Difference between revisions of "Give random object"
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Emmas Seetan (talk | contribs) (New page: == Yes, the random object giver == Place this in an object with a big inventory (well, doesn't have to have LOTS in it) and touch to recieve any ole random object. //Emmas Seetan //21 ...) |
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== Yes, the random object giver == | == Yes, the random object giver == | ||
Place this in an object with a big inventory (well, doesn't have to have LOTS in it) and touch to | Place this in an object with a big inventory (well, doesn't have to have LOTS in it) and touch to receive a random object. | ||
<source lang="lsl2"> | |||
//Emmas Seetan | |||
default | |||
{ | |||
touch_start(integer num_detected) | |||
{ | |||
// the key of the avatar touching | |||
key id = llDetectedKey(0); | |||
integer randomIndex = llGetInventoryNumber(INVENTORY_OBJECT); | |||
// random >> [0.0, max) | |||
randomIndex = (integer)llFrand(randomIndex); | |||
string itemName = llGetInventoryName(INVENTORY_OBJECT, randomIndex); | |||
llGiveInventory(id, itemName); | |||
} | |||
} | |||
</source> |
Latest revision as of 20:03, 24 January 2015
Yes, the random object giver
Place this in an object with a big inventory (well, doesn't have to have LOTS in it) and touch to receive a random object.
//Emmas Seetan
default
{
touch_start(integer num_detected)
{
// the key of the avatar touching
key id = llDetectedKey(0);
integer randomIndex = llGetInventoryNumber(INVENTORY_OBJECT);
// random >> [0.0, max)
randomIndex = (integer)llFrand(randomIndex);
string itemName = llGetInventoryName(INVENTORY_OBJECT, randomIndex);
llGiveInventory(id, itemName);
}
}