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| A '''click action allows you to interact with an object with a single left click'''. In addition, each click action has a special cursor indicating what it does. This makes using objects easier, especially for new Residents. For example, if you set a box to the '''Buy object''' click action, a customer will see a "$" cursor as they hover it. They can then purchase it by clicking once, then clicking again to confirm the purchase.
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| [[File:For_Sale_-_Contents_-_Buy_object_CLICK_ACTION.png]]
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| You can easily see all the available click actions in a few, well, clicks:
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| # Right-click an object and select '''Edit''' from the pie menu.
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| # Click the '''General''' tab, if it isn't already selected.
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| # Look under '''When Left-Clicked'''.
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| == Click action types == | |
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| === Touch/grab (default) ===
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| * No special click action is used.
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| * If the object is scripted, it responds to what it's programmed to do when touched (clicked on).
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| * "Grab" means if you hold down Ctrl (PC) or Cmd (Mac), the cursor changes to a hand, and you can move objects you have permission to.
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| === Sit on object ===
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| * The cursor changes to a chair when you hover over the object.
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| * When clicked, your avatar sits on it (or tries to).
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| * The same result as right-clicking the object and selecting '''Sit Here'''.
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| * This also makes it easier to sit on an object instead of right-clicking and choosing '''Sit Here''' repeatedly, which tends to result in "No room to sit here..." error messages on narrow and odd-shaped objects.
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| === Buy object ===
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| * This requires the object to be set for sale.
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| * The cursor changes to a "$" when you hover over the object.
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| * When clicked, a Buy window appears, then you can purchase
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| * The same result as right-clicking the object and selecting '''Buy'''.
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| === Pay object ===
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| * This requires a script in the contents to work, and is a common alternative to '''Buy object''' when choose-your-own-price flexibility, stats tracking, and other options are needed.
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| * The cursor changes to a stack of coins when you hover over the object. When clicked, a pay window appears
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| * The same result as right-clicking the object and selecting '''Pay...'''.
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| === Open ===
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| * You must own the object and it must have contents to open it.
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| * This is very useful if you sell content which is intended to be packaged and "unwrapped" from boxes.
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| * The cursor changes to an open box when you hover the object. When clicked, an Object Contents window appears.
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| * The same result as right-clicking the object and selecting '''Open'''.
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| === Play parcel media ===
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| * The same result as clicking the Play button on your toolbar, only more immersive since it's inworld.
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| * The same result as
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| === Open parcel media ===
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| == Video tutorials ==
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| Learn more about click actions in... ''action!''
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| == See also ==
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| * '''[[LlSetClickAction]]''' - Scripting help.
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