Difference between revisions of "SculptGenMax"
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=== Current Version === | === Current Version === | ||
SculptGenMax will no longer be released as a standalone product. | |||
It is now a part of [http://liferain.com/downloads/primcomposer/ Prim Composer]. | |||
Prim Composer is complete offline building environment for Second Life and OpenSim. Build in 3ds Max; Deploy to either Second Life or OpenSim. Both prims and sculpties supported. | |||
=== Features === | === Features === | ||
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* SculptGenMax is licensed under GPL3 | * SculptGenMax is licensed under GPL3 | ||
* | * Copyright 2008 Shack Dougall | ||
=== Screenshot === | === Screenshot === | ||
[[Image:Sculptgenmax-in-3dsmax.jpg]] | [[Image:Sculptgenmax-in-3dsmax.jpg]] |
Latest revision as of 19:48, 7 July 2008
Description
SculptGenMax is a lightweight script that allows users to create sculptie prims in 3ds Max and export them to Second Life.
Current Version
SculptGenMax will no longer be released as a standalone product.
It is now a part of Prim Composer.
Prim Composer is complete offline building environment for Second Life and OpenSim. Build in 3ds Max; Deploy to either Second Life or OpenSim. Both prims and sculpties supported.
Features
- Roundtrip workflow from 3ds Max to Second Life and back
- Load sculptmaps from disk to import sculpties into 3ds Max
- Create sculpties in 3ds Max and export them to Second Life
- All sculptmap topologies supported: sphere, torus, plane, and cylinder
- Editable Poly, Editable Mesh, and NURBS supported
- Preserves UV Mapping — Baked textures work seamlessly
License
- SculptGenMax is licensed under GPL3
- Copyright 2008 Shack Dougall