Difference between revisions of "User:Nyx Linden/Office Hours Agenda"

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## How are physical collision handles with meshes?
## How are physical collision handles with meshes?
## '''Is your bear going to be mesh bear?'''  
## '''Is your bear going to be mesh bear?'''  
# VWR-22972
# ADD YOUR TOPICS HERE!
# ADD YOUR TOPICS HERE!

Revision as of 09:41, 15 September 2010

Nyx Linden's Office Hours Agenda

Office hours are on Wednesdays at Noon in Pacific time (SL standard time) located in Borrowdale at: http://slurl.com/secondlife/Borrowdale/74/217/32

Topics are focused on avatars, content creation efficiency, content creation tools and methods, rendering issues, and many related random topics.

Please add topics for discussion / agenda items to the end of the list below prior to 11:50 AM. Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. Contact Nyx Linden if you are unsure if your topic is relevant or appropriate.

Archived agendas can be found at the agenda archive.

Next meeting scheduled for: September 15, 2010.


Agenda

September 15, 2010

  1. Workflow flaw: I have an outfit 'basic body' (containing shape/skin/eyes/hair), an outfit 'huds' with all the HUDs, and then any number of 'clothing' outfits. Now to dress the avatar, I replace whatever I wear with 'basic body' and then add 'huds' and the clothing on top. When trying to update the outfit now I can either 'save', which will save ALL the stuff to 'basic body'. That's bad. Or I can 'save as'. But when entering the name of the clothing set I added last, before adding/removing single pieces, that outfit is not overwritten but the client is saving a second outfit with the same name. Both ways are rather ugly.
  2. Workflow flaw: to remove an item from an outfit you have to switch from "My Outfits" sidebar tab to "Inventory", why not allow removing items on the Outfits tab?
  3. Let's talk about mesh, baby... lalala... *sing*
    1. What kind limitations meshes have? How they are converted to prim counts?
    2. Can you create your own avatar mesh?
    3. Can use current bones/armature of LL avatar mesh in your avatar meshes?
    4. Can you hide part of verticles by textures (like using alpha texture)?
    5. How are physical collision handles with meshes?
    6. Is your bear going to be mesh bear?
  4. VWR-22972
  5. ADD YOUR TOPICS HERE!