Difference between revisions of "Second Life Grid"

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''Initial stub - to be expanded upon''
{{otheruses4|the [[Architecture Working Group]]'s point of view|the definition of ''Grid''|Grid}}


We believe that Second Life derives its benefit from the vast array of people and content within it.  In order to increase the value of Second Life, we want to open it to the internet.  Eventally, we believe that virtual worlds will be as ubiquitous as e-mail and the web.
We believe that Second Life derives its benefit from the vast array of people and content within it.  In order to increase the value of Second Life, we want to open it to the internet.  Eventally, we believe that virtual worlds will be as ubiquitous as e-mail and the web.


At the first [[Architecture Working Group | AWG]] meeting, Zero Linden presented these "scary numbers" for the eventual size of an internet scale virtual world:
At the first [[Architecture Working Group|AWG]] meeting, Zero Linden presented these "scary numbers" for the eventual size of an internet scale virtual world:
* 60 million regions
* 60 million regions
* 2 billion users
* 2 billion users

Latest revision as of 14:57, 4 September 2009

This article is about the Architecture Working Group's point of view. For the definition of Grid, see Grid.

We believe that Second Life derives its benefit from the vast array of people and content within it. In order to increase the value of Second Life, we want to open it to the internet. Eventally, we believe that virtual worlds will be as ubiquitous as e-mail and the web.

At the first AWG meeting, Zero Linden presented these "scary numbers" for the eventual size of an internet scale virtual world:

  • 60 million regions
  • 2 billion users
  • 50 - 100 million concurrency

The aim of the AWG is to enable third parties to be able to extend the Second Life Grid by running servers that connect to it and become part of it.