Difference between revisions of "User:Nyx Linden/Office Hours Agenda"
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# Will the new prim size also mean a new rule set for linking prims together, in other words, will the 30 meter limit change? | # Will the new prim size also mean a new rule set for linking prims together, in other words, will the 30 meter limit change? | ||
# Is this a bug or expected behavior? https://jira.secondlife.com/browse/CTS-309 Should mirroring be allowed for meshes? | # Is this a bug or expected behavior? https://jira.secondlife.com/browse/CTS-309 Should mirroring be allowed for meshes? | ||
# (General rendering, not Mesh) Shiny and especially pre-defined bumpmaps are broken (for me) with "Lighting and Shadows" enabled (although "brightness" / "darkness" bitmaps still work). Is this intended? (Breaks some of my content, but if it's a necessary step for future Materials or something, I won't jira it.) [[User:Qie Niangao|Qie]] 13:27, 3 November 2010 (UTC) | |||
# Your Question Here! | # Your Question Here! |
Revision as of 05:27, 3 November 2010
Nyx Linden's Office Hours Agenda
Office hours are on Wednesdays at Noon in Pacific time (SL standard time) located in Borrowdale at: http://slurl.com/secondlife/Borrowdale/74/217/32
Topics are focused on avatars, content creation efficiency, content creation tools and methods, rendering issues, and many related random topics.
Please add topics for discussion / agenda items to the end of the list below prior to 11:50 AM. Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. Contact Nyx Linden if you are unsure if your topic is relevant or appropriate.
Archived agendas can be found at the agenda archive.
Next meeting scheduled for: November 3, 2010.
Agenda
November 3, 2010
- Will the new prim size also mean a new rule set for linking prims together, in other words, will the 30 meter limit change?
- Is this a bug or expected behavior? https://jira.secondlife.com/browse/CTS-309 Should mirroring be allowed for meshes?
- (General rendering, not Mesh) Shiny and especially pre-defined bumpmaps are broken (for me) with "Lighting and Shadows" enabled (although "brightness" / "darkness" bitmaps still work). Is this intended? (Breaks some of my content, but if it's a necessary step for future Materials or something, I won't jira it.) Qie 13:27, 3 November 2010 (UTC)
- Your Question Here!