Difference between revisions of "Viewerhelp:Pathfinding View/Test"
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{{UIref| Viewer Status | Reports the status of the pathfinding navmesh including the download process of retrieving the navmesh data from the simulator.}} | |||
{{UIref| Simulator Status | Reports the status of the region's navmesh on the simulator including when the navmesh has pending changes, is building, or is up-to-date.}} | |||
=====View tab ===== | |||
'''Show''' | '''Show''' | ||
{{UIgroup| | {{UIgroup| | ||
{{UIref| World | Select to display the normal world view of the region's objects.}} | |||
{{UIref| Movables Only | Select to display only the region's objects that are '''not''' marked as affecting the navmesh ''(Walkable, Static Obstacle, Material Volume, or Exclusion Volume)''. This is useful to determine which objects on the region are still movable and thus contributing to increase pathfinding time on the simulator. '''Note:''' this checkbox is only enabled when World is also selected.}} | |||
{{UIref| Navmesh | Toggles the display of the navmesh within the Viewer.}} | {{UIref| Navmesh | Toggles the display of the navmesh within the Viewer.}} | ||
{{UIref| Show Walkability Map | | {{UIref| Show Walkability Map | If the navmesh is displayed, the drop-down enables you to view the navmesh as a heatmap. This mode enables you to view the walkability values baked into the navmesh in the style of a heatmap illustrating the respective values across the navmesh.}} | ||
{{UIref| Walkables | Select to display the walkables used when the navmesh was generated. Use this option to visualize how objects of type ''walkable'' affected the navmesh generation.}} | |||
{{UIref| Walkables | Select to display the walkables used when the navmesh was generated. Use this option to visualize how objects of type '' | |||
{{UIref| Material Volumes | Select to display of material volumes used when the navmesh was generated. Use this option to visualize how objects of type ''material volume'' affected the navmesh generation.}} | {{UIref| Material Volumes | Select to display of material volumes used when the navmesh was generated. Use this option to visualize how objects of type ''material volume'' affected the navmesh generation.}} | ||
{{UIref| Static Obstacles | Select to display static obstacles used when the navmesh was generated. Use this option to visualize how objects of type ''static obstacle'' affected the navmesh generation.}} | {{UIref| Static Obstacles | Select to display static obstacles used when the navmesh was generated. Use this option to visualize how objects of type ''static obstacle'' affected the navmesh generation.}} | ||
{{UIref| Exclusion Volumes | | {{UIref| Exclusion Volumes | Select to display exclusion volumes used when the navmesh was generated. Use this option to visualize how objects of type ''exclusion volume'' affected the navmesh generation.}} | ||
{{UIref| | {{UIref| Water Plane | Select to display a simple plane representation of the water. Use this option when the World is hidden to visualize where the water-line is in the world.}} | ||
{{UIref| With X-ray Vision| Select to alter the rendering into x-ray mode allowing for partial visibility through other objects. Use this option to get a better visualization of the world in complex situations.}} | |||
}} | }} | ||
=====Test tab ===== | |||
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To specify the starting point of the test character path, hold down the <CTRL> key and click the left mouse button in the Viewer window. | To specify the starting point of the test character path, hold down the <CTRL> key and click the left mouse button in the Viewer window. |
Revision as of 17:35, 2 July 2012
Viewer Status | Reports the status of the pathfinding navmesh including the download process of retrieving the navmesh data from the simulator. |
Simulator Status | Reports the status of the region's navmesh on the simulator including when the navmesh has pending changes, is building, or is up-to-date. |
View tab
Show
World | Select to display the normal world view of the region's objects. |
Movables Only | Select to display only the region's objects that are not marked as affecting the navmesh (Walkable, Static Obstacle, Material Volume, or Exclusion Volume). This is useful to determine which objects on the region are still movable and thus contributing to increase pathfinding time on the simulator. Note: this checkbox is only enabled when World is also selected. |
Navmesh | Toggles the display of the navmesh within the Viewer. |
Show Walkability Map | If the navmesh is displayed, the drop-down enables you to view the navmesh as a heatmap. This mode enables you to view the walkability values baked into the navmesh in the style of a heatmap illustrating the respective values across the navmesh. |
Walkables | Select to display the walkables used when the navmesh was generated. Use this option to visualize how objects of type walkable affected the navmesh generation. |
Material Volumes | Select to display of material volumes used when the navmesh was generated. Use this option to visualize how objects of type material volume affected the navmesh generation. |
Static Obstacles | Select to display static obstacles used when the navmesh was generated. Use this option to visualize how objects of type static obstacle affected the navmesh generation. |
Exclusion Volumes | Select to display exclusion volumes used when the navmesh was generated. Use this option to visualize how objects of type exclusion volume affected the navmesh generation. |
Water Plane | Select to display a simple plane representation of the water. Use this option when the World is hidden to visualize where the water-line is in the world. |
With X-ray Vision | Select to alter the rendering into x-ray mode allowing for partial visibility through other objects. Use this option to get a better visualization of the world in complex situations. |
Test tab
To specify the starting point of the test character path, hold down the <CTRL> key and click the left mouse button in the Viewer window.
To specify the ending point of the test character path, hold down the <SHIFT> key and click the left mouse button in the Viewer window.
Character Width | Use the slider to specify the width of the test character, ranging from 0.1 meter to 2 meters. |
Character Type | Specify the character type of the test character. |
Clear Path | Click to clear a path generated and displayed in the Viewer. |