Difference between revisions of "Second Life Work"

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===Case Study: CIGNA–vielife===
===Case Study: [[Case Study: CIGNA-vielife|CIGNA–vielife]]===
'''Engaging and Interactive Health & Lifestyle Training for the Global Workforce'''
'''Engaging and Interactive Health & Lifestyle Training for the Global Workforce'''



Revision as of 14:58, 8 November 2010

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Second Life: Ready for Work

Spotlight on Training

Second Life is the leader of virtual meeting, event, training, prototyping, and simulation solutions that catalyze innovation while reducing the cost and environmental impact of travel.
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Case Study: CIGNA–vielife

Engaging and Interactive Health & Lifestyle Training for the Global Workforce

"Second Life breaks down geographic boundaries and overcomes social taboos about sensitive topics."

— Jason Race, CIGNA-Vielife’s Project Manager, Second Life Program

More Customer Success Stories

Blog: Working Inworld

Twitter: @workinginworld