Difference between revisions of "Viewerhelp:Upload Model - Level of Detail"
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{{UIref| Share Tolerance | | {{UIref| Share Tolerance | | ||
Use this parameter to compensate for small floating point errors in your data set. It controls the point at which two vertices are considered coincident. Try increasing this number if cracks appear in your object during simplification. | |||
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{{UIgroup| '''None''': Click to upload only a high-detail model (that is, no levels of detail). The model will not appear in Second Life when rendered at a level of detail set to None. | {{UIgroup| '''None''': Click to upload only a high-detail model (that is, no levels of detail). The model will not appear in Second Life when rendered at a level of detail set to None. Use this setting to improve performance and decrease resource cost for small, visually-complex models that do not need to be viewed from far away. | ||
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{{UIref|Crease Angle | | {{UIref|Crease Angle | | ||
Adjusts the smoothness of the model. Increase this value to soften the hard, "faceted" look of models with relatively few vertices. | |||
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Revision as of 10:28, 5 August 2011
This tab is the first step in the model upload process, in which you specify levels of detail for your model. Levels of detail (LOD) determine how the model looks at various distances. As you get farther away from a model, it renders in less detail to boost performance.
Preview your model's automatically generated levels of detail on the Level of Detail tab by selecting them from the Preview dropdown. Notice how the object's complexity is reduced at each level.
After you make selections in this tab, click the Physics tab.
Select Level of Detail
Click High, Medium, Low, or Lowest to preview and modify your model's various levels of detail (LOD). The status indicator color will show the whether your model is suitable for upload:
- Green - No problems detected. Ready to upload.
- Red - Too many vertices at this level of detail. Models at each level must have fewer vertices than the level above them.
Mesh
Select how you will specify your model's LOD:
- Load from file
- Auto-generate
- None
Method | Choose a complexity level for your object, based upon a maximum number of triangles or a maximum amount of overall change in your model's shape:
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Build Operator |
Select the method by which the number of vertices in your model is reduced.
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Queue Mode |
Select the order in which vertices are merged.
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Border Mode |
Select how vertices on a geometric border are handled, that is, vertices without a full ring of triangles around them, like the edges of a flat plane.
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Share Tolerance |
Use this parameter to compensate for small floating point errors in your data set. It controls the point at which two vertices are considered coincident. Try increasing this number if cracks appear in your object during simplification.
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Generate Normals: Provides options for generating surface normals on your model, affecting its shading and appearance of "hardness" along edges between vertices.
Crease Angle |
Adjusts the smoothness of the model. Increase this value to soften the hard, "faceted" look of models with relatively few vertices.
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