Difference between revisions of "Skinning How To/Artwork dependencies"
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* Background texture for the loading bar. | * Background texture for the loading bar. | ||
* Horizontal/Vertical scrollbars. | * Horizontal/Vertical scrollbars. | ||
* Background texture for the scrollbars. | |||
* Background texture for avatar names. | * Background texture for avatar names. | ||
* Background texture for avatar and object tooltips. | * Background texture for avatar and object tooltips. | ||
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* Left portion of the Communicate button. | * Left portion of the Communicate button. | ||
* Left portion of the play/pause/stop buttons. | * Left portion of the play/pause/stop buttons. | ||
= fly_btn_right.tga = | = fly_btn_right.tga = | ||
* Right portion of the Communicate button. | * Right portion of the Communicate button. | ||
* Right portion of the play/pause/stop buttons. | * Right portion of the play/pause/stop buttons. | ||
= button_enabled_32x128.tga = | = button_enabled_32x128.tga = | ||
* All buttons not in the toolbar, including release keys, buttons in floaters, and the connect/quit buttons on startup | * All buttons not in the toolbar, including release keys, buttons in floaters, and the connect/quit buttons on startup | ||
* Background texture for Active Speakers. | |||
* Background texture for info buttons like (?). | |||
* Background texture for audio settings and voice flyouts. | |||
= square_btn_32x128.tga = | |||
* Background texture for the combobox (i.e. "Gestures"). | |||
* Background texture for sortable list headers (i.e. "Name" and Volume in Active Speakers). Exception: the icon headers in the Friends List. Those backgrounds are included with the icons themselves. | |||
[[Category:Skinning]] | [[Category:Skinning]] |
Latest revision as of 18:36, 17 May 2008
Introduction
Some portions of the UI are dependent on the same piece of artwork. This is a list of artwork that has multiple uses, and what those uses are. If you're creating a new skin from scratch and wondering why a particular texture is showing up some place it shouldn't, or why a value is having an unexpected effect, this list might help you.
rounded_square.tga
- Background texture for the loading bar.
- Horizontal/Vertical scrollbars.
- Background texture for the scrollbars.
- Background texture for avatar names.
- Background texture for avatar and object tooltips.
- Background texture for friends online notifications, alerts, and dialog boxes (but not group notices).
- Background texture for inworld chat.
- Background texture for the rgb position of prims at the top of the screen.
If rounded_square.tga isn't the right dimension it'll fail to load for everything but notifications and the scrollbar.
fly_btn_left.tga
- Left portion of the Communicate button.
- Left portion of the play/pause/stop buttons.
fly_btn_right.tga
- Right portion of the Communicate button.
- Right portion of the play/pause/stop buttons.
button_enabled_32x128.tga
- All buttons not in the toolbar, including release keys, buttons in floaters, and the connect/quit buttons on startup
- Background texture for Active Speakers.
- Background texture for info buttons like (?).
- Background texture for audio settings and voice flyouts.
square_btn_32x128.tga
- Background texture for the combobox (i.e. "Gestures").
- Background texture for sortable list headers (i.e. "Name" and Volume in Active Speakers). Exception: the icon headers in the Friends List. Those backgrounds are included with the icons themselves.