Difference between revisions of "Mesh/Uploading a mesh with the Model Wizard"

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The Upload Model window gives you more precise control over your mesh uploads, allowing you to finely tune each level of detail on an object, including physics and rigging parameters.
The Upload Model window gives you more precise control over your mesh uploads, allowing you to finely tune each level of detail on an object, including physics and rigging parameters.
=== Level of Detail tab ===
=== Level of Detail tab ===
'''Select Level of Detail:''' You may select and edit each level of detail separately by clicking '''High''', '''Medium''', '''Low''', or '''Lowest'''.
'''Mesh'''
* '''Load from file:''' Click '''Browse...''' to select a COLLADA file from your computer to represent the currently selected level of detail. 
* '''Auto generate:'''
** '''Build Operator:'''
** '''Queue Mode:'''
** '''Border Mode:'''
** '''Share Tolerance:'''
* '''None:'''
'''Generate Normals:'''


=== Physics tab ===
=== Physics tab ===
Line 36: Line 48:


'''Analyze button:'''
'''Analyze button:'''


==== Step 2: Simplification ====
==== Step 2: Simplification ====

Revision as of 12:14, 22 June 2011

Prerequisites

Before you can upload mesh objects, you must meet the following criteria:

  • You must have payment information on file. You can add payment information by visiting the Billing Information section of your Second Life account page.
  • You must complete the Mesh IP Questionaire, which verifies your knowledge of intellectual property rules.

Violation of intellectual property rights can result in the permanent revocation of your ability to upload mesh objects!

Using the upload wizard

The UPLOAD MODEL WIZARD window can be used to quickly and easily guide you through uploading a mesh model to Second Life. This upload method simplifies the choices you need to make when you upload a model, making it ideal for Residents who are unfamiliar with the many parameters that must be considered when creating mesh objects for Second Life.

To upload a model using the upload wizard:

  1. Open the UPLOAD MODEL WIZARD window by choosing Build > Upload > Model Wizard...
  2. In the UPLOAD MODEL WIZARD window, click Browse... and choose a COLLADA (.dae) file stored on your computer. Click Next>>.
  3. Visually optimize your object by moving the performance/accuracy slider, then click Next >>. Higher performance models consume less prim capacity on your land, but are less visually complex than higher accuracy models.
  4. Optimize the physics model for your object by moving the slider. Higher physics accuracy may consume more prim capacity on your land, and if the model's physics weight exceeds 32, the object cannot become a vehicle. Click Next >>.
  5. Preview the physics model, overlaid onto the visual model. In most cases, the physics model is less complex than the visual model in order to maintain a low physics weight. Click Next >>
  6. Review your model upload choices, then check the I confirm that I have the appropriate rights to the material contained in this model checkbox.
  7. Click Upload to upload your mesh model to your inventory. You may wish to rename the object to something meaningful at this time.

Using the Upload Model window

The Upload Model window gives you more precise control over your mesh uploads, allowing you to finely tune each level of detail on an object, including physics and rigging parameters.

Level of Detail tab

Select Level of Detail: You may select and edit each level of detail separately by clicking High, Medium, Low, or Lowest.

Mesh

  • Load from file: Click Browse... to select a COLLADA file from your computer to represent the currently selected level of detail.
  • Auto generate:
    • Build Operator:
    • Queue Mode:
    • Border Mode:
    • Share Tolerance:
  • None:

Generate Normals:

Physics tab

Step 1: Analysis

Method

  • Surface:
  • Solid:
  • Wrap:

Quality:

Smooth:

Close holes (slow):

Analyze button:

Step 2: Simplification

Method

  • Retain %:
  • Detail:
  • Better Detail:

Passes:

Detail Scale:

Simplify button:

Modifiers tab

Scale: Allows you to change the default size of your object before you upload it. Changing the scale of the object can dramatically affect its prim equivalence value.

Include Textures:

Include Skin weight:

Include Joint positions:

Pelvis Z Offset: