Difference between revisions of "User:NeeNee Zepp"

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== NeeNee Zepp: A Fictional Character!  ==
== NeeNee Zepp: A Fictional Character!  ==
NeeNee Zepp is Second Life avatar who makes his/her/it's abode in the Mahogany Trail Province, and together alongside many faithful pets enjoys a quiet Second Life early retirement filled with such industrious activities as setting up shop, lolly gagging, goofing and meandering, building and playing/ scripting visual art particles, and meeting new friends along the way.
== Particles: As Simulators of Nature  ==
== Particles: As Simulators of Nature  ==
Particles make good simulators of real life nature in Second Life! The most common uses for particles as simulators of nature in Second Life are particle water, fire and vegetation effects. There are simple recipes to accomplish natural looking effects elements. Below I shall list a couple of mine.
Particles make good simulators of real life nature in Second Life! The most common uses for particles as simulators of nature in Second Life are particle water, fire and vegetation effects. There are simple recipes to accomplish natural looking effects elements. Below I shall list a couple of mine. [[Image:Particlesasvegetation.jpg|thumb|Example of Particles Used as Vegetation]]


====Particle 01: Big Splash Aqua Waterfall Foam====
====Particle 01: Big Splash Aqua Waterfall Foam====
[[Image:Example_of_Big_Splash_Aqua_Foam_001.jpg|thumb|Example of Particles Used as 'Big Splash Aqua Foam' water]]
<lsl>
<lsl>
//This particle can be placed inside a small transparent box and situated near the base of a river waterfall or fountain for natural looking foaming water effects
//This particle can be placed inside a small transparent box  
//and situated near the base of a river waterfall or fountain
// for natural looking foaming water effects
default
default
{
{

Latest revision as of 14:35, 30 May 2010

NeeNee Zepp: A Fictional Character!

NeeNee Zepp is Second Life avatar who makes his/her/it's abode in the Mahogany Trail Province, and together alongside many faithful pets enjoys a quiet Second Life early retirement filled with such industrious activities as setting up shop, lolly gagging, goofing and meandering, building and playing/ scripting visual art particles, and meeting new friends along the way.

Particles: As Simulators of Nature

Particles make good simulators of real life nature in Second Life! The most common uses for particles as simulators of nature in Second Life are particle water, fire and vegetation effects. There are simple recipes to accomplish natural looking effects elements. Below I shall list a couple of mine.

Example of Particles Used as Vegetation

Particle 01: Big Splash Aqua Waterfall Foam

Example of Particles Used as 'Big Splash Aqua Foam' water

<lsl> //This particle can be placed inside a small transparent box //and situated near the base of a river waterfall or fountain // for natural looking foaming water effects default {

   state_entry()
   {
      llParticleSystem([

PSYS_PART_FLAGS, 331, PSYS_SRC_PATTERN, 8, PSYS_PART_START_ALPHA, 0.712463, PSYS_PART_END_ALPHA, 0.014285, PSYS_PART_START_COLOR, <0.700000, 1.000000, 1.000000>, PSYS_PART_END_COLOR, <0.000000, 1.000000, 1.000000>, PSYS_PART_START_SCALE, <1.859527, 3.446273, 0.00000>, PSYS_PART_END_SCALE, <2.772146, 0.199764, 0.000000>, PSYS_PART_MAX_AGE, 13.932161, PSYS_SRC_MAX_AGE, 0.000000, PSYS_SRC_ACCEL, <-2.031822, 1.024805, -2.921054>, PSYS_SRC_ANGLE_BEGIN, 1.369299, PSYS_SRC_ANGLE_END, 0.420847, PSYS_SRC_BURST_PART_COUNT, 135, PSYS_SRC_BURST_RATE, 0.219803, PSYS_SRC_BURST_RADIUS, 2.981314, PSYS_SRC_BURST_SPEED_MIN, 0.013124, PSYS_SRC_BURST_SPEED_MAX, 3.001653, PSYS_SRC_OMEGA, <1.910298, -3.544489, 4.128313>, PSYS_SRC_TARGET_KEY,llGetKey(), PSYS_SRC_TEXTURE, ""]);

   }

} </lsl>

Particles: An Art Form

I like to make particle art! This is a really exciting part of Second Life for me. I love them. I'm going to put some of my art forms here on this page!, just as soon as I make it back here!

Particle 01-Two Lady Bugs Mating!

<lsl> //Pair of Mating Lady Bugs by NeeNee Zepp // put them in your garden! Use in a very transparent small box default {

   state_entry()
   {
      llParticleSystem([

PSYS_PART_FLAGS, 0, PSYS_SRC_PATTERN, 2, PSYS_PART_START_ALPHA, 1.000000, PSYS_PART_END_ALPHA, 1.000000, PSYS_PART_START_COLOR, <1.000000, 1.000000, 1.000000>, PSYS_PART_END_COLOR, <1.000000, 1.000000, 1.000000>, PSYS_PART_START_SCALE, <0.250000, 0.250000, 0.00000>, PSYS_PART_END_SCALE, <0.250000, 0.250000, 0.000000>, PSYS_PART_MAX_AGE, 0.500000, PSYS_SRC_MAX_AGE, 0.000000, PSYS_SRC_ACCEL, <1.500000, 0.000000, 0.000000>, PSYS_SRC_ANGLE_BEGIN, 0.000000, PSYS_SRC_ANGLE_END, 0.000000, PSYS_SRC_BURST_PART_COUNT, 1, PSYS_SRC_BURST_RATE, 0.200000, PSYS_SRC_BURST_RADIUS, 0.000000, PSYS_SRC_BURST_SPEED_MIN, 0.000000, PSYS_SRC_BURST_SPEED_MAX, 0.500000, PSYS_SRC_OMEGA, <2.500000, 2.500000, 0.000000>, PSYS_SRC_TARGET_KEY,(key)"", PSYS_SRC_TEXTURE, "1b610969-3b44-c92b-1fff-c8fc3207a361"]);

   }

} </lsl>

Particle 02-My Blue Lady!

<lsl>

//She said her head was spinning, and I when I looked at her, I too did become dizzy! default {

   state_entry()
   {
      llParticleSystem([

PSYS_PART_FLAGS, 327, PSYS_SRC_PATTERN, 2, PSYS_PART_START_ALPHA, 0.608612, PSYS_PART_END_ALPHA, 0.671174, PSYS_PART_START_COLOR, <0.000000, 0.500000, 1.000000>, PSYS_PART_END_COLOR, <0.600000, 1.000000, 1.000000>, PSYS_PART_START_SCALE, <0.150955, 0.218950, 0.00000>, PSYS_PART_END_SCALE, <2.702754, 2.379230, 0.000000>, PSYS_PART_MAX_AGE, 4.249160, PSYS_SRC_MAX_AGE, 0.000000, PSYS_SRC_ACCEL, <-8.207231, -2.776868, 0.189421>, PSYS_SRC_ANGLE_BEGIN, 0.047620, PSYS_SRC_ANGLE_END, 1.733287, PSYS_SRC_BURST_PART_COUNT, 9, PSYS_SRC_BURST_RATE, 0.251060, PSYS_SRC_BURST_RADIUS, -0.378117, PSYS_SRC_BURST_SPEED_MIN, 0.590474, PSYS_SRC_BURST_SPEED_MAX, 1.223291, PSYS_SRC_OMEGA, <3.833463, -2.032165, 1.948720>, PSYS_SRC_TARGET_KEY,llGetKey(), PSYS_SRC_TEXTURE, "4d25f36a-d4ea-081a-b90f-a15b9210b494"]);

   }

}

</lsl>

Particle 03-The Self Weaving Basket!

<lsl>//The Self Weaving Basket by NeeNee Zepp default {

   state_entry()
   {
      llParticleSystem([

PSYS_PART_FLAGS, 399, PSYS_SRC_PATTERN, 1, PSYS_PART_START_ALPHA, 0.538555, PSYS_PART_END_ALPHA, 0.407061, PSYS_PART_START_COLOR, <0.343906, 0.554329, 1.000000>, PSYS_PART_END_COLOR, <1.000000, 0.000568, 0.556933>, PSYS_PART_START_SCALE, <3.006381, 0.606838, 0.00000>, PSYS_PART_END_SCALE, <0.140724, 1.917283, 0.000000>, PSYS_PART_MAX_AGE, 20.473595, PSYS_SRC_MAX_AGE, 0.000000, PSYS_SRC_ACCEL, <-0.023279, -0.354738, 1.358213>, PSYS_SRC_ANGLE_BEGIN, 0.181754, PSYS_SRC_ANGLE_END, 1.754471, PSYS_SRC_BURST_PART_COUNT, 167, PSYS_SRC_BURST_RATE, 1.154955, PSYS_SRC_BURST_RADIUS, 8.530416, PSYS_SRC_BURST_SPEED_MIN, 3.763778, PSYS_SRC_BURST_SPEED_MAX, 0.878659, PSYS_SRC_OMEGA, <-0.034197, -3.549442, -2.889298>, PSYS_SRC_TARGET_KEY,(key)"", PSYS_SRC_TEXTURE, "6b68fb5c-955b-7576-861a-0549fe1d3fd4"]);

   }

} </lsl>

Particle 04-Margaret's Web of Syndrome!

<lsl> //Margaret is like me. Her systems can be complex and entangling, but she sure is pretty to look at! default {

   state_entry()
   {
       llParticleSystem([

PSYS_PART_FLAGS, 355, PSYS_SRC_PATTERN, 2, PSYS_PART_START_ALPHA, 1.000000, PSYS_PART_END_ALPHA, 1.000000, PSYS_PART_START_COLOR, <1.000000, 0.000000, 0.000000>, PSYS_PART_END_COLOR, <0.000000, 0.000000, 0.000000>, PSYS_PART_START_SCALE, <1.000000, 0.080000, 0.00000>, PSYS_PART_END_SCALE, <1.000000, 0.070000, 0.000000>, PSYS_PART_MAX_AGE, 9.000000, PSYS_SRC_MAX_AGE, 0.000000, PSYS_SRC_ACCEL, <0.000000, 0.000000, 0.000000>, PSYS_SRC_ANGLE_BEGIN, 0.000000, PSYS_SRC_ANGLE_END, 0.000000, PSYS_SRC_BURST_PART_COUNT, 290, PSYS_SRC_BURST_RATE, 1.000000, PSYS_SRC_BURST_RADIUS, 0.000000, PSYS_SRC_BURST_SPEED_MIN, 0.000000, PSYS_SRC_BURST_SPEED_MAX, 2.500000, PSYS_SRC_OMEGA, <0.000000, 0.000000, 0.000000>, PSYS_SRC_TARGET_KEY,llGetKey(), PSYS_SRC_TEXTURE, "19f1ba68-e105-ecf3-31c3-a0580e3c6da9"]);

   }

} </lsl>

Particle 05-The Blue Feather Dance

<lsl>//Whenever I get a chance... I do a blue feather dance! It amuzes my uncles and aunts. default {

   state_entry()
   {
      llParticleSystem([

PSYS_PART_FLAGS, 279, PSYS_SRC_PATTERN, 8, PSYS_PART_START_ALPHA, 0.400000, PSYS_PART_END_ALPHA, 0.000000, PSYS_PART_START_COLOR, <0.400000, 0.900000, 1.000000>, PSYS_PART_END_COLOR, <0.000000, 0.000000, 1.000000>, PSYS_PART_START_SCALE, <0.250000, 1.750000, 0.00000>, PSYS_PART_END_SCALE, <4.000000, 0.250000, 0.000000>, PSYS_PART_MAX_AGE, 7.500000, PSYS_SRC_MAX_AGE, 0.000000, PSYS_SRC_ACCEL, <0.000000, 0.000000, 0.000000>, PSYS_SRC_ANGLE_BEGIN, 0.000000, PSYS_SRC_ANGLE_END, 0.000000, PSYS_SRC_BURST_PART_COUNT, 10, PSYS_SRC_BURST_RATE, 0.000000, PSYS_SRC_BURST_RADIUS, 0.000000, PSYS_SRC_BURST_SPEED_MIN, 1.000000, PSYS_SRC_BURST_SPEED_MAX, 1.000000, PSYS_SRC_OMEGA, <7.000000, 1.000000, 0.250000>, PSYS_SRC_TARGET_KEY,(key)"", PSYS_SRC_TEXTURE, "df5016f0-e651-2a35-ee70-11b74d7b1a56"]);

   }

} </lsl>