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| == Basic workflow ==
| | #REDIRECT {{Mesh/Exporting_a_mesh_from_Maya#Basic_workflow}} |
| === Create a box (or monkey or teapot or hippo) ===
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| === Reduce polygons ===
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| === Apply textures ===
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| === Scale to meters ===
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| Some features of Maya can go a bit wonky when you change the units from centimeters to meters, so as an alternative, leave Maya alone and build as if centimeters were meters, then after exporting, open the .dae file in a text editor. Find this: <unit name="centimeter" meter="0.01"/> and change it to this: <unit name="centimeter" meter="1.0"/>
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| It is now scaled correctly when you import to SL.
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| === Export to COLLADA ===
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| === Import to SL ===
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| == Bones and rigging ==
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| == Gotchas and Workarounds ==
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| == Tutorial links ==
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| [[Category:Mesh]]
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