Difference between revisions of "Viewerhelp:Upload Model - Level of Detail"
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{{UIgroup| '''Use LoD | {{UIgroup| '''Use LoD above''': Copy the next higher level of detail. If you set '''Medium''', '''Low''', and '''Lowest''' to this setting, only the model for '''High''' will be used. | ||
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Revision as of 09:37, 30 September 2011
Important: THIS ARTICLE IS READY FOR TRANSLATION. |
This tab is the first step in the model upload process, in which you specify levels of detail for your model. Levels of detail (LOD) determine how the model looks at various distances. As you get farther away from a model, it renders in less detail to boost performance.
Preview your model's automatically generated levels of detail on the Level of Detail tab by clicking High, Medium, Low, or Lowest. Notice how the object's complexity is reduced at each level.
After you make selections in this tab, click the Physics tab.
Select Level of Detail
Click High, Medium, Low, or Lowest to preview and modify your model's various levels of detail (LOD). The status indicator color will show the whether your model is suitable for upload:
- Green - No problems detected. Ready to upload.
- Red - Too many vertices at this level of detail. Models at each level must have fewer vertices than the level above them.
Source
Select from the Source dropdown how you will specify your model's LOD:
- Load from file
- Auto-generate
- Use LoD above
Method | Choose a complexity level for your object, based upon a maximum number of triangles or a maximum amount of overall change in your model's shape:
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Generate Normals: Provides options for generating surface normals on your model, affecting its shading and appearance of "hardness" along edges between vertices.
Crease Angle |
Adjusts the smoothness of the model. Increase this value to soften the hard, "faceted" look of models with relatively few vertices.
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