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| <noinclude>{{KBmaster}}</noinclude>
| | {{#Widget:Redirect|url=/t5/English-Knowledge-Base/Textures-overview/ta-p/700157}} |
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| [http://en.wikipedia.org/wiki/Bump_mapping Bump mapping] is a graphical rendering technique in which a "bump map" texture is applied to the surface of a 3D object in order to give it a richer visual appearance closer to that of the real world. You can apply bump maps to some of your objects in Second Life to create a very stimulating visual experience!
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| [[Image:kbsd_kb_no_bumpmap_cube.jpg]][[Image:kbsd_kb_bump_map_cube.jpg]]
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| To apply a bump map to an object:
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| [[Image:kbsd_KB_menu_bump_map.jpg|right]]
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| # Right-click the object and select '''Edit'''.
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| # If the tools window is not already expanded, press the '''More >>''' button.
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| # Click the '''Texture''' tab.
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| # In the Bumpiness dropdown menu, select a bump map from the list provided. The bump map will be applied ''over'' the existing texture on the object, giving the object's surface a more tactile look.
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| <br clear="all"/>
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| {{KBtrivia| The '''Brightness''' and '''Darkness''' bump maps enhance the bumpiness of the existing texture on the object; if you apply them to an object with no texture, nothing will happen! Try applying the different bump maps to a standard cube and see what happens. The faces on the cubes below have been colored to add perspective:}}
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| ===Additional notes about bump mapping===
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| Bump mapping is a client-side effect; this means that other Residents can turn it on and off under '''Edit > Preferences >Graphics > Bump Mapping & Shiny'''. If a Resident has this option turned off, they cannot see bump mapping effects on any objects, so you should not use bump mapping for vital effects on any object.
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| The nature of Second Life's bump mapping effect means it can be hidden if an [http://lslwiki.net/lslwiki/wakka.php?wakka=Invisiprim invisiprim] is placed in front of it, just like regular textures with an alpha channel.
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| [[Category:Content creation]]
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