Difference between revisions of "Category talk:Wizardry and Steamworks"
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Kira Komarov (talk | contribs) |
Kira Komarov (talk | contribs) |
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== 3-Term Logical Disjunction Using Vectors == | |||
I'm a bit confused why there is so much extra logic in the Universal NOR, the following gives the same value to Q. | |||
<lsl>integer Q = !((integer)I.x || (integer)I.y || (integer)I.z); | |||
//or even | |||
integer Q = !(integer)(I * I);//this is a cheat and computationally more expensive but oh so elegant.</lsl> | |||
-- '''[[User:Strife_Onizuka|Strife]]''' <sup><small>([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])</small></sup> 23:19, 26 November 2011 (PST) | |||
=== Cool === | |||
Added, thanks! | |||
Kira Komarov 12:56, 14 January 2012 (PST) |
Revision as of 14:56, 3 June 2012
3-Term Logical Disjunction Using Vectors
I'm a bit confused why there is so much extra logic in the Universal NOR, the following gives the same value to Q. <lsl>integer Q = !((integer)I.x || (integer)I.y || (integer)I.z); //or even integer Q = !(integer)(I * I);//this is a cheat and computationally more expensive but oh so elegant.</lsl> -- Strife (talk|contribs) 23:19, 26 November 2011 (PST)
Cool
Added, thanks!
Kira Komarov 12:56, 14 January 2012 (PST)