Difference between revisions of "User:LindaB Helendale"
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== UTF8StringLength == | == UTF8StringLength == | ||
[[User:LindaB_Helendale/UTF8StringLength]] | |||
Returns the number of bytes a string takes in UTF-8 coding, to guard against clipped messages and to split long messages to parts that fit in the SL limits | Returns the number of bytes a string takes in UTF-8 coding, to guard against clipped messages and to split long messages to parts that fit in the SL limits | ||
== BMPbase64 == | == BMPbase64 == | ||
[[User:LindaB_Helendale/BMPbase64]] | |||
LSL scripts to create textures in-world as base64 encoded BMP image. | LSL scripts to create textures in-world as base64 encoded BMP image. | ||
== meshLODanalyzer == | == meshLODanalyzer == | ||
[[User:LindaB_Helendale/meshLODanalyzer]] | |||
Tool to see the contribution of LODs on the Land Impact and the effect of the scale of the mesh on the Land Impact. Drop in an unlinked mesh. | Tool to see the contribution of LODs on the Land Impact and the effect of the scale of the mesh on the Land Impact. Drop in an unlinked mesh. | ||
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== getMeshLODsize == | == getMeshLODsize == | ||
[[User:LindaB_Helendale/getMeshLODsize]] | |||
Script to find out the byte size of a mesh in the asset server for all LOD levels, used in Land Impact calculation. | Script to find out the byte size of a mesh in the asset server for all LOD levels, used in Land Impact calculation. | ||
== meshLODschemeCalculator == | == meshLODschemeCalculator == | ||
[[User:LindaB_Helendale/meshLODschemeCalculator]] | |||
Prints a table of the Download cost/Streaming cost component of Land Impact for given LOD reduction scheme. Helps optimizing the LOD scheme. | Prints a table of the Download cost/Streaming cost component of Land Impact for given LOD reduction scheme. Helps optimizing the LOD scheme. |
Revision as of 10:23, 18 June 2012
My contributed scripts:
UTF8StringLength
User:LindaB_Helendale/UTF8StringLength
Returns the number of bytes a string takes in UTF-8 coding, to guard against clipped messages and to split long messages to parts that fit in the SL limits
BMPbase64
User:LindaB_Helendale/BMPbase64
LSL scripts to create textures in-world as base64 encoded BMP image.
meshLODanalyzer
User:LindaB_Helendale/meshLODanalyzer
Tool to see the contribution of LODs on the Land Impact and the effect of the scale of the mesh on the Land Impact. Drop in an unlinked mesh.
Combination of the getMeshLODsize and meshLODschemeCalculator scripts below
getMeshLODsize
User:LindaB_Helendale/getMeshLODsize
Script to find out the byte size of a mesh in the asset server for all LOD levels, used in Land Impact calculation.
meshLODschemeCalculator
User:LindaB_Helendale/meshLODschemeCalculator
Prints a table of the Download cost/Streaming cost component of Land Impact for given LOD reduction scheme. Helps optimizing the LOD scheme.