Difference between revisions of "Release Notes/Second Life RC Magnum/11"

From Second Life Wiki
Jump to navigation Jump to search
Line 1: Line 1:
{{TOCright}}
{{TOCright}}
===11.03.15.******===
* "Estate Transfer Limits" project, scheduled 2011-03-16
* This project implements adjusted behaviour limiting L$, IM, and object transfer for accounts who are limited to estates.
* Round 2 - Merged with trunk - https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.03.14.223737
===11.03.08.223072===
===11.03.08.223072===
* "Estate Transfer Limits" project, scheduled 2011-03-09
* "Estate Transfer Limits" project, scheduled 2011-03-09
* This project implements adjusted behaviour limiting L$, IM, and object transfer for accounts who are limited to estates.
* This project implements adjusted behaviour limiting L$, IM, and object transfer for accounts who are limited to estates.


===11.03.01.222364===
===11.03.01.222364===

Revision as of 00:19, 15 March 2011

11.03.15.******

11.03.08.223072

  • "Estate Transfer Limits" project, scheduled 2011-03-09
  • This project implements adjusted behaviour limiting L$, IM, and object transfer for accounts who are limited to estates.

11.03.01.222364

  • "server-maint" project, deployed 2011-03-02
  • Bugs Fixed
    • SVC-6781: Duplicating old attachments does not copy attachment point/position/rotation info
    • Some people may notice a slight improvement in regions with heavy object creationg/deletion. (Maestro claims he saw his object-creation benchmark speed up from 14 obj/sec to 17 obj/sec. Nothing was changed in object creation, however we did clean up object deletion, and Maestro's benchmark deletes objects as fast as they are created.)
  • merged with Kelly's "mono2-aware" branch. - https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.02.22.221781

11.02.22.221834

  • "server-maint" project, deployed 2011-02-23
  • Bugs Fixed
    • SVC-6781: Duplicating old attachments does not copy attachment point/position/rotation info
    • Some people may notice a slight improvement in regions with heavy object creationg/deletion. (Maestro claims he saw his object-creation benchmark speed up from 14 obj/sec to 17 obj/sec. Nothing was changed in object creation, however we did clean up object deletion, and Maestro's benchmark deletes objects as fast as they are created.)

11.02.15.221184

  • Update to Maint Server, scheduled 2011-02-15
  • Display Names merged in.
  • Features
    • Threaded Rez will also be making a come-back (last seen here).
      A few non-thread-safe functions were preventing it from being enabled at the original deployment. These have since been fixed.

11.02.08.220626

  • Update to Maint Server, scheduled 2011-02-08
  • Interest List merged in.
  • Features
    • Threaded Rez will also be making a come-back (last seen here).
      A few non-thread-safe functions were preventing it from being enabled at the original deployment. These have since been fixed.

11.02.01.220141

  • "Maint Server" project, deployed 2011-02-02
  • Bugs Fixed
    • SVC-6678: Changing Regions Very fast Causes "No Valid Agent ID"
    • SVC-6723: Scripted and linked objects not behaving properly when crossing parcel boundaries
    • Simulator crash modes fixed

11.01.25.219665

  • Display Names bug fixes, deployed 2011-01-26
  • Bug Fixes

11.01.14.219134

11.01.11.218847

  • "Centrals Supreme" project deployed 2011-01-12
  • Features
    • This is a bundle of a 3 updates to our "central servers." The Centrals, as we call them, are all the various machines that do things besides simulating regions. The three updates are:
      1. Mapserver: a minor update to the machine that generates the region images that you see on the World Map
      2. Inventory API: you may remember that this service was deployed a few weeks ago. We've since had to disable it due to conflicts with older viewers. This deploy is to add a version number to the API capability that the sims hand out, thereby making it only accessible to newer viewers that can properly interact with it. Older viewers will use the legacy inventory protocol that has been on the grid since the dawn of time.
      3. Region Conductor: this is the services that decides which simulator to put regions on. When your region is down, either from a restart, crash, or whatever, the region conductor finds an empty sim to start it up on. The chagnes here are to improve the efficiency of how regions are placed on sims.