Difference between revisions of "User:Nerolus Mosienko"

From Second Life Wiki
Jump to navigation Jump to search
 
(10 intermediate revisions by the same user not shown)
Line 1: Line 1:
A passionate, multi talented resident and entrepreneur of Second Life focusing on content creation, business ownership, and region management along with new resident experiences and orientation.
A passionate, multi-talented resident and entrepreneur of Second Life focusing on content creation, and region management along with new resident experiences and orientation. Personal design style usually leans towards a Post-Apocalyptic 1950's Art Deco theme. A creator of Buildings with a unique sense of architecture. Clothes, attachments, skins and complete avatars ranging from clean to gritty horror themes. Co-owner and designer of the sim "Vagabonds". Spends his RL days in Seattle, Washington with his SL/RL partner, [[lilsparklez Sprawl]]. Also known as "Mouldy Mole" of the LDPW.
 
== '''Skills''' ==


'''Skills'''
  - Region estate owner/manager
  - Region estate owner/manager
  - Business owner/entrepreneur
  - SL Business owner/entrepreneur
  - Current active resident
  - Current active resident
  - Working knowledge of the TOS
  - Texture Designer
  - Texture master
  - Sculpty Creator
  - Builder extraordinaire
  - Builder extraordinaire
- New resident orientation
  - Basic understanding of LSL
  - Basic understanding of LSL
- Animation & Pose Creation
- Environmental Design
  - Familiarity with the JIRA system
  - Familiarity with the JIRA system
  - Familiarity with the SL Wiki
  - Expert user of Windows XP, Vista, and 7
- Subscriber to Second Life's blog as well as numerous other SL based blogs
  - Expert user of Photoshop 7, CS2, CS3, CS4
 
  - Advanced user of Blender 3D
'''Linden Lab Specific Skills:'''
- Responsible
- Accountable
- Team oriented or independent thinker as needed
- Self starter
- Microsoft office
- Windows OS
  - Photoshop 7, CS2, CS3
- Digital design
- 85 WPM
- Excel in computer sciences and technology
 
'''Experience'''
 
'''Valve – Game Testing'''
[http://www.valvesoftware.com]
In-Office testing at Valve headquarters office in Kirkland WA specifically for the unreleased game Left 4 Dead, direct feedback in an interactive group setting with the development team. 
 
'''AU Creative Group – Contractual Assignment in Second Life'''
[http://www.aucreativegroup.com]
Contractual work creating two identical islands specifically for an economic study for The University of Chicago and The University of Zurich. Extreme attention to detail as well as orienting new resident/estate owners with all aspects of Second Life including region/estate tools. Good communication skills were a must as there was little to no supervision during the project. Emails were exchanged on a daily basis as to the day to day goals as well as the overall progress of the project. I worked directly with AU Creative's scripter Kippie Friedkin, and created custom sculpted dogs to her specifications. Previous contractual work with  AU Creative constructing their main entertainment venue to specificatons with room for artistic expertise and interpretation on their private estate, Second Detroit.
 
'''Second Life - I am Legend Sim – Custom Outfit Donation'''
Donated a custom created outfit including jacket, shirt, and pants layers for the I am Legend Sim experience, created by the Electric Sheep Company and specifically requested by Cory Edo, Makaio Stygian, and NeoBokrug Elytis.
 
'''Face of Mankind - Customer Service Relations'''
[http://www.faceofmankind.com]
Face of Mankind was an unique mmo fps set in the future, with a player driven economy, and player created content. I assisted with volunteer customer and technical support using a ticket based system, hosted events for the community, created story arts, executed game testing, assisted with development ideas, forum moderation, in game moderator, and bug squishing.
 
'''Open and Closed Beta Testing Experience'''
Game testing, assisting with game balance, finding and reporting exploits, bugs or faults as well as being able to replicate them. Games I've been involved in testing include:
Warhammer Online
Everquest 2
Starwars Galaxies: Jump to Light Speed
Matrix Online
Face of Mankind
Dransik

Latest revision as of 21:36, 22 September 2009

A passionate, multi-talented resident and entrepreneur of Second Life focusing on content creation, and region management along with new resident experiences and orientation. Personal design style usually leans towards a Post-Apocalyptic 1950's Art Deco theme. A creator of Buildings with a unique sense of architecture. Clothes, attachments, skins and complete avatars ranging from clean to gritty horror themes. Co-owner and designer of the sim "Vagabonds". Spends his RL days in Seattle, Washington with his SL/RL partner, lilsparklez Sprawl. Also known as "Mouldy Mole" of the LDPW.

Skills

- Region estate owner/manager
- SL Business owner/entrepreneur
- Current active resident
- Texture Designer
- Sculpty Creator
- Builder extraordinaire
- Basic understanding of LSL
- Animation & Pose Creation
- Environmental Design
- Familiarity with the JIRA system
- Expert user of Windows XP, Vista, and 7
- Expert user of Photoshop 7, CS2, CS3, CS4
- Advanced user of Blender 3D