Difference between revisions of "User:Nerolus Mosienko"

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A passionate, multi-talented resident and entrepreneur of Second Life focusing on content creation, business ownership, and region management along with new resident experiences and orientation. Design style usually leans towards a Post-Apocalyptic 1950's Art Deco theme. A creator of Buildings with a unique sense of architecture. Clothes, attachments, skins and complete avatars ranging from clean to gritty horror themes. Co-owner and designer of the sim "Vagabonds". Spends his RL days in Seattle, Washington with his SL/RL partner, [[lilsparklez Sprawl]].
A passionate, multi-talented resident and entrepreneur of Second Life focusing on content creation, and region management along with new resident experiences and orientation. Personal design style usually leans towards a Post-Apocalyptic 1950's Art Deco theme. A creator of Buildings with a unique sense of architecture. Clothes, attachments, skins and complete avatars ranging from clean to gritty horror themes. Co-owner and designer of the sim "Vagabonds". Spends his RL days in Seattle, Washington with his SL/RL partner, [[lilsparklez Sprawl]]. Also known as "Mouldy Mole" of the LDPW.


== '''Skills''' ==
== '''Skills''' ==


  - Region estate owner/manager
  - Region estate owner/manager
  - Business owner/entrepreneur
  - SL Business owner/entrepreneur
  - Current active resident
  - Current active resident
  - Working knowledge of the TOS
  - Texture Designer
  - Texture master
  - Sculpty Creator
  - Builder extraordinaire
  - Builder extraordinaire
- New resident orientation
  - Basic understanding of LSL
  - Basic understanding of LSL
- Animation & Pose Creation
- Environmental Design
  - Familiarity with the JIRA system
  - Familiarity with the JIRA system
  - Familiarity with the SL Wiki
  - Expert user of Windows XP, Vista, and 7
- Subscriber to Second Life's blog as well as numerous other SL based blogs
  - Expert user of Photoshop 7, CS2, CS3, CS4
 
  - Advanced user of Blender 3D
== '''Linden Lab Specific Skills:''' ==
 
- Responsible
- Accountable
- Team oriented or independent thinker as needed
- Self starter
- Microsoft office
- Windows OS
  - Photoshop 7, CS2, CS3
- Digital design
- 85 WPM
- Excel in computer sciences and technology
 
== '''Experience''' ==
 
 
'''Valve – Game Testing'''
- http://www.valvesoftware.com
- In-Office testing at Valve headquarters office in Kirkland WA specifically for the unreleased game Left 4 Dead, direct feedback in an interactive group setting with the development team. 
 
'''AU Creative Group – Contractual Assignment in Second Life'''
- http://www.aucreativegroup.com
- Contractual work creating two identical islands specifically for two well-known universities.
- I worked directly with AU Creative's Kippie Friedkin.
- Previous contractual work with  AU Creative constructing their main entertainment venue to specificatons with room for artistic expertise and interpretation on their private estate, Second Detroit.
 
'''Second Life - I am Legend Sim – Custom Outfit Donation'''
- Donated a custom created outfit including jacket, shirt, and pants layers for the I am Legend Sim experience,  
  - created by the [[Electric Sheep Company]].
 
'''Face of Mankind - Customer Service Relations'''
- http://www.faceofmankind.com
- Face of Mankind was an unique MMOFPS set in the future, with a player driven economy, and player created content.
- I assisted with volunteer customer and technical support using a ticket based system, hosted events for the community,
- created story arcs, executed game testing, assisted with development ideas, forum moderation, in game moderator, and bug squishing.
 
'''Open and Closed Beta Testing Experience'''
- Game testing, assisting with game balance, finding and reporting exploits,
- bugs or faults as well as being able to replicate them. Games I've been involved in testing include:
 
- Warhammer Online
- Everquest 2
- Starwars Galaxies: Jump to Light Speed
- The Matrix: Online
- Face of Mankind
- Dransik

Latest revision as of 22:36, 22 September 2009

A passionate, multi-talented resident and entrepreneur of Second Life focusing on content creation, and region management along with new resident experiences and orientation. Personal design style usually leans towards a Post-Apocalyptic 1950's Art Deco theme. A creator of Buildings with a unique sense of architecture. Clothes, attachments, skins and complete avatars ranging from clean to gritty horror themes. Co-owner and designer of the sim "Vagabonds". Spends his RL days in Seattle, Washington with his SL/RL partner, lilsparklez Sprawl. Also known as "Mouldy Mole" of the LDPW.

Skills

- Region estate owner/manager
- SL Business owner/entrepreneur
- Current active resident
- Texture Designer
- Sculpty Creator
- Builder extraordinaire
- Basic understanding of LSL
- Animation & Pose Creation
- Environmental Design
- Familiarity with the JIRA system
- Expert user of Windows XP, Vista, and 7
- Expert user of Photoshop 7, CS2, CS3, CS4
- Advanced user of Blender 3D