Difference between revisions of "MLPV2 Texture Changer Add-on"

From Second Life Wiki
Jump to navigation Jump to search
 
Line 51: Line 51:
</lsl>
</lsl>


*Here an other script to use UUID texture.
'''Steps to use are near the same :'''
# Create a new script in your inventory. Name it whatever you want, but LC recommends "~~texture".
# Drop this script into every prim that you want retexturable;
# Add lines like the following to a menu in your MLPV2 .MENUITEMS.* notecard(s):
    LINKMSG nom1 | 0,-1,987777,Texture1
    LINKMSG nom2 | 0,-1,987777,Texture2
<lsl>
// Texture Changer script
// By Teq Hutchinson, November 2009.
// Simplified by Lear Cale, March 2011.
// UUID by Heyter Nitely. June 2014.
string texture1 = "f39ca3bf-0058-9cd6-2a56-dd198a992fc0" ;
string texture2 = "2d56afdf-9541-70b1-0342-820cd826d635" ;
string texture3 = "953a7e95-8cdb-c0f7-d251-996564a7dc67" ;
string texture4 = "1a661817-070d-5f9c-2f00-4d6f0c3e7573" ;
string texture5 = "a9a32bf2-7085-98f2-ab25-ac5c6854bd19" ;
// string texture* = "UUID" ; Add more lines if you want
default
{
    link_message(integer sender_num, integer num, string str, key id)
    {
        if (num == 987777)
        {
            if (str == "nom1")
                llSetTexture(texture1, ALL_SIDES);
            else if (str == "nom2")
                llSetTexture(texture2, ALL_SIDES);
            else if (str == "nom3")
                llSetTexture(texture3, ALL_SIDES);
            else if (str == "nom4")
                llSetTexture(texture4, ALL_SIDES);
            else if (str == "nom5")
                llSetTexture(texture5, ALL_SIDES);//Add lines while you need as string texture. Change "nom*" as you want to show in main MLVP menu. Must be the same that in the note card.
        }
    }
}
</lsl>




[[Category:MLPV2]]
[[Category:MLPV2]]

Latest revision as of 10:55, 25 June 2014


Simple add on tool for MLPV2 that puts a button on the MLPV2 menu that sets the texture on any number of prims. Put several in a menu to give a choice of textures.

This script won't work for props, only for the prim where the MLPV2 scripts are, and the prims linked to it. This script should *not* be used for objects with lots of prims that need retexturing.

By Teq Hutchinson, November 2009. Simplified by Lear Cale, March 2011.

Steps to use:

  1. Create a new script in your inventory. Name it whatever you want, but LC recommends "~~texture".
  2. Drop this script into every prim that you want retexturable;
  3. Add the textures you wish to use into each retexturable prim;
  4. Add lines like the following to a menu in your MLPV2 .MENUITEMS.* notecard(s):
LINKMSG Choice1 | 0,-1,987777,Texture1
LINKMSG Choice2 | 0,-1,987777,Texture2
...

Each line creates a menu button. There are two elements for you to customize:

  • Choice1 : the wording that you want to appear for the button on the blue menu.
  • Texture1 :the name (case and spacing sensitive) of the texture you need to use.

<lsl> // Texture Changer script // add-on by Teq Hutchinson for MLPV2. November 2009. // simplified by Lear Cale, March 2011

default {

   link_message(integer sender_num, integer num, string str, key id)
   {
       if (num == 987777 && llGetInventoryType(str) == INVENTORY_TEXTURE)
       {
           // This will apply your texture to all the sides of the prim
           // SEE https://wiki.secondlife.com/wiki/LlSetTexture if you need something different
           llSetTexture(str, ALL_SIDES);
       }
   }

} </lsl>


  • Here an other script to use UUID texture.

Steps to use are near the same :

  1. Create a new script in your inventory. Name it whatever you want, but LC recommends "~~texture".
  2. Drop this script into every prim that you want retexturable;
  3. Add lines like the following to a menu in your MLPV2 .MENUITEMS.* notecard(s):
   LINKMSG nom1 | 0,-1,987777,Texture1
   LINKMSG nom2 | 0,-1,987777,Texture2


<lsl> // Texture Changer script // By Teq Hutchinson, November 2009. // Simplified by Lear Cale, March 2011. // UUID by Heyter Nitely. June 2014.

string texture1 = "f39ca3bf-0058-9cd6-2a56-dd198a992fc0" ; string texture2 = "2d56afdf-9541-70b1-0342-820cd826d635" ; string texture3 = "953a7e95-8cdb-c0f7-d251-996564a7dc67" ; string texture4 = "1a661817-070d-5f9c-2f00-4d6f0c3e7573" ; string texture5 = "a9a32bf2-7085-98f2-ab25-ac5c6854bd19" ; // string texture* = "UUID" ; Add more lines if you want


default {

   link_message(integer sender_num, integer num, string str, key id)
   {
       if (num == 987777)
       {
           if (str == "nom1")
               llSetTexture(texture1, ALL_SIDES);
           else if (str == "nom2")
               llSetTexture(texture2, ALL_SIDES);
           else if (str == "nom3")
               llSetTexture(texture3, ALL_SIDES);
           else if (str == "nom4")
               llSetTexture(texture4, ALL_SIDES);
           else if (str == "nom5")
               llSetTexture(texture5, ALL_SIDES);//Add lines while you need as string texture. Change "nom*" as you want to show in main MLVP menu. Must be the same that in the note card.
       }
   }

} </lsl>