Difference between revisions of "Talk:Hex"
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(→18 October Rewrite: Hex#Measuring_Concise_.26_Conventional_.26_Small_.26_Fast gives procedure for reproducing bytes of code and milliseconds of run time) |
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= | = Talk:Hex Archives = | ||
See 2007-10-29 http://wiki.secondlife.com/w/index.php?title=Talk:Hex&oldid=38446 to read fourteen old threads: | |||
= Talk:Hex | |||
* 1 That Red Mist, Dispelled Maybe | |||
* 2 Solution | |||
* 3 Efficiency Tester vs. Code Racer | |||
* 4 llGetFreeMemory and llGetTime results | |||
** 4.1 Round Three | |||
** 4.2 Round Two | |||
** 4.3 Round One | |||
* 5 Different & Clever & Fast | |||
* 6 Third Talk | |||
* 7 197 bytes or more | |||
* 8 91+-2 milliseconds or more | |||
* 9 Neutral Point Of View | |||
** 9.1 You Deleting My Work, Me Deleting Your Work | |||
** 9.2 Why bother with fast or small or different code exemplars | |||
* 10 LSO, Defined | |||
* 11 Talk:Hex Archives | |||
See 2007-10-24 http://wiki.secondlife.com/w/index.php?title=Talk:Hex&oldid=38020 to read five old threads: | |||
5 | * 5 Edit Conflicts | ||
* 8 18 October Rewrite | |||
* 9 Loop Costs Unscientific | |||
* 11 Due Diligence | |||
* 12 Correct At A Glance | |||
See 2007-10-17 http://wiki.secondlife.com/w/index.php?title=Talk:Hex&oldid=35999 to read four old threads: | |||
7 Our Growing Consensus | * 3 Principle Of Least Astonishment | ||
* 5 Second Talk | |||
* 6 First Talk | |||
* 7 Our Growing Consensus | |||
See also [[Talk:Efficient Hex]]. |
Latest revision as of 12:36, 29 October 2007
Talk:Hex Archives
See 2007-10-29 http://wiki.secondlife.com/w/index.php?title=Talk:Hex&oldid=38446 to read fourteen old threads:
- 1 That Red Mist, Dispelled Maybe
- 2 Solution
- 3 Efficiency Tester vs. Code Racer
- 4 llGetFreeMemory and llGetTime results
- 4.1 Round Three
- 4.2 Round Two
- 4.3 Round One
- 5 Different & Clever & Fast
- 6 Third Talk
- 7 197 bytes or more
- 8 91+-2 milliseconds or more
- 9 Neutral Point Of View
- 9.1 You Deleting My Work, Me Deleting Your Work
- 9.2 Why bother with fast or small or different code exemplars
- 10 LSO, Defined
- 11 Talk:Hex Archives
See 2007-10-24 http://wiki.secondlife.com/w/index.php?title=Talk:Hex&oldid=38020 to read five old threads:
- 5 Edit Conflicts
- 8 18 October Rewrite
- 9 Loop Costs Unscientific
- 11 Due Diligence
- 12 Correct At A Glance
See 2007-10-17 http://wiki.secondlife.com/w/index.php?title=Talk:Hex&oldid=35999 to read four old threads:
- 3 Principle Of Least Astonishment
- 5 Second Talk
- 6 First Talk
- 7 Our Growing Consensus
See also Talk:Efficient Hex.