Difference between revisions of "Blender"
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'''Blender''' is a free open source 3D computer graphics program, available under the GNU General Public License for the Linux, Mac OS X, and Microsoft Windows operating systems. | |||
Blender's features include 3D modeling, UV unwrapping, texturing, Skeletal animation, water and smoke simulations, Computer animation, Rendering, Computer simulation, video editing, the ability to create interactive 3D applications, video games, animated film, or visual effects. More advanced tools include rigid, realistic body, fluid, cloth and softbody dynamics simulation, modifier-based modeling, character animation, a node-based material and compositing system, and embedded scripting in [[Python (programming language)|Python]]. | |||
There are currently two version of Blender that people are using in Second Life. This unfortunately does occaisionally lead to confusion about tool usage and placement. | |||
Blender v2.49 has been criticised as being hard to learn and not up to date with the needs of the graphics artist community in general. Most people who are solely interested in sculpts use this version because of the addons available to make sculpt making easier. | |||
For the purposes of Second Life Blender can allow a user to design and create the files necessary to import sculpties as well as the "mesh" object type. | Blender 2.5x is the result of an effort by the Blender community to update the interface of Blender as well as to make it more feature rich. This version has recently reached stable status but still lacks a few features that make it a home run. Never the less new users are adopting it because of the easier to learn interface and the new addon tools designed for Second Life that are coming online for this version. | ||
For the purposes of Second Life Blender can allow a user to design and create the files necessary to import sculpties as well as the "mesh" object type. Blender can also export animations to the .BVH file format that Second Life uses. | |||
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The user base forms the core of the support mechanisms for Blender. Most users learn Blender through community tutorials and discussion forums on the internet such as Blender Artists [http://www.blenderartists.org/forum/]. | The user base forms the core of the support mechanisms for Blender. Most users learn Blender through community tutorials and discussion forums on the internet such as Blender Artists [http://www.blenderartists.org/forum/]. | ||
There are many inworld Second Life user groups (in numerous languages) that are dedicated to helping and teaching | There are many inworld Second Life user groups (in numerous languages) that are dedicated to helping and teaching Blender users. Simply search for Blender in groups. | ||
Numerous other sites, for example BlenderArt Magazine[http://blenderart.org/]—a free, downloadable magazine with each issue handling a particular area in 3D development—and [http://www.blendernation.com/ BlenderNation], provide information on everything surrounding Blender, showcase new techniques and features, and provide tutorials and other guides. | Numerous other sites, for example BlenderArt Magazine[http://blenderart.org/]—a free, downloadable magazine with each issue handling a particular area in 3D development—and [http://www.blendernation.com/ BlenderNation], provide information on everything surrounding Blender, showcase new techniques and features, and provide tutorials and other guides. | ||
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== Tutorial links == | == Tutorial links == | ||
== Blender 2.5x | == Blender 2.49 specific == | ||
== Blender 2.5x specific == | |||
http://blog.machinimatrix.org/3d-creation/blender-meshes-trail/ | http://blog.machinimatrix.org/3d-creation/blender-meshes-trail/ |
Revision as of 20:48, 12 July 2011
Blender is a free open source 3D computer graphics program, available under the GNU General Public License for the Linux, Mac OS X, and Microsoft Windows operating systems.
Blender's features include 3D modeling, UV unwrapping, texturing, Skeletal animation, water and smoke simulations, Computer animation, Rendering, Computer simulation, video editing, the ability to create interactive 3D applications, video games, animated film, or visual effects. More advanced tools include rigid, realistic body, fluid, cloth and softbody dynamics simulation, modifier-based modeling, character animation, a node-based material and compositing system, and embedded scripting in Python.
There are currently two version of Blender that people are using in Second Life. This unfortunately does occaisionally lead to confusion about tool usage and placement.
Blender v2.49 has been criticised as being hard to learn and not up to date with the needs of the graphics artist community in general. Most people who are solely interested in sculpts use this version because of the addons available to make sculpt making easier.
Blender 2.5x is the result of an effort by the Blender community to update the interface of Blender as well as to make it more feature rich. This version has recently reached stable status but still lacks a few features that make it a home run. Never the less new users are adopting it because of the easier to learn interface and the new addon tools designed for Second Life that are coming online for this version.
For the purposes of Second Life Blender can allow a user to design and create the files necessary to import sculpties as well as the "mesh" object type. Blender can also export animations to the .BVH file format that Second Life uses.
Support
The user base forms the core of the support mechanisms for Blender. Most users learn Blender through community tutorials and discussion forums on the internet such as Blender Artists [1].
There are many inworld Second Life user groups (in numerous languages) that are dedicated to helping and teaching Blender users. Simply search for Blender in groups.
Numerous other sites, for example BlenderArt Magazine[2]—a free, downloadable magazine with each issue handling a particular area in 3D development—and BlenderNation, provide information on everything surrounding Blender, showcase new techniques and features, and provide tutorials and other guides.
Tutorial links
== Blender 2.49 specific ==
== Blender 2.5x specific ==
http://blog.machinimatrix.org/3d-creation/blender-meshes-trail/
http://blendernewbies.blogspot.com/search/label/Blender%202.5
http://www.blendercookie.com/tag/2-5/
http://www.blenderguru.com/whered-that-button-go/
http://totallyblended.com/New/?page_id=705
https://sites.google.com/site/satishgoda/blender
http://3d-synthesis.com/tutorialsenglish.html
http://www.youtube.com/user/super3boy (has been updating his tutorials for 2.5)
http://www.katsbits.com/tutorials/index.php
http://cogfilms.com/index.html