Difference between revisions of "SculptGenMax"

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=== Current Version ===
=== Current Version ===


1.0 RC 3 — released 2008/02/26
SculptGenMax will no longer be released as a standalone product.  


=== Download and Support ===
It is now a part of [http://liferain.com/downloads/primcomposer/ Prim Composer].


As of version 1.0, SculptGenMax can be downloaded from the author's website.
Prim Composer is complete offline building environment for Second Life and OpenSim. Build in 3ds Max; Deploy to either Second Life or OpenSim. Both prims and sculpties supported.
A new FAQ and support forums can be found there as well.
 
[http://liferain.com/downloads/sculptgenmax/ SculpGenMax Homepage]


=== Features ===
=== Features ===
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* SculptGenMax is licensed under GPL3
* SculptGenMax is licensed under GPL3
* Copyright 2007 Shack Dougall
* Copyright 2008 Shack Dougall


=== Screenshot ===
=== Screenshot ===


[[Image:Sculptgenmax-in-3dsmax.jpg]]
[[Image:Sculptgenmax-in-3dsmax.jpg]]

Latest revision as of 20:48, 7 July 2008

Description

SculptGenMax is a lightweight script that allows users to create sculptie prims in 3ds Max and export them to Second Life.

Current Version

SculptGenMax will no longer be released as a standalone product.

It is now a part of Prim Composer.

Prim Composer is complete offline building environment for Second Life and OpenSim. Build in 3ds Max; Deploy to either Second Life or OpenSim. Both prims and sculpties supported.

Features

  • Roundtrip workflow from 3ds Max to Second Life and back
  • Load sculptmaps from disk to import sculpties into 3ds Max
  • Create sculpties in 3ds Max and export them to Second Life
  • All sculptmap topologies supported: sphere, torus, plane, and cylinder
  • Editable Poly, Editable Mesh, and NURBS supported
  • Preserves UV Mapping — Baked textures work seamlessly

License

  • SculptGenMax is licensed under GPL3
  • Copyright 2008 Shack Dougall

Screenshot

Sculptgenmax-in-3dsmax.jpg