Difference between revisions of "User:Nyx Linden/Office Hours Agenda"
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# Are there plans to permit multiple rigged meshes to be worn on an avatar? i.e. for forming clothes/accessories around a specific body kit | # Are there plans to permit multiple rigged meshes to be worn on an avatar? i.e. for forming clothes/accessories around a specific body kit | ||
# Are there plans to implement Havok Cloth into SL's upcoming Havok upgrade? If so, will deformations be calculated server-side or client-side? If server-side, will they be physical or phantom (i.e. a Havok Cloth object dragged across a ball would both deform and roll the ball)? | # Are there plans to implement Havok Cloth into SL's upcoming Havok upgrade? If so, will deformations be calculated server-side or client-side? If server-side, will they be physical or phantom (i.e. a Havok Cloth object dragged across a ball would both deform and roll the ball)? | ||
# The display distance of the physical object got | # The display distance of the physical object got shortened. So, we can't open the event of the car race and mini-soccer etc. Please check http://www.youtube.com/watch?v=8RsTQocOiNI | ||
# your topic here! | # your topic here! |
Revision as of 12:06, 8 December 2010
Nyx Linden's Office Hours Agenda
Office hours are on Wednesdays at Noon in Pacific time (SL standard time) located in Borrowdale at: http://slurl.com/secondlife/Borrowdale/74/217/32
Topics are focused on avatars, content creation efficiency, content creation tools and methods, rendering issues, and many related random topics.
Please add topics for discussion / agenda items to the end of the list below prior to 11:50 AM. Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. Contact Nyx Linden if you are unsure if your topic is relevant or appropriate.
Archived agendas can be found at the agenda archive.
Next meeting scheduled for: December 8, 2010.
Agenda
December 8, 2010
- Mesh upload "wizard" UI flow - we need your feedback!
- Local lights patch for v-d & v-b branches? SH-157
- Prim multi-texture layering...
- Uses?
- Advantages/disadvantages
- Can it be done?
- Avatar 2.0 tail vs. tailbone vs. tailbone default with tail option.
- Avatar 2.0 how to make 2.0 humanoid mesh compatible with 1.0 texturing..
- Avatar 2.0 Appearance editing?
- Are there plans to permit multiple rigged meshes to be worn on an avatar? i.e. for forming clothes/accessories around a specific body kit
- Are there plans to implement Havok Cloth into SL's upcoming Havok upgrade? If so, will deformations be calculated server-side or client-side? If server-side, will they be physical or phantom (i.e. a Havok Cloth object dragged across a ball would both deform and roll the ball)?
- The display distance of the physical object got shortened. So, we can't open the event of the car race and mini-soccer etc. Please check http://www.youtube.com/watch?v=8RsTQocOiNI
- your topic here!