Difference between revisions of "User:Susie Chaffe"
Susie Chaffe (talk | contribs) (Created page with ''''SLFS''' - Second Life Ferry Service Due to severed problems with Sim crossings this project is currently on hold as of Feb 2010') |
Susie Chaffe (talk | contribs) |
||
(5 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
<lsl> | |||
// Dialog Based Object Rezzer Script | |||
// Susie Chaffe 2013 | |||
// Free to use modify and mangle as you see fit | |||
// No Limit on Number of Object Names | |||
// Handles 24 character limit by creating alised object names | |||
// Has the option to create custom buttons / submenus if required | |||
// Is a little long winded for the sake of clarity | |||
//======================= SYSTEM VARIABLES ==========================// | |||
vector vRezPos = <0.00, 0.00, 1.00>; | |||
integer dialogChannel; | |||
integer dialogHandle; | |||
integer iInvType = INVENTORY_OBJECT; | |||
integer iPageIdx = 0; | |||
list lstShortName; | |||
//======================= CUSTOM FUNCTIONS ==========================// | |||
// Create Short name for Long Object Names and add to a look up list | |||
// Note that only the first 12 characters will normally show on the menu button | |||
// You can use a shorter substring if you prefer | |||
string AliasName(string sLongName) | |||
{ | |||
string sShortName = (llGetSubString(sLongName,0,23)); | |||
lstShortName += [sShortName,sLongName]; | |||
return sShortName; | |||
} | |||
// Reorder Buttons as shown in list | |||
list order(list buttons) | |||
{ | |||
return llList2List(buttons, -3, -1) + llList2List(buttons, -6, -4) + llList2List(buttons, -9, -7) + llList2List(buttons, -12, -10); | |||
} | |||
// Dynamic menu dialog function | |||
doDialog(key av) | |||
{ | |||
// Standard Buttons that will appear on every page - normally navigation buttons | |||
list lstStatic = ["<< PREV","< MAIN >","NEXT >>"]; | |||
integer iBtnSlots = 12-llGetListLength(lstStatic); | |||
// Optional extra buttons that will only appear on the first page | |||
// Can be used to create sub-menus if required | |||
// list lstExtraBtn = []; // **Use this if you no extra buttons | |||
list lstExtraBtn = ["-CONTENTS-"]; // ** This is just an example | |||
integer iAdjSlots = llGetListLength(lstExtraBtn); | |||
// Dynamic buttons - read from inventory object names | |||
integer iTotalNames = llGetInventoryNumber(iInvType); | |||
// Calculate menu last page index | |||
integer iMaxPageIdx = (llFloor((float) (iTotalNames + iAdjSlots) / (float) iBtnSlots)); | |||
// First & Last Page Navigation Toggle | |||
if (iPageIdx < 0 ) iPageIdx = iMaxPageIdx; | |||
else if (iPageIdx > iMaxPageIdx) iPageIdx = 0; | |||
// Build the button list | |||
list lstDialog = []; | |||
lstShortName = []; | |||
integer idxSlot = iPageIdx*iBtnSlots; | |||
integer i; | |||
// First menu page that has extra buttons | |||
if((0 == iPageIdx) && ([] != lstExtraBtn)) | |||
{ | |||
for(i = idxSlot; (i < idxSlot+iBtnSlots-iAdjSlots) && (i <= iTotalNames-1 ); i++) | |||
{ | |||
string sItemName = llGetInventoryName(iInvType,i); | |||
if(24 < llStringLength(sItemName)) sItemName = AliasName(sItemName); | |||
lstDialog += [sItemName]; | |||
} | |||
//Add the Extra button(s) | |||
lstDialog += lstExtraBtn; | |||
} | |||
// Other Pages or First Page if no extra buttons | |||
else | |||
{ | |||
for(i = idxSlot; (i < idxSlot+iBtnSlots) && (i <= iTotalNames-1 + iAdjSlots); i++) | |||
{ | |||
string sItemName = llGetInventoryName(iInvType,i-iAdjSlots); | |||
if(24 < llStringLength(sItemName)) sItemName = AliasName(sItemName); | |||
lstDialog += [sItemName]; | |||
} | |||
} | |||
// Add Static Btns to the end of the Dyanamic List | |||
lstDialog += lstStatic; | |||
// Menu message | |||
string msg = " \n Choose an Option: " + "Page " + (string) (iPageIdx+1) + " of " + (string) (iMaxPageIdx + 1); | |||
//Open a Listen | |||
dialogChannel = (integer)llFrand(DEBUG_CHANNEL)*-1; | |||
dialogHandle = llListen(dialogChannel, "", "", ""); | |||
// Call Function and set a time out for the listen | |||
llDialog(av, msg , order(lstDialog), dialogChannel); | |||
llSetTimerEvent(30.0); | |||
} | |||
close_menu() | |||
{ | |||
llSetTimerEvent(0); | |||
llListenRemove(dialogHandle); | |||
} | |||
//=============================== RUN TIME =========================================// | |||
default | |||
{ | |||
touch_start(integer total_number) | |||
{ | |||
key id = llDetectedKey(0); | |||
close_menu(); | |||
doDialog(id); | |||
} | |||
listen( integer channel, string name, key id, string msg ) | |||
{ | |||
close_menu(); | |||
if(msg == "< MAIN >") | |||
{ | |||
iPageIdx=0; | |||
doDialog(id); | |||
return; | |||
} | |||
else if(msg == "<< PREV") | |||
{ | |||
iPageIdx--; | |||
doDialog(id); | |||
} | |||
else if(msg == "NEXT >>") | |||
{ | |||
iPageIdx++; | |||
doDialog(id); | |||
} | |||
else if(llGetInventoryType(msg) == 6) | |||
{ | |||
llRezObject(msg, llGetPos() + vRezPos, ZERO_VECTOR, llGetRot(), 0); | |||
} | |||
else if(~llListFindList(lstShortName, [msg])) | |||
{ | |||
integer idx = llListFindList(lstShortName, [msg]); | |||
llRezObject(llList2String(lstShortName,idx+1), llGetPos() + vRezPos, ZERO_VECTOR, llGetRot(), 0); | |||
} | |||
// Example of Extra Button | |||
else if(msg == "-CONTENTS-") llSay(0, "There are " + (string) llGetInventoryNumber(iInvType) + " items in this container"); | |||
} | |||
timer() | |||
{ | |||
close_menu(); | |||
} | |||
} | |||
//=============================================================================================// | |||
</lsl> |
Latest revision as of 04:14, 23 July 2013
<lsl> // Dialog Based Object Rezzer Script // Susie Chaffe 2013 // Free to use modify and mangle as you see fit
// No Limit on Number of Object Names // Handles 24 character limit by creating alised object names // Has the option to create custom buttons / submenus if required // Is a little long winded for the sake of clarity
//======================= SYSTEM VARIABLES ==========================//
vector vRezPos = <0.00, 0.00, 1.00>; integer dialogChannel; integer dialogHandle; integer iInvType = INVENTORY_OBJECT; integer iPageIdx = 0; list lstShortName;
//======================= CUSTOM FUNCTIONS ==========================//
// Create Short name for Long Object Names and add to a look up list // Note that only the first 12 characters will normally show on the menu button // You can use a shorter substring if you prefer string AliasName(string sLongName) {
string sShortName = (llGetSubString(sLongName,0,23)); lstShortName += [sShortName,sLongName]; return sShortName;
}
// Reorder Buttons as shown in list list order(list buttons) {
return llList2List(buttons, -3, -1) + llList2List(buttons, -6, -4) + llList2List(buttons, -9, -7) + llList2List(buttons, -12, -10);
}
// Dynamic menu dialog function doDialog(key av) {
// Standard Buttons that will appear on every page - normally navigation buttons list lstStatic = ["<< PREV","< MAIN >","NEXT >>"]; integer iBtnSlots = 12-llGetListLength(lstStatic);
// Optional extra buttons that will only appear on the first page // Can be used to create sub-menus if required // list lstExtraBtn = []; // **Use this if you no extra buttons list lstExtraBtn = ["-CONTENTS-"]; // ** This is just an example integer iAdjSlots = llGetListLength(lstExtraBtn);
// Dynamic buttons - read from inventory object names integer iTotalNames = llGetInventoryNumber(iInvType);
// Calculate menu last page index integer iMaxPageIdx = (llFloor((float) (iTotalNames + iAdjSlots) / (float) iBtnSlots));
// First & Last Page Navigation Toggle if (iPageIdx < 0 ) iPageIdx = iMaxPageIdx; else if (iPageIdx > iMaxPageIdx) iPageIdx = 0;
// Build the button list list lstDialog = []; lstShortName = []; integer idxSlot = iPageIdx*iBtnSlots;
integer i; // First menu page that has extra buttons if((0 == iPageIdx) && ([] != lstExtraBtn)) { for(i = idxSlot; (i < idxSlot+iBtnSlots-iAdjSlots) && (i <= iTotalNames-1 ); i++) { string sItemName = llGetInventoryName(iInvType,i); if(24 < llStringLength(sItemName)) sItemName = AliasName(sItemName); lstDialog += [sItemName]; } //Add the Extra button(s) lstDialog += lstExtraBtn; }
// Other Pages or First Page if no extra buttons else { for(i = idxSlot; (i < idxSlot+iBtnSlots) && (i <= iTotalNames-1 + iAdjSlots); i++) { string sItemName = llGetInventoryName(iInvType,i-iAdjSlots); if(24 < llStringLength(sItemName)) sItemName = AliasName(sItemName); lstDialog += [sItemName]; } }
// Add Static Btns to the end of the Dyanamic List lstDialog += lstStatic;
// Menu message string msg = " \n Choose an Option: " + "Page " + (string) (iPageIdx+1) + " of " + (string) (iMaxPageIdx + 1);
//Open a Listen dialogChannel = (integer)llFrand(DEBUG_CHANNEL)*-1; dialogHandle = llListen(dialogChannel, "", "", "");
// Call Function and set a time out for the listen llDialog(av, msg , order(lstDialog), dialogChannel); llSetTimerEvent(30.0);
}
close_menu() {
llSetTimerEvent(0); llListenRemove(dialogHandle);
}
//=============================== RUN TIME =========================================//
default {
touch_start(integer total_number) { key id = llDetectedKey(0); close_menu(); doDialog(id); }
listen( integer channel, string name, key id, string msg ) { close_menu();
if(msg == "< MAIN >") { iPageIdx=0; doDialog(id); return; }
else if(msg == "<< PREV") { iPageIdx--; doDialog(id); }
else if(msg == "NEXT >>") { iPageIdx++; doDialog(id); }
else if(llGetInventoryType(msg) == 6) { llRezObject(msg, llGetPos() + vRezPos, ZERO_VECTOR, llGetRot(), 0); }
else if(~llListFindList(lstShortName, [msg])) { integer idx = llListFindList(lstShortName, [msg]); llRezObject(llList2String(lstShortName,idx+1), llGetPos() + vRezPos, ZERO_VECTOR, llGetRot(), 0); } // Example of Extra Button else if(msg == "-CONTENTS-") llSay(0, "There are " + (string) llGetInventoryNumber(iInvType) + " items in this container"); }
timer() { close_menu(); }
}
//=============================================================================================// </lsl>