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| Ichi would like to see real-time DSP for audio synthesis in 2ndLife.
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| First step would be the fundamental environment, audio graph etc.
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| Then a '''''Sine Wave function'''''.
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| <hr />
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| This would be a function that takes three arguments:<br>
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| '''frequency''', '''multiplication''' and an arg specifying whether to execute at '''Audio or Control rate'''.<br>
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| The latter is of course inspired by the amazing SuperCollider and is good for efficiency.
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| == Current Projects ==
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| '''MeeBot''' - A Meeting Bot. <br>
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| '''Free Basic Parcel Toolkit'''.
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| == Other ==
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| ''~ some topics I think deserve a better presentation, for the benefit of all... including those that are not technically inclined.''
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| [[Image:DataProcSim.png|thumb|Dataprocessing viewed as simulation.]]
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| * '''Datalogy''' - A simple illustration intended to clarify where different diciplines come into play. ->
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| * '''HCI''' - [http://en.wikipedia.org/wiki/Human-computer_interaction Human-computer interaction]
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| * '''Methodology''' - [http://en.wikipedia.org/wiki/Methodology_%28software_engineering%29 Software engineering methodologies]
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| * '''Scalability''' - [http://jlombardi.blogspot.com/2007/03/metaverse-scalability.html Julian Lombardi's Blog: Metaverse Scalability] - voilà a complicated issue described so that everyone can, not only gain insight in a technical term, but more importantly realise why [http://en.wikipedia.org/wiki/Scalability scalability] is crucial to a software system like SL.
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