Difference between revisions of "Viewerhelp:2.6.3/Preferences - Graphics"
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{{UIref | {{UIref | ||
| Advanced | | Advanced | ||
| Shows | | Shows '''Advanced graphics settings''' (see below). | ||
{{UIref | {{UIref | ||
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| Shows the {{winlink|Preferences - Graphics - Hardware Settings|Hardware Settings}} window.}} | | Shows the {{winlink|Preferences - Graphics - Hardware Settings|Hardware Settings}} window.}} | ||
== Advanced graphics settings == | === Advanced graphics settings === | ||
{{UIref | {{UIref |
Revision as of 14:38, 25 April 2011
Important: This article has been translated. The translation was imported on Feb 17. Any changes will require re-export for incremental translation. |
See also:
In the Knowledge Base:
Make the desired changes, then click OK to set the preferences or Cancel to exit without changing your preferences.
Graphics tab
Controls user interface size and the quality of the Viewer's graphics.
Quality and speed
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Choose among four preset graphics levels, with increasing level of detail and more computer power needed: Low, Mid, High, and Ultra. For High and Ultra, you need a computer that meets or exceeds the System Recommendations. |
Apply
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Apply UI size settings. Other graphics settings preview live as you change them. |
Reset
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Reverts to the recommended preset, based on what Second Life detects your graphics card to be, on the Quality and speed slider. |
{{UIref | Advanced | Shows Advanced graphics settings (see below).
Hardware
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Shows the Hardware Settings window. |
Advanced graphics settings
Shaders
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Enables or disables various types of pixel shaders:
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Water Reflections
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Sets the types of elements that water reflects. When set to Everything, this is a particularly taxing feature and requires a fast graphics card to use effectively. |
Avatar Physics
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Controls the frequency of display updates for enhanced avatar physics:
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Draw Distance
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Affects how far out from your viewpoint objects are rendered in the scene. Increasing this can substantially slow down your performance in dense areas, so experiment to find the right balance. |
Max Particle Count
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Sets the maximum number of particles you're able to see at once. |
Max # of non-impostor avatars
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Sets the maximum number of avatars that are displayed in 3D instead of 2D. Decreasing this number can increase performance, but can also make more avatars around you look less realistic. |
Post process quality
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Sets the resolution with which glow effects are rendered, which tends to be a minimal difference |
Mesh detail
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Sets the amount of detail or number of triangles used in rendering certain elements. A higher value takes longer to render, but makes these objects appear with more detail.
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Avatar rendering
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Sets options that affect how the Viewer renders avatars:
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Terrain detail
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High is possible on supported systems, Low makes the ground look fuzzy but renders faster. |