Difference between revisions of "Glow"

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{{Otheruses4|Glow|[[:Category:LSL_Constants|LSL constant]]|PRIM_GLOW}}
[[Image:kbsd_Firstlook_glow.jpg|right]]
 
Glow is a flashy tool for your special effects palette. Increasing this value creates a glowing colored aura around the selected prim; the color is determined by the prim's color. To alter a prim's glow setting while editing it, go to its Texture tab and set a '''Glow''' value between 0.0 and 1.0.
 
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==Water Glow==
[[Image:kbsd_Water_glow_02.jpg|right|300px]]
You'll also find that the sun and moon can cast dramatic, glowing shimmers on the water!!  To see this, you must enable basic shaders in [[Graphics Preferences Layout|Graphics Preferences]].
 
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== Video Tutorial ==
 
{{KBvideo|4357807}}
 
== Related Links ==
*[[Glow Rendering FAQ]]
 
 
[[Category:Building Objects]]
[[Category:Creators]]
[[Category:Menus and Controls]]
[[Category:Working with Textures]]
 
[[Category:Knowledge Base]]

Latest revision as of 08:15, 21 November 2011

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