reaction is immediate "go through the ground" phenomenon, and then SL logs the account off <s>while the sim restarts.</s> Havok is not handling the avatars reaction along with all the reactions and calculations in the catapult I would guesstimate.
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(sim is not restarting, staying online while just logging the erroring account off.)
(sim is not restarting, staying online while just logging the erroring account off.)


 
====== Update 9:01PM PDT ======
===== Update 9:01PM PDT =====


Lever physics are working great, thanks to Igneous Enoch for testing that area of physics!
Lever physics are working great, thanks to Igneous Enoch for testing that area of physics!


[[Image:TonyH_Beta_Shot_1.jpg|thumb|Lever, not the main testing one that was used]]
[[Image:TonyH_Beta_Shot_1.jpg|thumb|Test Area]]


Spheres autocorrect their upright"ness" like a spinning football through the air, but instead a 0.500x0.500x0.500 sphere spinning with physics on set to 50.00 on the Z axis. They don't go off world by going jerky then slamming off world crazily. They act smoothly in calculation and motion.
Spheres autocorrect their upright"ness" like a spinning football through the air, but instead a 0.500x0.500x0.500 sphere spinning with physics on set to 50.00 on the Z axis. They don't go off world by going jerky then slamming off world crazily. They act smoothly in calculation and motion.
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100+ prims all hitting each other near one spot doesen't lag the sim down to nothing anymore.
100+ prims all hitting each other near one spot doesen't lag the sim down to nothing anymore.


More to come!
[[Image:TonyH Beta Shot 2.JPG|thumb|Lever, this is not the one we used for the tests]]
 
 
===== September 29th, 2007 =====
 
 
====== 10:33AM PDT ======
 
Physics still running great. Catapult still causes account to fail and "crash".
 
<s>As soon as I logged back on I got logged off again, ''investigating.''</s>
 
(Landed on the catapult on relog.)
 
 
====== 10:56AM PDT ======
 
Bounce scripts are working perfectly.
 
<lsl>
    bounce () {
    vector vel = llGetVel();
    if (vel.z < 0) llApplyImpulse(<0, 0, -vel.z * 1.97> * llGetMass(), FALSE);
}
default {
    collision_start(integer num) {bounce();}
    land_collision_start(vector pos) {bounce();}
}
</lsl>
 
[[Image:Elevator Testing havok4 001.jpg|thumb|Elevator script, tested with chat commands, and object minus channel Touch commands (when touched, shouts the command on a minus channel, like llShout(-800, "down");]]
 
 
----
 
Elevator type scripts are running fine, but there is some glitching; unless you take a step after giving the chat command (I also tried it with objects on minus channel commands when clicked.) then it "sticks" or wont move at all, might be the Agent causing it, works perfectly without an agent. Physical objects it will lift as well.
 
===== September 30th, 2007 =====
 
====== 12:53AM PDT ======
 
Seems the catapult crashing agent issue is just when your flying and quit by pressing the fly button or the home keyboard button and land on the catapult. However, when jumping onto it, it works perfectly fine.
 
==== Features ====
 
===== Search & Group Display =====
 
Hmmm, strange new "search" options. And there is a neat new little "show group in profile" option on groups.
 
[[Image:Search features havok 4 beta 001.jpg|thumb|Click to enlarge, features circled]]

Latest revision as of 18:51, 4 April 2008

Beta Adventures

I will "blog" about the beta issues here and what new things are happening.


Havok 4 Phase

Hey, finnally, everyone (well nearly everyone) has been waiting for this. And I'll say this: It is EPIC. The physics caluclations and the way objects react is a beautiful thing to see. Just shooting a box and watching the reaction of it flying into the air in the same way you'd expect a mega laser gun to make a box react in the real world, is so satisfying!


VERSION USED DURING TESTING

Second Life 1.18.3 (70780) Sep 28 2007 14:42:57 (Second Life Beta Havok)

You are at 297514.4, 256659.3, 23.0 in Nix located at sim4.aditi.lindenlab.com (72.5.15.197:13008) Second Life Server 1.18.2.70739

CPU: Intel Core Series Processor (1729 MHz) Memory: 2038 MB OS Version: Microsoft Windows XP Service Pack 2 (Build 2600) Graphics Card Vendor: Intel Graphics Card: Intel 945GM OpenGL Version: 1.4.0 - Build 4.14.10.4543 LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000) Packets Lost: 0/761 (0.0%) Viewer Digest: 882a9d08-7f4b-59d6-b269-4733c4719c52

Issues

As I am typing this, im running some tests with a catapult. It is causing my account to be logged off. I think the sim is crashing as well.

I believe the major collisions involved with the script, counterweight, and joint along with the avatar interaction is causing the sim to lose...it's mind...uh...processor, yea, processor!


Update 8:07PM PDT

Server handled first launch of the catapult, no problem. Second launch attempt caused Avatar to go up to 164 meters before being logged off and the sim going down.

Attempting to reduce script powers, bringing down the force used.


Update 8:11PM PDT

Login server is not receiving the packet sent. Login failed repeatedly. For now I'm unable to access Second Life Beta.

Login Functional.


Update 8:18PM PDT

Catapult working fine with single objects, physical. Sim physics go down from 45.0 FPS to 44.9 FPS, so no impairment.

Testing multiple objects at once at this time.

Multiple Objects launching working perfectly. Same result as single. Tested twenty objects at once. (single prims).


Update 8:22PM PDT

Avatar launching failed. Reaction is immediate "go through the ground" phenomenon, and then SL logs the account off while the sim restarts. Havok is not handling the avatars reaction along with all the reactions and calculations in the catapult I would guesstimate.

(sim is not restarting, staying online while just logging the erroring account off.)

Update 9:01PM PDT

Lever physics are working great, thanks to Igneous Enoch for testing that area of physics!

Test Area

Spheres autocorrect their upright"ness" like a spinning football through the air, but instead a 0.500x0.500x0.500 sphere spinning with physics on set to 50.00 on the Z axis. They don't go off world by going jerky then slamming off world crazily. They act smoothly in calculation and motion.

100+ prims all hitting each other near one spot doesen't lag the sim down to nothing anymore.

Lever, this is not the one we used for the tests


September 29th, 2007
10:33AM PDT

Physics still running great. Catapult still causes account to fail and "crash".

As soon as I logged back on I got logged off again, investigating.

(Landed on the catapult on relog.)


10:56AM PDT

Bounce scripts are working perfectly.

<lsl>

   bounce () {
   vector vel = llGetVel();
   if (vel.z < 0) llApplyImpulse(<0, 0, -vel.z * 1.97> * llGetMass(), FALSE);
}

default {
   collision_start(integer num) {bounce();}
   land_collision_start(vector pos) {bounce();}
}

</lsl>

Elevator script, tested with chat commands, and object minus channel Touch commands (when touched, shouts the command on a minus channel, like llShout(-800, "down");



Elevator type scripts are running fine, but there is some glitching; unless you take a step after giving the chat command (I also tried it with objects on minus channel commands when clicked.) then it "sticks" or wont move at all, might be the Agent causing it, works perfectly without an agent. Physical objects it will lift as well.

September 30th, 2007
12:53AM PDT

Seems the catapult crashing agent issue is just when your flying and quit by pressing the fly button or the home keyboard button and land on the catapult. However, when jumping onto it, it works perfectly fine.

Features

Search & Group Display

Hmmm, strange new "search" options. And there is a neat new little "show group in profile" option on groups.

Click to enlarge, features circled