Difference between revisions of "Template:LSL Constants/Vehicle"

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! class="unsortable" {{!}}Description
! class="unsortable" {{!}}Description
{{!}}-
{{!}}-
}}{{#ifeq:{{{type|float}}}|float|<span style="visibility:hidden"></span>
}}
 
{{#ifeq:{{{type|float}}}|float|
{{!}} {{LSL Const|VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY|integer|32}}
{{!}} {{LSL Const|VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY|integer|32}}
{{!}}{{#var:value}}
{{!}}{{#var:value}}
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{{!}} slider between 0 (no deflection) and 1 (maximum strength)
{{!}} slider between 0 (no deflection) and 1 (maximum strength)
{{!}}-
{{!}}-
{{!}} {{LSL Const|VEHICLE_ANGULAR_DEFLECTION_TIMESCALE|integer|33}}
{{!}} {{LSL Const|VEHICLE_ANGULAR_DEFLECTION_TIMESCALE|integer|33}}
{{!}}{{#var:value}}
{{!}}{{#var:value}}
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{{!}} exponential timescale for the vehicle to achieve full angular deflection
{{!}} exponential timescale for the vehicle to achieve full angular deflection
{{!}}-
{{!}}-
}}{{#ifeq:{{{type|vector}}}|vector|<span style="visibility:hidden"></span>
 
{{!}} {{LSL Const|VEHICLE_ANGULAR_FRICTION_TIMESCALE|integer|17}}
{{!}}{{#var:value}}
{{#if:{{#var:display_type}}|{{!}} [[vector]]}}
{{!}} vector of timescales for exponential decay of angular velocity about the three vehicle axes
{{!}}-
}}{{#ifeq:{{{type|float}}}|float|<span style="visibility:hidden"></span>
{{!}} {{LSL Const|VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE|integer|35}}
{{!}} {{LSL Const|VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE|integer|35}}
{{!}}{{#var:value}}
{{!}}{{#var:value}}
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{{!}} exponential timescale for the angular motor&#39;s effectiveness to decay toward zero
{{!}} exponential timescale for the angular motor&#39;s effectiveness to decay toward zero
{{!}}-
{{!}}-
}}{{#ifeq:{{{type|vector}}}|vector|<span style="visibility:hidden"></span>
 
{{!}} {{LSL Const|VEHICLE_ANGULAR_MOTOR_DIRECTION|integer|19}}
{{!}}{{#var:value}}
{{#if:{{#var:display_type}}|{{!}} [[vector]]}}
{{!}} angular velocity that the vehicle will try to achieve
{{!}}-
}}{{#ifeq:{{{type|float}}}|float|<span style="visibility:hidden"></span>
{{!}} {{LSL Const|VEHICLE_ANGULAR_MOTOR_TIMESCALE|integer|34}}
{{!}} {{LSL Const|VEHICLE_ANGULAR_MOTOR_TIMESCALE|integer|34}}
{{!}}{{#var:value}}
{{!}}{{#var:value}}
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{{!}} exponential timescale for the vehicle to achive its full angular motor velocity
{{!}} exponential timescale for the vehicle to achive its full angular motor velocity
{{!}}-
{{!}}-
{{!}} {{LSL Const|VEHICLE_BANKING_EFFICIENCY|integer|38}}
{{!}} {{LSL Const|VEHICLE_BANKING_EFFICIENCY|integer|38}}
{{!}}{{#var:value}}
{{!}}{{#var:value}}
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{{!}} slider between -1 (leans out of turns), 0 (no banking), and +1 (leans into turns)
{{!}} slider between -1 (leans out of turns), 0 (no banking), and +1 (leans into turns)
{{!}}-
{{!}}-
{{!}} {{LSL Const|VEHICLE_BANKING_COEF|integer|?}}
 
{{!}}{{#var:value}}
{{#if:{{#var:display_type}}|{{!}} [[float]]}}
{{!}} the angle of the roll rotation, and sometimes the vehicle's velocity along its preferred axis of motion. Range between -1 and 1.
{{!}}-
{{!}} {{LSL Const|VEHICLE_BANKING_MIX|integer|39}}
{{!}} {{LSL Const|VEHICLE_BANKING_MIX|integer|39}}
{{!}}{{#var:value}}
{{!}}{{#var:value}}
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{{!}} slider between 0 (static banking) and 1 (dynamic banking)
{{!}} slider between 0 (static banking) and 1 (dynamic banking)
{{!}}-
{{!}}-
{{!}} {{LSL Const|VEHICLE_BANKING_TIMESCALE|integer|40}}
{{!}} {{LSL Const|VEHICLE_BANKING_TIMESCALE|integer|40}}
{{!}}{{#var:value}}
{{!}}{{#var:value}}
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{{!}} exponential timescale for the banking behavior to take full effect
{{!}} exponential timescale for the banking behavior to take full effect
{{!}}-
{{!}}-
{{!}} {{LSL Const|VEHICLE_BUOYANCY|integer|27}}
{{!}} {{LSL Const|VEHICLE_BUOYANCY|integer|27}}
{{!}}{{#var:value}}
{{!}}{{#var:value}}
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{{!}} slider between -1 (double-[[gravity]]) and 1 (full anti-gravity)
{{!}} slider between -1 (double-[[gravity]]) and 1 (full anti-gravity)
{{!}}-
{{!}}-
{{!}} {{LSL Const|VEHICLE_HOVER_HEIGHT|integer|24}}
{{!}} {{LSL Const|VEHICLE_HOVER_HEIGHT|integer|24}}
{{!}}{{#var:value}}
{{!}}{{#var:value}}
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{{!}} height the vehicle will try to hover.
{{!}} height the vehicle will try to hover.
{{!}}-
{{!}}-
{{!}} {{LSL Const|VEHICLE_HOVER_EFFICIENCY|integer|25}}
{{!}} {{LSL Const|VEHICLE_HOVER_EFFICIENCY|integer|25}}
{{!}}{{#var:value}}
{{!}}{{#var:value}}
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{{!}} slider between 0 (bouncy) and 1 (critically damped) hover behavior
{{!}} slider between 0 (bouncy) and 1 (critically damped) hover behavior
{{!}}-
{{!}}-
{{!}} {{LSL Const|VEHICLE_HOVER_TIMESCALE|integer|26}}
{{!}} {{LSL Const|VEHICLE_HOVER_TIMESCALE|integer|26}}
{{!}}{{#var:value}}
{{!}}{{#var:value}}
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{{!}} period of time for the vehicle to achieve its hover height
{{!}} period of time for the vehicle to achieve its hover height
{{!}}-
{{!}}-
{{!}} {{LSL Const|VEHICLE_LINEAR_DEFLECTION_EFFICIENCY|integer|28}}
{{!}} {{LSL Const|VEHICLE_LINEAR_DEFLECTION_EFFICIENCY|integer|28}}
{{!}}{{#var:value}}
{{!}}{{#var:value}}
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{{!}} slider between 0 (no deflection) and 1 (maximum strength)
{{!}} slider between 0 (no deflection) and 1 (maximum strength)
{{!}}-
{{!}}-
{{!}} {{LSL Const|VEHICLE_LINEAR_DEFLECTION_TIMESCALE|integer|29}}
{{!}} {{LSL Const|VEHICLE_LINEAR_DEFLECTION_TIMESCALE|integer|29}}
{{!}}{{#var:value}}
{{!}}{{#var:value}}
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{{!}} exponential timescale for the vehicle to redirect its velocity to be along its x-axis
{{!}} exponential timescale for the vehicle to redirect its velocity to be along its x-axis
{{!}}-
{{!}}-
}}{{#ifeq:{{{type|vector}}}|vector|<span style="visibility:hidden"></span>
 
{{!}} {{LSL Const|VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE|integer|31}}
{{!}}{{#var:value}}
{{#if:{{#var:display_type}}|{{!}} [[float]]}}
{{!}} exponential timescale for the linear motor&#39;s effectiveness to decay toward zero
{{!}}-
 
{{!}} {{LSL Const|VEHICLE_LINEAR_MOTOR_TIMESCALE|integer|30}}
{{!}}{{#var:value}}
{{#if:{{#var:display_type}}|{{!}} [[float]]}}
{{!}} exponential timescale for the vehicleto achive its full linear motor velocity
{{!}}-
 
{{!}} {{LSL Const|VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY|integer|36}}
{{!}}{{#var:value}}
{{#if:{{#var:display_type}}|{{!}} [[float]]}}
{{!}} slider between 0 (bouncy) and 1 (critically damped) attraction of ''vehicle'' z-axis to [[world]] z-axis (vertical)
{{!}}-
 
{{!}} {{LSL Const|VEHICLE_VERTICAL_ATTRACTION_TIMESCALE|integer|37}}
{{!}}{{#var:value}}
{{#if:{{#var:display_type}}|{{!}} [[float]]}}
{{!}} exponential timescale for the vehicle to align its z-axis to the world z-axis (vertical)
{{!}}-
}}
{{#ifeq:{{{type|vector}}}|vector|
{{!}} {{LSL Const|VEHICLE_ANGULAR_FRICTION_TIMESCALE|integer|17}}
{{!}}{{#var:value}}
{{#if:{{#var:display_type}}|{{!}} [[vector]]}}
{{!}} vector of timescales for exponential decay of angular velocity about the three vehicle axes
{{!}}-
 
{{!}} {{LSL Const|VEHICLE_ANGULAR_MOTOR_DIRECTION|integer|19}}
{{!}}{{#var:value}}
{{#if:{{#var:display_type}}|{{!}} [[vector]]}}
{{!}} angular velocity that the vehicle will try to achieve
{{!}}-
 
{{!}} {{LSL Const|VEHICLE_LINEAR_FRICTION_TIMESCALE|integer|16}}
{{!}} {{LSL Const|VEHICLE_LINEAR_FRICTION_TIMESCALE|integer|16}}
{{!}}{{#var:value}}
{{!}}{{#var:value}}
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{{!}} vector of timescales for exponential decay of linear velocity along the three vehicle axes
{{!}} vector of timescales for exponential decay of linear velocity along the three vehicle axes
{{!}}-
{{!}}-
}}{{#ifeq:{{{type|float}}}|float|<span style="visibility:hidden"></span>
 
{{!}} {{LSL Const|VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE|integer|31}}
{{!}}{{#var:value}}
{{#if:{{#var:display_type}}|{{!}} [[float]]}}
{{!}} exponential timescale for the linear motor&#39;s effectiveness to decay toward zero
{{!}}-
}}{{#ifeq:{{{type|vector}}}|vector|<span style="visibility:hidden"></span>
{{!}} {{LSL Const|VEHICLE_LINEAR_MOTOR_DIRECTION|integer|18}}
{{!}} {{LSL Const|VEHICLE_LINEAR_MOTOR_DIRECTION|integer|18}}
{{!}}{{#var:value}}
{{!}}{{#var:value}}
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{{!}} linear velocity that the vehicle will try to achieve
{{!}} linear velocity that the vehicle will try to achieve
{{!}}-
{{!}}-
}}{{#ifeq:{{{type|float}}}|float|<span style="visibility:hidden"></span>
 
{{!}} {{LSL Const|VEHICLE_LINEAR_MOTOR_TIMESCALE|integer|30}}
{{!}}{{#var:value}}
{{#if:{{#var:display_type}}|{{!}} [[float]]}}
{{!}} exponential timescale for the vehicle to achive its full linear motor velocity
{{!}}-
}}{{#ifeq:{{{type|vector}}}|vector|<span style="visibility:hidden"></span>
{{!}} {{LSL Const|VEHICLE_LINEAR_MOTOR_OFFSET|integer|20}}
{{!}} {{LSL Const|VEHICLE_LINEAR_MOTOR_OFFSET|integer|20}}
{{!}}{{#var:value}}
{{!}}{{#var:value}}
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{{!}} [[offset]] from the [[llGetCenterOfMass|center of mass]] of the vehicle where the linear motor is applied.
{{!}} [[offset]] from the [[llGetCenterOfMass|center of mass]] of the vehicle where the linear motor is applied.
{{!}}-
{{!}}-
}}{{#ifeq:{{{type|rotation}}}|rotation|<span style="visibility:hidden"></span>
}}
{{#ifeq:{{{type|rotation}}}|rotation|
{{!}} {{LSL Const|VEHICLE_REFERENCE_FRAME|integer|44}}
{{!}} {{LSL Const|VEHICLE_REFERENCE_FRAME|integer|44}}
{{!}}{{#var:value}}
{{!}}{{#var:value}}
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{{!}} rotation of vehicle axes relative to local frame
{{!}} rotation of vehicle axes relative to local frame
{{!}}-
{{!}}-
}}{{#ifeq:{{{type|float}}}|float|<span style="visibility:hidden"></span>
}}
{{!}} {{LSL Const|VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY|integer|36}}
 
{{!}}{{#var:value}}
 
{{#if:{{#var:display_type}}|{{!}} [[float]]}}
{{!}} slider between 0 (bouncy) and 1 (critically damped) attraction of ''vehicle'' z-axis to [[world]] z-axis (vertical)
{{!}}-
{{!}} {{LSL Const|VEHICLE_VERTICAL_ATTRACTION_TIMESCALE|integer|37}}
{{!}}{{#var:value}}
{{#if:{{#var:display_type}}|{{!}} [[float]]}}
{{!}} exponential timescale for the vehicle to align its z-axis to the world z-axis (vertical)
{{!}}-}}
{{#if:{{{no_wrapper|}}}||{{!}}} }}
{{#if:{{{no_wrapper|}}}||{{!}}} }}
<noinclude>{{{{FULLPAGENAME}}|type=rotation}}{{{{FULLPAGENAME}}|type=vector}}{{{{FULLPAGENAME}}|type=float}}</noinclude>
<noinclude>{{{{FULLPAGENAME}}|type=rotation}}{{{{FULLPAGENAME}}|type=vector}}{{{{FULLPAGENAME}}|type=float}}</noinclude>

Latest revision as of 20:28, 15 November 2022

Constant Type Description
VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY 32 float slider between 0 (no deflection) and 1 (maximum strength)
VEHICLE_ANGULAR_DEFLECTION_TIMESCALE 33 float exponential timescale for the vehicle to achieve full angular deflection
VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE 35 float exponential timescale for the angular motor's effectiveness to decay toward zero
VEHICLE_ANGULAR_MOTOR_TIMESCALE 34 float exponential timescale for the vehicle to achive its full angular motor velocity
VEHICLE_BANKING_EFFICIENCY 38 float slider between -1 (leans out of turns), 0 (no banking), and +1 (leans into turns)
VEHICLE_BANKING_MIX 39 float slider between 0 (static banking) and 1 (dynamic banking)
VEHICLE_BANKING_TIMESCALE 40 float exponential timescale for the banking behavior to take full effect
VEHICLE_BUOYANCY 27 float slider between -1 (double-gravity) and 1 (full anti-gravity)
VEHICLE_HOVER_HEIGHT 24 float height the vehicle will try to hover.
VEHICLE_HOVER_EFFICIENCY 25 float slider between 0 (bouncy) and 1 (critically damped) hover behavior
VEHICLE_HOVER_TIMESCALE 26 float period of time for the vehicle to achieve its hover height
VEHICLE_LINEAR_DEFLECTION_EFFICIENCY 28 float slider between 0 (no deflection) and 1 (maximum strength)
VEHICLE_LINEAR_DEFLECTION_TIMESCALE 29 float exponential timescale for the vehicle to redirect its velocity to be along its x-axis
VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE 31 float exponential timescale for the linear motor's effectiveness to decay toward zero
VEHICLE_LINEAR_MOTOR_TIMESCALE 30 float exponential timescale for the vehicleto achive its full linear motor velocity
VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY 36 float slider between 0 (bouncy) and 1 (critically damped) attraction of vehicle z-axis to world z-axis (vertical)
VEHICLE_VERTICAL_ATTRACTION_TIMESCALE 37 float exponential timescale for the vehicle to align its z-axis to the world z-axis (vertical)
VEHICLE_ANGULAR_FRICTION_TIMESCALE 17 vector vector of timescales for exponential decay of angular velocity about the three vehicle axes
VEHICLE_ANGULAR_MOTOR_DIRECTION 19 vector angular velocity that the vehicle will try to achieve
VEHICLE_LINEAR_FRICTION_TIMESCALE 16 vector vector of timescales for exponential decay of linear velocity along the three vehicle axes
VEHICLE_LINEAR_MOTOR_DIRECTION 18 vector linear velocity that the vehicle will try to achieve
VEHICLE_LINEAR_MOTOR_OFFSET 20 vector offset from the center of mass of the vehicle where the linear motor is applied.
VEHICLE_REFERENCE_FRAME 44 rotation rotation of vehicle axes relative to local frame
Constant Description
VEHICLE_REFERENCE_FRAME 44 rotation of vehicle axes relative to local frame
Constant Description
VEHICLE_ANGULAR_FRICTION_TIMESCALE 17 vector of timescales for exponential decay of angular velocity about the three vehicle axes
VEHICLE_ANGULAR_MOTOR_DIRECTION 19 angular velocity that the vehicle will try to achieve
VEHICLE_LINEAR_FRICTION_TIMESCALE 16 vector of timescales for exponential decay of linear velocity along the three vehicle axes
VEHICLE_LINEAR_MOTOR_DIRECTION 18 linear velocity that the vehicle will try to achieve
VEHICLE_LINEAR_MOTOR_OFFSET 20 offset from the center of mass of the vehicle where the linear motor is applied.
Constant Description
VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY 32 slider between 0 (no deflection) and 1 (maximum strength)
VEHICLE_ANGULAR_DEFLECTION_TIMESCALE 33 exponential timescale for the vehicle to achieve full angular deflection
VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE 35 exponential timescale for the angular motor's effectiveness to decay toward zero
VEHICLE_ANGULAR_MOTOR_TIMESCALE 34 exponential timescale for the vehicle to achive its full angular motor velocity
VEHICLE_BANKING_EFFICIENCY 38 slider between -1 (leans out of turns), 0 (no banking), and +1 (leans into turns)
VEHICLE_BANKING_MIX 39 slider between 0 (static banking) and 1 (dynamic banking)
VEHICLE_BANKING_TIMESCALE 40 exponential timescale for the banking behavior to take full effect
VEHICLE_BUOYANCY 27 slider between -1 (double-gravity) and 1 (full anti-gravity)
VEHICLE_HOVER_HEIGHT 24 height the vehicle will try to hover.
VEHICLE_HOVER_EFFICIENCY 25 slider between 0 (bouncy) and 1 (critically damped) hover behavior
VEHICLE_HOVER_TIMESCALE 26 period of time for the vehicle to achieve its hover height
VEHICLE_LINEAR_DEFLECTION_EFFICIENCY 28 slider between 0 (no deflection) and 1 (maximum strength)
VEHICLE_LINEAR_DEFLECTION_TIMESCALE 29 exponential timescale for the vehicle to redirect its velocity to be along its x-axis
VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE 31 exponential timescale for the linear motor's effectiveness to decay toward zero
VEHICLE_LINEAR_MOTOR_TIMESCALE 30 exponential timescale for the vehicleto achive its full linear motor velocity
VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY 36 slider between 0 (bouncy) and 1 (critically damped) attraction of vehicle z-axis to world z-axis (vertical)
VEHICLE_VERTICAL_ATTRACTION_TIMESCALE 37 exponential timescale for the vehicle to align its z-axis to the world z-axis (vertical)