Difference between revisions of "Template:LSL Constants/llCreateCharacter"
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|[[TRAVERSAL_TYPE_SLOW]] | |[[TRAVERSAL_TYPE_SLOW]] | ||
|[[TRAVERSAL_TYPE_FAST]], [[TRAVERSAL_TYPE_SLOW]], [[TRAVERSAL_TYPE_NONE]] | |[[TRAVERSAL_TYPE_FAST]], [[TRAVERSAL_TYPE_SLOW]], [[TRAVERSAL_TYPE_NONE]] | ||
|Controls the speed at which characters | |Controls the speed at which characters moves on terrain that is less than 100% walkable will move faster (e.g., a cat crossing a street) or slower (e.g., a car driving in a swamp). | ||
To use [[TRAVERSAL_TYPE_FAST|_FAST]] or [[TRAVERSAL_TYPE_SLOW|_SLOW]], you must specify a [[CHARACTER_TYPE]]. | |||
|- | |- | ||
|{{LSL Const|CHARACTER_TYPE|integer|6}} | |{{LSL Const|CHARACTER_TYPE|integer|6}} |
Revision as of 09:01, 27 June 2012
Option | Default | Range / Values | Description | |
---|---|---|---|---|
CHARACTER_DESIRED_SPEED | 1 | 6 | [0.02, 50.0] | Speed of pursuit in meters per second. |
CHARACTER_RADIUS | 2 | [0.1, 5.0] | Set collision capsule radius. | |
CHARACTER_LENGTH | 3 | [0.3, 10.0] | Set collision capsule length - cannot be less than twice the radius plus 0.1m. | |
CHARACTER_ORIENTATION | 4 | VERTICAL | VERTICAL, HORIZONTAL | Set the character orientation. |
TRAVERSAL_TYPE | 7 | TRAVERSAL_TYPE_SLOW | TRAVERSAL_TYPE_FAST, TRAVERSAL_TYPE_SLOW, TRAVERSAL_TYPE_NONE | Controls the speed at which characters moves on terrain that is less than 100% walkable will move faster (e.g., a cat crossing a street) or slower (e.g., a car driving in a swamp).
To use _FAST or _SLOW, you must specify a CHARACTER_TYPE. |
CHARACTER_TYPE | 6 | CHARACTER_TYPE_NONE | CHARACTER_TYPE_A, CHARACTER_TYPE_B, CHARACTER_TYPE_C, CHARACTER_TYPE_D, CHARACTER_TYPE_NONE | Specifies which walkability coefficient will be used by this character. |
CHARACTER_AVOIDANCE_MODE | 5 | AVOID_CHARACTERS | AVOID_DYNAMIC_OBSTACLES | Combinable Flags: AVOID_CHARACTERS, AVOID_DYNAMIC_OBSTACLES, AVOID_NONE | Allows you to specify that a character should not try to avoid other characters, should not try to avoid dynamic obstacles (relatively fast moving objects and avatars), or both. This is framed in the positive sense ([CHARACTER_AVOIDANCE_MODE, AVOID_CHARACTERS] would create a character that avoided other characters but not agents or moving vehicles). Setting this parameter to AVOID_NONE causes the character to not avoid either category.
|
CHARACTER_MAX_ACCEL | 8 | 20 | ? | The character's maximum acceleration rate. |
CHARACTER_MAX_DECEL | 9 | 30 | ? | The character's maximum deceleration rate. |
CHARACTER_DESIRED_TURN_SPEED | 12 | 6 | ? | The character's maximum speed while turning--note that this is only loosely enforced (i.e., a character may turn at higher speeds under certain conditions) |
CHARACTER_MAX_TURN_RADIUS | 10 | 1.25 | ? | The character's turn radius when traveling at CHARACTER_DESIRED_TURN_SPEED |
CHARACTER_MAX_SPEED | 13 | 20 | [0.02, 50.0] | The character's maximum speed. Affects speed when avoiding dynamic obstacles and when traversing low-walkability objects in TRAVERSAL_TYPE_FAST mode. |