Difference between revisions of "Template:LSL Constants/path update"
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!Description | !Description | ||
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{{LSL ConstTB|m=3|PU_SLOWDOWN_DISTANCE_REACHED|integer|hex=0x00|c=Character is near current goal.|nolink={{#var:path_update_no_const_links}}}} | {{LSL ConstTB|m=3|PU_SLOWDOWN_DISTANCE_REACHED|integer|hex=0x00|ihex=1|c=Character is near current goal.|nolink={{#var:path_update_no_const_links}}}} | ||
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{{LSL ConstTB|m=3|PU_GOAL_REACHED|integer|hex=0x01|c=Character has reached the goal and will stop or choose a new goal (if wandering).|nolink={{#var:path_update_no_const_links}}}} | {{LSL ConstTB|m=3|PU_GOAL_REACHED|integer|hex=0x01|ihex=1|c=Character has reached the goal and will stop or choose a new goal (if wandering).|nolink={{#var:path_update_no_const_links}}}} | ||
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{{LSL ConstTB|m=3|PU_FAILURE_INVALID_START|integer|hex=0x02|c=Character cannot navigate from the current location - e.g., the character is off the navmesh or too high above it.|nolink={{#var:path_update_no_const_links}}}} | {{LSL ConstTB|m=3|PU_FAILURE_INVALID_START|integer|hex=0x02|ihex=2|c=Character cannot navigate from the current location - e.g., the character is off the navmesh or too high above it.|nolink={{#var:path_update_no_const_links}}}} | ||
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{{LSL ConstTB|m=3|PU_FAILURE_INVALID_GOAL|integer|hex=0x03|c=Goal is not on the navmesh and cannot be reached.|nolink={{#var:path_update_no_const_links}}}} | {{LSL ConstTB|m=3|PU_FAILURE_INVALID_GOAL|integer|hex=0x03|ihex=3|c=Goal is not on the navmesh and cannot be reached.|nolink={{#var:path_update_no_const_links}}}} | ||
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{{LSL ConstTB|m=3|PU_FAILURE_UNREACHABLE|integer|hex=0x04|c=Goal is no longer reachable for some reason - e.g., an obstacle blocks the path.|nolink={{#var:path_update_no_const_links}}}} | {{LSL ConstTB|m=3|PU_FAILURE_UNREACHABLE|integer|hex=0x04|ihex=4|c=Goal is no longer reachable for some reason - e.g., an obstacle blocks the path.|nolink={{#var:path_update_no_const_links}}}} | ||
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{{LSL ConstTB|m=3|PU_FAILURE_TARGET_GONE|integer|hex=0x05|c=Target (for llPursue or llEvade) can no longer be tracked - e.g., it left the region or is an avatar that is now more than about 30m outside the region.|nolink={{#var:path_update_no_const_links}}}} | {{LSL ConstTB|m=3|PU_FAILURE_TARGET_GONE|integer|hex=0x05|ihex=5|c=Target (for llPursue or llEvade) can no longer be tracked - e.g., it left the region or is an avatar that is now more than about 30m outside the region.|nolink={{#var:path_update_no_const_links}}}} | ||
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{{LSL ConstTB|m=3|PU_FAILURE_NO_VALID_DESTINATION|integer|hex=0x06|c=There's no good place for the character to go - e.g., it is patrolling and all the patrol points are now unreachable.|nolink={{#var:path_update_no_const_links}}}} | {{LSL ConstTB|m=3|PU_FAILURE_NO_VALID_DESTINATION|integer|hex=0x06|ihex=6|c=There's no good place for the character to go - e.g., it is patrolling and all the patrol points are now unreachable.|nolink={{#var:path_update_no_const_links}}}} | ||
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{{LSL ConstTB|m=3|PU_EVADE_HIDDEN|integer|hex=0x07|c=Triggered when an llEvade character thinks it has hidden from its pursuer.|nolink={{#var:path_update_no_const_links}}}} | {{LSL ConstTB|m=3|PU_EVADE_HIDDEN|integer|hex=0x07|ihex=7|c=Triggered when an llEvade character thinks it has hidden from its pursuer.|nolink={{#var:path_update_no_const_links}}}} | ||
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{{LSL ConstTB|m=3|PU_EVADE_SPOTTED|integer|hex=0x08|c=Triggered when an llEvade character switches from hiding to running|nolink={{#var:path_update_no_const_links}}}} | {{LSL ConstTB|m=3|PU_EVADE_SPOTTED|integer|hex=0x08|ihex=8|c=Triggered when an llEvade character switches from hiding to running|nolink={{#var:path_update_no_const_links}}}} | ||
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{{LSL ConstTB|m=3|PU_FAILURE_NO_NAVMESH|integer|hex=0x09|c=This is a fatal error reported to a character when there is no navmesh for the region. This usually indicates a server failure and users should file a bug report and include the time and region in which they received this message.|nolink={{#var:path_update_no_const_links}}}} | {{LSL ConstTB|m=3|PU_FAILURE_NO_NAVMESH|integer|hex=0x09|ihex=9|c=This is a fatal error reported to a character when there is no navmesh for the region. This usually indicates a server failure and users should file a bug report and include the time and region in which they received this message.|nolink={{#var:path_update_no_const_links}}}} | ||
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{{LSL ConstTB|m=3|PU_FAILURE_OTHER|integer|hex=0xF4240|c=Other failure.|nolink={{#var:path_update_no_const_links}}}} | {{LSL ConstTB|m=3|PU_FAILURE_OTHER|integer|hex=0xF4240|ihex=1000000|c=Other failure.|nolink={{#var:path_update_no_const_links}}}} | ||
|} | |} |
Revision as of 22:37, 16 May 2012
Constants | Value | Description |
---|---|---|
PU_SLOWDOWN_DISTANCE_REACHED | 0x00 | Character is near current goal. |
PU_GOAL_REACHED | 0x01 | Character has reached the goal and will stop or choose a new goal (if wandering). |
PU_FAILURE_INVALID_START | 0x02 | Character cannot navigate from the current location - e.g., the character is off the navmesh or too high above it. |
PU_FAILURE_INVALID_GOAL | 0x03 | Goal is not on the navmesh and cannot be reached. |
PU_FAILURE_UNREACHABLE | 0x04 | Goal is no longer reachable for some reason - e.g., an obstacle blocks the path. |
PU_FAILURE_TARGET_GONE | 0x05 | Target (for llPursue or llEvade) can no longer be tracked - e.g., it left the region or is an avatar that is now more than about 30m outside the region. |
PU_FAILURE_NO_VALID_DESTINATION | 0x06 | There's no good place for the character to go - e.g., it is patrolling and all the patrol points are now unreachable. |
PU_EVADE_HIDDEN | 0x07 | Triggered when an llEvade character thinks it has hidden from its pursuer. |
PU_EVADE_SPOTTED | 0x08 | Triggered when an llEvade character switches from hiding to running |
PU_FAILURE_NO_NAVMESH | 0x09 | This is a fatal error reported to a character when there is no navmesh for the region. This usually indicates a server failure and users should file a bug report and include the time and region in which they received this message. |
PU_FAILURE_OTHER | 0xF4240 | Other failure. |