Difference between revisions of "Pointing Stick"
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Made this to point at folk when its their turn at games lolz right. the useful tidbit is how it goes in the direction of what ever angle its pointing in. | Made this to point at folk when its their turn at games lolz right. the useful tidbit is how it goes in the direction of what ever angle its pointing in. |
Revision as of 08:51, 12 March 2011
Made this to point at folk when its their turn at games lolz right. the useful tidbit is how it goes in the direction of what ever angle its pointing in.
<lsl> integer on = TRUE;
default
{
state_entry() { llSetText("Touch to activate",<0,1,0>,1); }
changed(integer change) { if(change & (CHANGED_OWNER | CHANGED_INVENTORY)) llResetScript(); }
on_rez(integer x)
{ llResetScript();
} touch_start(integer y)
{ if (on == TRUE) { llRequestPermissions(llDetectedKey(0), PERMISSION_TAKE_CONTROLS); on = FALSE; } else if (on == FALSE) { llReleaseControls(); on = TRUE; }
}
run_time_permissions(integer perm) { if (perm & PERMISSION_TAKE_CONTROLS) { llTakeControls( CONTROL_FWD|CONTROL_BACK|CONTROL_ROT_LEFT|CONTROL_ROT_RIGHT,TRUE,FALSE); }
}
control(key id, integer level, integer edge) { if (level & CONTROL_FWD) { llSetLinkPrimitiveParamsFast(-4,[ PRIM_POSITION, llGetPos() +<0,00,0.25> * llGetLocalRot()]); } if (level & CONTROL_BACK) { llSetLinkPrimitiveParamsFast(-4,[ PRIM_POSITION, llGetPos() +<0,00,-0.25> * llGetLocalRot()]);
}
if(level & CONTROL_ROT_LEFT) { llSetLinkPrimitiveParamsFast(-4,[PRIM_ROT_LOCAL, llGetLocalRot() * llEuler2Rot(<0,0,5>*DEG_TO_RAD)]);
}
if (level& CONTROL_ROT_RIGHT)
{
llSetLinkPrimitiveParamsFast(-4,[PRIM_ROT_LOCAL, llGetLocalRot() * llEuler2Rot(<0,0,-5>*DEG_TO_RAD)]);
}
}
}